"best-selling racing game by console attach over the past decade"....(Forza 5)

Rekkapryde

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That's just the thing. The architectures are not "nearly identical" that is a line made by Sony stans in order to mask their hypocrisy. Outside of the CPU the consoles are not very similar at all. And the development environments are very different. Ports between the two, take just as much time as ever. Also ps4 devs got their dev kits almost 6 months ahead of the Xbox ones. The biggest difference is that the ps4 is almost identical to PC development, which is the lead platform for most titles. And the X1 is very different from PC development. Engines have to be built around the Xbox memory structure, and with the limited dev time for these early titles they just don't have the time or incentive to make those changes.

:duck:
 

MeachTheMonster

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Bruh the biggest difference is memory architecture the CPU and GPU are made by the same company breh what are you talking about, this ain't no stan shyt just what it is.
Being made by the same company does not make them the same. Nor does it mean that the development tools are the same, or that ports are easy. The memory structure is a very important difference.

Theres no excuses in there, thats just exactly what happened and any logical person can understand why things played out the way they did its really not that hard. Talking about dev tools improving ain't helping your argument, they're going to improve on both sides. Problem for the Xbox is that the hardware will never improve, it will always be inferior.
The ps3 harware is still inferior to 360. It was able to almost catch up in later years due to optimization.

That's why I call y'all hypocrites. On one hand you acknowledge that tools/maturity can make a big difference when it comes to the ps3. But on the other hand the X1 doesn't get that same consideration.
 

ll_simon

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Being made by the same company does not make them the same. Nor does it mean that the development tools are the same, or that ports are easy. The memory structure is a very important difference.


The ps3 harware is still inferior to 360. It was able to almost catch up in later years due to optimization.

That's why I call y'all hypocrites. On one hand you acknowledge that tools/maturity can make a big difference when it comes to the ps3. But on the other hand the X1 doesn't get that same consideration.
I realize their not exactly the same, but they're both very similar being they're both AMD Jaguars and Radeons. Clearly two chips made by the same manufacturer within the same generation aren't going to be massively different. But like I agreed to, they're not identical. And again your hypocrite argument continues to be invalid because your comparing generations where two systems were nothing like each other and the current where they are very similar.
 

Rekkapryde

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Dou you have any proof to the contrary:mjpls:

www.google.com and all of the shyt we've been posting over the past year.

Fact: Both use a SOC designed by AMD
Fact: PS4's GPU component of this chip offers 50 percent more processing power
Fact: PS4's Memory setup using GDDR5 vs DDR3 in the XB1 is superior for gaming
Fact: :umad:

Remember all those leaks that yall said couldn't possibly be true about the hardware....and ended up being true.... :usure:

Give it up breh. Yall Lost. And it aint shyt MS can do about it.

stephen-a-smith-laugh.gif
 

MeachTheMonster

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I realize their not exactly the same, but they're both very similar being they're both AMD Jaguars and Radeons. Clearly two chips made by the same manufacturer within the same generation aren't going to be massively different. But like I agreed to, they're not identical. And again your hypocrite argument continues to be invalid because your comparing generations where two systems were nothing like each other and the current where they are very similar.

They are not "very similar" it's not like devs are making one version and its just performing differently on the two consoles. They have to make two very differnt sets of code. Which is the main reason why there been a perfomance gap thus far. It's much easier to port from PC to ps4 than it is from PC to X1.
www.google.com and all of the shyt we've been posting over the past year.

Fact: Both use a SOC designed by AMD
Wrong. The Xbox SOC was designed by Microsoft.

Fact: PS4's GPU component of this chip offers 50 percent more processing power
Small difference relative to what's needed to push better graphics. Ps3 is 1000% slower than ps4 and we see how big a "jump" that is. 50% is just not that much.
Fact: PS4's Memory setup using GDDR5 vs DDR3 in the XB1 is superior for gaming
nope. Devs have said each have their advantages
Nope I'm having fun watching y'all stumble all over your own hypocrisy.

Remember all those leaks that yall said couldn't possibly be true about the hardware....and ended up being true.... :usure:

Give it up breh. Yall Lost. And it aint shyt MS can do about it.

stephen-a-smith-laugh.gif
Never said anything couldn't possibly be true. And I'm out chea winning.

