Digital Foundry vs. Dead Rising 3: Struggle FPS

marcuz

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the game only looks slightly better than DR2 with a much more polished color palette.

its sad sony hasn't realized the importance of exclusive sandbox zombie games yet.
 

MeachTheMonster

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No one is saying that:what: But this game is extradionarry in regards to how technically flawed it is. You can go bu bu but killzone FPS all you want but that is 1080p and we know graphically pushes it. This game already looks lackluster abd is running far lower resolution

No it's not. That's the narrative that you guys are trying to create. But there are plenty of extended gameplay videos and the framerate drops are barely noticeable and they don't seem to take too much away for the fun of the game. And once again not one game has EVERE attempted to do what dr3 is doing. You guys ignore all the impressive things its doing to over exaggerate some of its shortcomings.
 

Kingshango

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Running on a console with 8gigs of RAM, still getting pop in's and poor framerate even when there's no enemies on screen.

Capcom Vancouver just set the bar for struggle launch games.:wow:
 

daze23

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whoops look like you forgot something.

Yea compare 24 unique ai's with destructibility, dynamic objects and bleeding edge graphics to hundreds of simple zombies with weak graphics brehs. Plus he didn't say there's going to be LOTS of scenarios where it's going to be over 24 enemies on the screen at the same time.

There's hundreds of zombies on Dead Rising 3 just walking and attacking you with simple animations in bland, drab environments with hardly anything going on in 720p at <30fps.

it's the same concept. the number of AI affects performance

having "hundreds" of AI interacting with the player and each other isn't exactly easy. they have to be constantly updating their pathing based on collisions with each other. not to mention all the collisions that take place when you drive a vehicle through "hundreds" of them

you can say they were overly ambitious with this project. or that the X1 hardware isn't up to the task. but I don't think it's fair to bash the devs like they're "lazy" or "stupid"
 

Fatboi1

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it's the same concept. the number of AI affects performance

having "hundreds" of AI interacting with the player and each other isn't exactly easy. they have to be constantly updating their pathing based on collisions with each other. not to mention all the collisions that take place when you drive a vehicle through "hundreds" of them

you can say they were overly ambitious with this project. or that the X1 hardware isn't up to the task. but I don't think it's fair to bash the devs like they're "lazy" or "stupid"
Breh I really don't care if it's the same concept. Killzone just looks leagues ahead of Dead Rising 3 in ALL respects so fukk that other shyt you talking about breh. Who cares about colliison detection and "pathing" lol that's some geek stuff. Killzone looks more impressive overall and running at 1080P too?? :wow:

Nobody want to hear that overly ambitious shyt. They either go hard or go home and unfortunately they didn't. :camby: Dynasty Warriors is "not as easy" according to your logic.


NEXT!!!!
 

daze23

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It's a snooze fest, if you've played BF3 you won't be experiencing anything different

it's a typical boring shooter. but the AI is frustratingly stupid. especially your squad's AI. they'll be standing right next to the enemy, and won't even shoot. I'm in the back, trying to get my snipe on, and somehow an enemy walks past my whole squad to flank me... all the fukking time :snoop: /rant
 

Fatboi1

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it's a typical boring shooter. but the AI is frustratingly stupid. especially your squad's AI. they'll be standing right next to the enemy, and won't even shoot. I'm in the back, trying to get my snipe on, and somehow an enemy walks past my whole squad to flank me... all the fukking time :snoop: /rant
It's better than Arma 3.
 
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