ELDEN RING NIGHTREIGN announced (2025 for PS4, PS5, Xbox One, Xbox Series X|S, PC) May 30th

duckbutta

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This game got all these high scores but then the developers had to release a statement apologizing for the game performing like trash on the newest most powerful gpu's :mjlol:

If this aint a perfect example of pay for play I don't know what is. :mjlol:

"9 out of 10. Unless you have a 5080. Then you probably want to wait for a patch" :mjlol:
 

Ezkh

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Loved Elden Ring, and FROM games in general, but i don't know, it seems like the roguelite aspect of Nightreign is pretty weak and that the runs are kinda the same ? Am i wrong ?
 

Panther

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Patch Notes

Single Player Mode-exclusive adjustments​

  • The effect "Automatic Revival Upon Defeat", which allows revival once per night boss battle, has been added to solo expeditions.
  • The amount of runes gained has been increased for solo expeditions.


General balance adjustments​

  • Increased the number of high-rarity Relics that can be obtained as a reward when reaching Day 3 during Expeditions.
  • Increased the probability of obtaining high-rarity Relics from Scenic Flat stones purchased at the Small Jar Bazaar.


Bug Fixes​

  • Adjusted camera behavior when activating the Guardian's Ultimate Art, “Wings of Salvation.”
  • Fixed a bug in the Duchess's Character Skill “Restage” where Status Ailments would not trigger when built up from other players' attacks.
  • Fixed a bug where some attacks of Raider with Greataxe and Great Hammer weapon types had higher damage than intended.
  • Fixed a bug where some “Those Who Live in Death “ enemies would revive when defeated with the “Sacred Blade” skill.
  • Fixed a bug where the “Bleeding” Status Ailment would not build up when the Skill “Bloody Slash” hit an enemy.
  • Fixed a bug where the “Ghostflame Ignition” attack would not occur under certain circumstances.
  • Fixed a bug where the status ailment “Frostbite” would not build up when the light wave released by a strong attack hit an enemy while the “Moonlight Greatsword” skill was active.
  • Fixed a bug where the speed of arrows fired with the “Mighty Shot” and “Enchanted Shot” skills was slower than expected.
  • Fixed a bug where the attack range of the magic spell “Rock Sling” was longer than expected when using it with a staff equipped in the left hand.
  • Fixed a bug where the effect of reducing the maximum HP of enemies when the incantation “Black Blade” hit them was not activated.
  • Fixed a bug where the Passive Effect "Successive Attacks Negate Damage" would stack when successive attacks were made while the Effect was active.
  • Fixed a bug where some Passive Effects were not displaying their effects at the correct values.
  • Fixed a bug where the Relic Special Effect “[Guardian] Become the target of enemy aggression when ability is activated” would not activate under certain situations.
  • Fixed a bug where certain effects were not being applied to Relics obtained from Expedition Rewards or purchased from the Small Jar Bazaar.
  • Fixed a bug where items that could be obtained upon completing a Remembrance in the Remembrance world when the scenario conditions were met could not be obtained when changing characters and concluding a Remembrance.
  • Fixed bugs in the behavior and specifications of certain attacks and actions of specific enemies.
  • Fixed a bug that caused the game to become unstable under certain conditions during battles with specific enemies.
  • Fixed a bug in the graphics rendering during battles with specific enemies.
  • Fixed some incorrect information in the staff credits.
  • Fixed some text.
  • Fixed a bug where some sound effects were not playing correctly.
  • Fixed a bug where the “Exit Remembrance” effect was not displayed during a “Wylder” Remembrance on some platforms.
  • Fixed a bug where the HUD was not displayed on some platforms.
  • Fixed a bug where the game would crash under certain circumstances on some platforms.
  • Fixed a bug where Expeditions and reconnecting to sessions would fail under certain circumstances on some platforms.
  • Fixed a bug where background music would not play properly under certain circumstances on some platforms.


Steam-only adjustments​

  • Fixed a bug where some graphics were not rendered correctly when “Low” was selected in “Quality Settings” under “Graphics.”
  • Fixed a bug where the Climb up action sometimes failed when using the keyboard.
  • Fixed a bug where the Climb up action was difficult to perform when using a gamepad.
 
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got it for PS5 instead of PC (where I played the base game) to play with my bro cuz no crossplay in 2025 (L)

and then the game doesn't even have a PS5 Pro patch (double L)

it is fun by default but yeah From is wildin
 
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Lit to me. It’s the fast paced high action part of Elden ring with your homeboys. No one overpowered, everybody locked in and moving as a unit. Has matchmaking and invites from the Xbox dashboard. Literally all I needed in OG Elden. I love it. Randos got no squabbles tho, can’t fight for shyt. If you don’t like this but you loved Elden you was prob an overpowered, overleveled, scenic walking ass bytch.
 

Cᵣₐₛₕ&ₜₕₑCₒᵤₚ

____ exposing themselves
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Lit to me. It’s the fast paced high action part of Elden ring with your homeboys. No one overpowered, everybody locked in and moving as a unit. Has matchmaking and invites from the Xbox dashboard. Literally all I needed in OG Elden. I love it. Randos got no squabbles tho, can’t fight for shyt. If you don’t like this but you loved Elden you was prob an overpowered, overleveled, scenic walking ass bytch.

Yea s*** it solid for the dopamine rush. There's no casual guide for cheese builds it's put up or shut up. Try to run around avoiding tough bosses and risk fading the nightlord with some weak gear/stats :pachaha: unless you're one of those sl1 aces. For a first attempt it's solid 3.5 million buys in five days. I'm curious to see what the dlc and new classes might be down the line
 

gho3st

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This sht is trash mane. mechanics of the game is trash too
 
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