Early Destiny Impressions.

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
73,855
Reputation
4,269
Daps
117,008
Reppin
Tha Land
http://www.metacritic.com/feature/destiny-ps4-xbox-early-reviews-and-observations


While I am enjoying myself for the most part on my path to Destiny's elaborate endgame, I have to say the journey so far hasn't been quite as spectacular as I initially hoped.

I've been playing shooters my entire life, growing up with John Carmack's Catacomb before Wolfenstein andDoom, and haven't grown tired of the genre yet. Many fellow gamers with similar histories with shooters have started to feel the burn, though, and aren't nearly as passionate as they once were. Why am I leading with this anecdote? Because you really need to judge how much you still love shooters before you play Destiny, since it really doesn't do anything new or exciting.

Yes, Destiny is a shooter at heart, and never really strays from that. The setup is fairly enticing -- one day, a mysterious entity called "The Traveler" finds its way to Earth, kicking off a golden age of prosperity and colonization. Until the sworn enemy of said Traveler (The Darkness) finds its way to our solar system of course, and causes "The Collapse" -- a cataclysmic event that extinguishes many lives and halts all advancement. Now, it's your job, with the help of your AI companion Ghost, to learn what your enemy truly is, and find a way to stop it.

Cool premise, right? Well, it hasn't really gone anywhere yet as I'm crossing over the halfway point to endgame (20) at level 11. Again, you're mostly going to be shooting things, and the narrative really takes a backseat to the action. After starting up a story mission you'll hear a short voiceover describing the mission at hand (some of which is delivered by actor Lance Reddikk, who does a great job -- better than Peter Dinklage's turn as Ghost), followed by some chatter during said mission, and maybe, if you're lucky, a short cutscene at the conclusion. That's really it.
To understand how Destiny plays you have to look at all the major mission types -- Story, Recon, Strike, and PVP. Strikes are probably my favorite part of the game, as they task three players with taking on waves of enemies with boss fights. It's not just a "horde mode" though, as there is a mini-story and a sense of progression with linear paths. As you fight your way through a ton of unique setpieces, things can get really heated as Strikes are the toughest challenges in the game outside of raids. Playing a Strike on a higher difficulty really can feel like playing aHalo game on Legendary. If you have friends to play with, definitely take them on Strikes -- they're awesome.

Recon missions are enjoyable as well for a different reason. They're more serene and sandbox-like, allowing you to roam around each hub searching for "beacons" that spark missions like "kill [x] amount of enemies in a certain time frame," or "survey a particular cave for resources." You don't have to do the beacons though, as you can meander around in search for enemies to kill or look for loot chests and other hidden secrets. They're not worth playing for hours on end, but they're a nice distraction -- again, especially with friends.

Story missions, on the other hand, are rather drab. Here's how most of them play out:
You enter the same hub world on each planet -- you drive your vehicle into a remote "spoke" on the hub world wheel, usually a cave or building -- enemies pop out "unexpectedly" -- Ghost wants to scan the goal at the end while you protect him -- cue waves of enemies in a horde mode layout -- end mission.

So, how does it feel after roughly 10 hours of gameplay? Familiar. During some of the aforementioned horde scenarios in story mode, I had flashbacks to playing aHalo campaign, holed up while droves of alien enemies fired upon me. That's both a good and bad thing, as it simultaneously proves that Bungie still "has it" and that they haven't really innovated past that formula. There is a loot system and hub world, but since I'm not at the endgame yet they feel more like a formality and less like a core part of the game.

Destiny has a lot of fun moving parts, but I'm unsure of the viability of the game lasting long term. Unless raids really work out and people continue to play PVP for months on end, I think players will trickle out before the next expansion DLC is set to launch. Stay tuned as I work my way up to level 20, and see if the experience changes.

Seems to confirm what people were saying from the alpha/beta.

+Great gunplay
+Beautiful graphics/world
+ Fun co-op

-Shallow forgettable story/campaign
-Low on content
-Time will tell if co-op stays active
 

-DMP-

The Prince of All Posters
Supporter
Joined
Apr 30, 2012
Messages
37,829
Reputation
9,861
Daps
118,955
Reppin
LWO/Brady Bunch/#Midnightboyz
I agree with the story. Ive played the beginning since alpha and still am not drawn in by the story.