Y'all can play with your sales and your extra Ps. I will continue playing the better games/features and online environment :cheers:
 

ll_simon

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They are not "very similar" it's not like devs are making one version and its just performing differently on the two consoles. They have to make two very differnt sets of code. Which is the main reason why there been a perfomance gap thus far. It's much easier to port from PC to ps4 than it is from PC to X1.
Keep over simplifying things breh, the code is different, but its nowhere close to the difference between the PS3 and 360.
 

Rekkapryde

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They are not "very similar" it's not like devs are making one version and its just performing differently on the two consoles. They have to make two very differnt sets of code. Which is the main reason why there been a perfomance gap thus far. It's much easier to port from PC to ps4 than it is from PC to X1.

Wrong. The Xbox SOC was designed by Microsoft.


Small difference relative to what's needed to push better graphics. Ps3 is 1000% slower than ps4 and we see how big a "jump" that is. 50% is just not that much.
nope. Devs have said each have their advantages

Nope I'm having fun watching y'all stumble all over your own hypocrisy.


Never said anything couldn't possibly be true. And I'm out chea winning.

Y'all can play with your sales and your extra Ps. I will continue playing the better games/features and online environment :cheers:

This nikka is FURIOUS and

2402024-6875821117-spin..gif


Sony also customized their SOC chip and obviously did a better job :laugh:

LMAO @ better online features? Like what? Can I talk to friends, party up, chat online on the PS4 - YEP. Same shyt I can do on MS

But wai wai wait it gets BETTER. LMAO @ better "features" LIKE WHAT???? :ld:

We get
- free games every month on the -4...what yall get? NOT A GOTDAMN THING.
- UStream and Twitch streaming on the 4....what yall get? NOT A GOTDAMN THING.
- SUPERIOR MULTIPLATS RUNNING NO LOWER THAN 900P. Yall nikkaz got a KFC bucket full of 720p shyt. :scusthov:


you aint winnin this argument breh. the fact some of yall nikkaz STILL in denial is sad.

Yall chose poorly....DEALWIDDIT!!

fbf.gif
 

MeachTheMonster

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Keep over simplifying things breh, the code is different, but its nowhere close to the difference between the PS3 and 360.

Your the one oversimplifying things. To say that they were "very different" last time and "very similar" this time is a total misnomer and an oversimplification of what's really going on.

Either way code has to be written specifically for each console. And in both last and current gen, not much code can be shared between the two. So this idea of very different/similar is a concept made up by people on forums trying to make sense of things.

Furthermore to say "the only thing different is the memory structure" shows that you are totaly missing the point. Both CPU and GPU are reliant on the memory, so even if they are similar, the way you code for them is totaly reliant on the memory structure. If your engine is set up to adress memory one way, then it's difficult to get the same performace out of totaly different memory set up.
 

Mr. Somebody

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It's so demonic....but what you expect from a demonic company

Meach trying so hard to hold it down and gettin NO HELP. nikka out here struggle stannin a losing battle
Halo or gears will revitilize them as it always does then they'll go back into hibernation. A really Lauced generation of xbots.
 

ll_simon

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Your the one oversimplifying things. To say that they were "very different" last time and "very similar" this time is a total misnomer and an oversimplification of what's really going on.

Either way code has to be written specifically for each console. And in both last and current gen, not much code can be shared between the two. So this idea of very different/similar is a concept made up by people on forums trying to make sense of things.

Furthermore to say "the only thing different is the memory structure" shows that you are totaly missing the point. Both CPU and GPU are reliant on the memory, so even if they are similar, the way you code for them is totaly reliant on the memory structure. If your engine is set up to adress memory one way, then it's difficult to get the same performace out of totaly different memory set up.
I'm not oversimplifying at all PS3 was a POWER based architecture 360 was a PowerPC architecture, so yes they were very different. This time around they are both made on the x86 instruction set that PC's have been using for decades. Just answer this, neither you nor myself can give a definitive answer, but we're both fairly knowledgeable with this subject. Comparing the beginning of both gens, what would be harder to port. A game from 360 to PS3 or PS4 to XB1?
 
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