Does The Future Of Games Look Kinda Bleak To You?

bogey_j

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If I had to play indies I would retire from gaming. shyts are trash

word, watching this doc made me worried for the future of games in general (not only indies) if these lames end up running the show one day :whoa:

 

Red Shield

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For now we're still okay. Lots of dope AAA games to come in the next 12 months. But yeah, the mid-sized publisher is being phased out. In five years, it'll probably be

EA
Activison
Ubisoft
Bethesda
Warner Bros
Square Enix
Take Two
Namco
Blizzard
Valve

Konami looks like it's finished. Capcom is probably gonna get weaker or get bought out. Take Two I can see being bought out my Actvision or some shyt.

Warner Bros, I like em, hope they stick around. It's good having a powerful movie studio on the games industry. I hope Disney tries stepping into the game again.

:whew:

Yeah Konami is done. They will probably go mobile only before the drop gaming tho. But I wouldn't expect much more out of them after MGSV releases.

Capcom is probably going to release a bunch of remasters/hd rereleases. I can see them bring Dragon's Dogma to PC finally. So their on shakey ground, but can mount a comeback.


All the big companies back at the start of the HD gen should not have had a graphics arm race. Muscling out all of the mid tier companies and games was a terrible move.
 

Arishok

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Why are y'all acting as if AAA games are easy to build as an indie developer :dahell:

Do you know the time and skill it takes just to make the character and environment :mindblown: then you have to worry about fx, voice acting, animating, programming, etc.

Its much easier to start off in the 2d platforming/mobile game lane for start ups
 

Ciggavelli

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Last year was a bad year, but one year a trend does not make. The first half of this year has been bad too, but it should pick up, with Witcher and Batman coming out this month and next, and then the fall releases.

2016 things will get back to normal I think (I hope :sadcam:)


(Thank god TV was good this year, or my entertainment woulda been sitting in a chair listening to music)
 

Rarely-Wrong Liggins

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Why are y'all acting as if AAA games are easy to build as an indie developer :dahell:

Do you know the time and skill it takes just to make the character and environment :mindblown: then you have to worry about fx, voice acting, animating, programming, etc.

Its much easier to start off in the 2d platforming/mobile game lane for start ups

True but I think the issue is that these Indie dudes are digging their heels into the 2D/nostalgia market and not even making incremental progress towards evolution. I've seen some AMAZING non gaming programming and animation done by one person, I'm sure a team of four of five talented individuals can move Indie production into the realm of 3D, consistently and provide QUALITY content.
 

Arishok

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True but I think the issue is that these Indie dudes are digging their heels into the 2D/nostalgia market and not even making incremental progress towards evolution. I've seen some AMAZING non gaming programming and animation done by one person, I'm sure a team of four of five talented individuals can move Indie production into the realm of 3D, consistently and provide QUALITY content.
I'm not saying its out of the realm of possibility, just that it's extremely difficult. Take it from someone trying to get into the gaming industry.

Its best, if you're trying to kick start your own company, to start off with 2D and mobile games (maybe even board games) in order to get your company to grow and then dap your foot into 3D games.
 

Dominic Brehetto

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I'm not saying its out of the realm of possibility, just that it's extremely difficult. Take it from someone trying to get into the gaming industry.

Its best, if you're trying to kick start your own company, to start off with 2D and mobile games (maybe even board games) in order to get your company to grow and then dap your foot into 3D games.
Id like to see more 3d games from indies with ps/xbox/gamecube esque graphics. I can still play those type of games with those level of graphics if the art style is done right,which to me indies have art style in spades compared to the boring AAA market these days.

That new banjo-kazooie spirtual successor platformer with the dumb name (yokae-lyalee or something?) from former rare employees looks awesome.

I miss 3d platformers :mjcry:
 

Arishok

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Id like to see more 3d games from indies with ps/xbox/gamecube esque graphics. I can still play those type of games with those level of graphics if the art style is done right,which to me indies have art style in spades compared to the boring AAA market these days.

That new banjo-kazooie spirtual successor platformer with the dumb name (yokae-lyalee or something?) from former rare employees looks awesome.

I miss 3d platformers :mjcry:
That they could probably pull off :ehh:

I wanted to say the hardest part is finding people who can character design, level design, prop design, weapon design, and programmer but won't break the budget. But that could be because I'm a designer :skip:
 

winb83

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The problem with this gaming industry is this is an industry that doesn't respect it's customer. It's one simply looking to exploit their customer any way possible.

Mainstream titles are simply made to be avenues to make money. I'm not saying one shouldn't be in business only to make money but there should be a love there. Whatever love of making games developers have isn't well conveyed once the publisher gets their hands on the product and modifies it into some twisted platform to squeeze money out of customers.

Look at GTA V. Rockstar at the very least should have put out the PC and PS4 / XBO versions at the same time but they really knew if they staggered the releases impatient customers would purchase both. We've got customers buying the same game 3 times.

That's another problem with gaming is the customers typically bend over spread their asscheeks and let publishers and console makers have their way with them. Very rarely do gamers stand up against these businesses. In many cases gamers apologize and defend these companies for them essentially doing free public relations work for game companies.

The bottom line is this. If they don't start respecting their customers eventually this whole thing is gonna collapse on itself. As I get older I notice my backlog growing. I start to notice I purchase titles on day one intending to play them but never getting around to it and find that several months later the game is half what I paid for it and I've still got it sitting there sealed on a shelf.

I'm gonna start to be a more selective customer. Not interested in being part of this industry's problem anymore.
 

Rarely-Wrong Liggins

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That they could probably pull off :ehh:

I wanted to say the hardest part is finding people who can character design, level design, prop design, weapon design, and programmer but won't break the budget. But that could be because I'm a designer :skip:

You're a nerd's dream. :wow: When are you going to give @7Revo that golden shower and make an honest man of him?
 
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