But i liked what i played in the alpha and only had to pay 10 bucks for it so :yeshrug: YMMV


-DMP-
 

Prince Akeem

Its not that deep breh....
Joined
May 4, 2012
Messages
11,557
Reputation
1,652
Daps
33,525
Game seemed promising/solid but was always gamefly status to me. :manny:
 

KushSkywalker

Walker Lexus Ranger
Joined
Jun 9, 2012
Messages
15,009
Reputation
3,565
Daps
32,937
So the games an 8 out of 10 and not a 10 out of 10

While he's right about the story I think the real issue with Destiny is expectations

I mean games are under super microscopes today, I don't think this had any chance of living up to the hype.

Everyone has their own idea of how they want a game to be nowadays and they create little 'checklists' of what they want to see.

If a game gets 7 out of 10 things on their 'checklist' then it's :trash: to them.

But the next gamer will have complete different list of stuff they want to see.

It's to the point where somebody hates EVERY game released.
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
73,855
Reputation
4,269
Daps
117,008
Reppin
Tha Land
So the games an 8 out of 10 and not a 10 out of 10

wWhile he's right about the story I think the real issue with Destiny is expectations

I mean games are under super microscopes today, I don't think this had any chance of living up to the hype.

Everyone has their own idea of how they want a game to be nowadays and they create little 'checklists' of what they want to see.

If a game gets 7 out of 10 things on their 'checklist' then it's :trash: to them.

But the next gamer will have complete different list of stuff they want to see.

It's to the point where somebody hates EVERY game released.

A lot of this comes from the statements that the devs put out.

For destiny they talked about "exploring the stars" and "creating your own destiny" they said it was the "largest game they ever built"

The final game doesn't really reflect these statements, people are not unreasonable to be disappointed.
 

LucaBrasi

West Coast Legend
Joined
May 26, 2012
Messages
4,052
Reputation
515
Daps
4,739
Reppin
California
Kind of Agree with the Story part, although it seems you haven't tried out the PVP portions of the game yet.

About the Story tho, I kind of like the approach they're taking. Instead of spoon feeding us the drama you have to find clues, read on grimoire card and make up your own conclusions which is a powerful way to deliver story in an RPG setting.

Kind of reminds me of Morrowind or Dark Souls
 

KushSkywalker

Walker Lexus Ranger
Joined
Jun 9, 2012
Messages
15,009
Reputation
3,565
Daps
32,937
A lot of this comes from the statements that the devs put out.

For destiny they talked about "exploring the stars" and "creating your own destiny" they said it was the "largest game they ever built"

The final game doesn't really reflect these statements, people are not unreasonable to be disappointed.
Yea, I mean there is a lot you can do to spec a character, and it certainly is Bungies largest game

I just think people took that to mean they'd be able to literally go to dozens of interplanetary areas, when it's really a handful.

IDK if people took create your own destiny to mean some type of on the fly decision making or just character creation.

I like the game, but then again I had solid expectations from the Beta.

But scope wise they didn't lie, this is easily their largest game content and area wise they've made.


My Gripes So Far (minor)

-Story is lackluster (but like dude said in a dark souls way, where if u know where to look you'll learn more)

-The explore roam missions are typical, pick up 100 of this random item shyt

-Enemy variety is medium so far half way through the moon
 

Liquid

Superstar
WOAT
Joined
Apr 30, 2012
Messages
37,121
Reputation
2,655
Daps
59,922
I was just never really sold on this game, something just didn't feel right. Metacritic user reviews are in the 4's and 5's on average.

Titanfall delivered a shallow, but better experience from what I can tell.
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
73,855
Reputation
4,269
Daps
117,008
Reppin
Tha Land
Yea, I mean there is a lot you can do to spec a character, and it certainly is Bungies largest game

I just think people took that to mean they'd be able to literally go to dozens of interplanetary areas, when it's really a handful.

IDK if people took create your own destiny to mean some type of on the fly decision making or just character creation.

I like the game, but then again I had solid expectations from the Beta.

But scope wise they didn't lie, this is easily their largest game content and area wise they've made.
You sure about that? I know the guns/armor are customizable so there's more of that. But you think the game area is larger? The halo games had massive levels that took you hours to get through. Destiny seems to only have 4 of those areas. Am I missing something?


My Gripes

-Story is lackluster (but like dude said in a dark souls way, where if u know where to look you'll learn more)

-The explore roam missions are typical, pick up 100 of this random item shyt

-Enemy variety is medium so far half way through the moon

my only gripes

Seems to be in line with common criticisms
 
Top