Damn so PS5 isn't full RDNA 2 missing VRS, mesh shaders other features.

Fatboi1

Veteran
Supporter
Joined
May 6, 2012
Messages
61,178
Reputation
8,100
Daps
112,181
:snoop:

MSFT is just using funny wording to attract console warriors.

PS5 is based off of RDNA 2 but it has it's own customizations therefore it is not 1:1 RNDA2 that AMD has on PC for example. It has nothing to do with lacking features.

For example since Direct Storage is something Microsoft has working, Sony would have something custom for their platform hence why MSFT is saying "Full RDNA2" since Direct Storage is on PC as well. Falling for MSFT's word trickery again I see.

Works every time for the Xbots.

You just wanted to stan and make a thread meanwhile claiming you don't come here due to misinformation :mjlol:
 
Last edited:

Fatboi1

Veteran
Supporter
Joined
May 6, 2012
Messages
61,178
Reputation
8,100
Daps
112,181
Oh god, another Tom Warren tweet. :mjlol:

Can you stans realize what you're posting before stanning? "Full RDNA2" doesn't mean anything, Sony's RNDA 2 is customized for the PS5. What Xbox and PC is doing Sony does different for their platform hence it's no longer vanilla RNDA 2 but custom.

PS5 doesn't use 'Direct X Ray tracing' yet you clearly see ray tracing in several games on PS5. MSFT has Direct Storage yet PS5 doesn't because they have their own custom engineered solution so therefore MSFT can claim they're the "Only console with Full RDNA2".

Only the uninformed would think this means anything.
 
Last edited:
Joined
Sep 15, 2015
Messages
24,092
Reputation
9,943
Daps
103,475
Reppin
Detroit
:snoop:

MSFT is just using funny wording to attract console warriors.

PS5 is based off of RDNA 2 but it has it's own customizations therefore it is not 1:1 RNDA2 that AMD has on PC for example. It has nothing to do with lacking features.

For example since Direct Storage is something Microsoft has working, Sony would have something custom for their platform hence why MSFT is saying "Full RDNA2" since Direct Storage is on PC as well. Falling for MSFT's word trickery again I see.


You just wanted to stan and make a thread meanwhile claiming you don't come here due to misinformation :mjlol:
Why even bother? They need this today to distract from other news. :yeshrug:
 

The Mad Titan

Veteran
Supporter
Joined
May 27, 2012
Messages
50,367
Reputation
12,926
Daps
128,635
Oh god, another Tom Warren tweet. :mjlol:

Can you stans realize what you're posting before stanning? "Full RDNA2" doesn't mean anything, Sony's RNDA 2 is customized for the PS5. What Xbox and PC is doing Sony does different for their platform hence it's no longer vanilla RNDA 2 but custom.

PS5 doesn't use 'Direct X Ray tracing' yet you clearly see ray tracing in several games on PS5. MSFT has Direct Storage yet PS5 doesn't because they have their own custom engineered solution so therefore MSFT can claim they're the "Only console with Full RDNA2".

Only the uninformed would think this means anything.
Doesn't change the fact that he was right.

Custom RDNA is cool, but for months the topic was, "is it full rdna2" and Stan's swore up and down it was until later when they said it was custom.
 

Fatboi1

Veteran
Supporter
Joined
May 6, 2012
Messages
61,178
Reputation
8,100
Daps
112,181
Doesn't change the fact that he was right.

Custom RDNA is cool, but for months the topic was, "is it full rdna2" and Stan's swore up and down it was until later when they said it was custom.
Doesn't change the fact that the implication is not having "Full RDNA2" is somehow a negative. It's a half truth. People think 'Full' means one is lacking solutions that the other has. It's a stealthy deceptive talking point. You guys kept saying for months PS5 is "not RDNA2" and we said it is RDNA 2 technically.

Either way, you just wanted to say some stan shyt. :francis:
 

iceberg_is_on_fire

Wearing Lions gear when it wasn't cool
Joined
Jun 11, 2012
Messages
22,938
Reputation
5,102
Daps
64,456
Reppin
Lombardi Trophies in Allen Park
Oh god, another Tom Warren tweet. :mjlol:

Can you stans realize what you're posting before stanning? "Full RDNA2" doesn't mean anything, Sony's RNDA 2 is customized for the PS5. What Xbox and PC is doing Sony does different for their platform hence it's no longer vanilla RNDA 2 but custom.

PS5 doesn't use 'Direct X Ray tracing' yet you clearly see ray tracing in several games on PS5. MSFT has Direct Storage yet PS5 doesn't because they have their own custom engineered solution so therefore MSFT can claim they're the "Only console with Full RDNA2".

Only the uninformed would think this means anything.

Custom Full.

By definition alone they can't be equal terms.

Xbox consoles for the next gen have Sampler Feedback Streaming, that is a Xbox hardware exclusive feature.

Anyways, this is from a Digital Foundry person raising these concerns.

ElbwBcEWkAATRQZ
 

Fatboi1

Veteran
Supporter
Joined
May 6, 2012
Messages
61,178
Reputation
8,100
Daps
112,181
Custom Full.

By definition alone they can't be equal terms.

Xbox consoles for the next gen have Sampler Feedback Streaming, that is a Xbox hardware exclusive feature.

Anyways, this is from a Digital Foundry person raising these concerns.

ElbwBcEWkAATRQZ


Of course custom and full can't be the same thing. Custom is obviously implying it's different. Like are you serious?

You posting about sampler feedback streaming is comical. As if that will somehow replace a fast 12 channel interface/hardware accelerated I/O complex.

Again, this is a nothing burger.

I chuckle when you guys spout off irrelevant talking points.
"Oh but Xbox has Direct X 12 Ultimate support!"

So?

You guys love stirring the fanboy pot but then hide your hands when I turn up the heat. :mjlol:
"Raising concern"

Yup, I'm VERY concerned if PS5 doesn't have full mesh shaders, a feature that was coming to Direct X 12, a Microsoft API.:mjlol:

Coming to DirectX 12— Mesh Shaders and Amplification Shaders: Reinventing the Geometry Pipeline | DirectX Developer Blog

@PS5 come talk to use about tiled resources again brother.
 
Last edited:
Top