http://www.usgamer.net/articles/destiny-ps4-review
Stakes. I keep trying to pin down the one thing that really bugs me about Destiny, the one thing it's really lacking, and ultimately it all comes down to stakes. What I mean, basically, is that there are none.
Five or six hours in, and I'm finding Destiny really fun. It's a slick-looking shooter that marries the best parts of a lot of existing franchises into something quite unlike them. It feels most like Halo in terms of movement and gunplay. Which makes sense, given that it supposedly runs on a modified Halo: Reach engine and basically amounts to the massively multiplayer Halo game Bungie always wanted to play.
Because of the unusual way Destiny has been released (the press have been given just a few hours headstart over everyone else), and because of its huge size, Jeremy and Jaz are going to write this review in pieces, recording their thoughts and impressions as they play through the game.
Jeremy Parish
Editor-in-Chief
Stakes. I keep trying to pin down the one thing that really bugs me about Destiny, the one thing it's really lacking, and ultimately it all comes down to stakes. What I mean, basically, is that there are none.
Jaz Rignall
Editor-at-Large
Destiny ticks all the right boxes for me. It has everything I could want from of an MMO-shooter: rich, compelling, and sometimes gorgeous environments, an open mission structure, and interesting gear to experiment with. However, I don't really feel immersed in it. Playing feels more of an exercise than an exciting new adventure in a brave new world. Despite being forced to watch the cutscenes, the story goes in one ear and out the other. It feels generic at best, and incomprehensible at worst. So I just follow the dot, shooting anything that stands between me and wherever I need to go to press the square button so Peter Dinklage can mutter something unintelligible to me.
Jaz Rignall
Editor-at-Large
I thought I'd post a quick update, as I'm still working on my main piece that I'll post on Wednesday.
Jaz Rignall
Editor-at-Large
Another quick update based on my overnight play. I've played a lot of PvP, and I'll be writing about that later. I also went through a few more missions, and I'm finding that quite a few of the end-of-mission fights feel overly protracted. Basically, it's all about surviving waves and waves of enemies and then taking out a boss. So far there doesn't seem to be much variety, and the behavioral modeling doesn't really change much. The challenge is essentially surviving an initial bumrush as mobs try to overpower you with numbers, and then settling into a protracted firefight where you use cover and try to get your shots in when you can. Review




So your issue isn't the game, but the fact that it isn't an xbox exclusive



