“felt like”
And then i explained why. And that has nothing to do with parrying.
The entire combat is based on, on rails button prompts
* cut-scene comes on
* puts down controller, light's up blunt
"PRESS X"
* breaks blunt fumbling to grab the controller
* fails QTE
I hated QTE's
Bloodborne, Devil May Cry and Bayonetta all also have parrying mechanics as well.Grappling hooks solve the problem of traversal and movement which almost always add fun. Parrying is being added to games that had well designed combat systems. Resident Evil 4 Remake as an example. The original game was all about resource management and positioning. Now parrying added a solutions to a problem that didnt exist. The tension is gone from the original game. Instead of conserving ammo and spacing you can just parry your way through levels.
There are already ways to add depth and risk/reward to combat outside of “parry or hack-and-slash.” Monster Hunter builds its entire combat system around positioning and learning monster patterns. Devil May Cry got depth from its combo creativity and style rankings. Bayonetta has the dodge offset system. The original RE4 focused on resource management and crowd control. Bloodborne uses dodging and rally mechanics.
Parrying works in games like Sekiro, Sifu, Metal Gear Rising, E33, Lies of P because the whole game is designed around it from the start. Games like Spider-Man 2, RE4 Remake, Doom are tacking on parrying to combat systems that already worked. Just adding this because successful action games have parries now and checking a box instead of something essential.
In this thread sony stan’s argue Mario RPG and batman Arkham combat are the same cause they want to pretend they don’t know what a movie game isAnd now you’re going to spend 3 more pages trying to rationalize why that doesn’t count for Clair Obscur.![]()
See this is why people just respond to you for fun and to waste time. You literally brought up Super Mario RPG and then now you're saying people are arguing about that when literally no one responded to you bringing it upIn this thread sony stan’s argue Mario RPG and batman Arkham combat are the same cause they want to pretend they don’t know what a movie game is![]()
Some of ya'll will always find something to complain about
"Parrying is just a QTE"
Right. Everything is QTE when you think about it.
Follow me now...
In Call of Duty, an enemy appearing is just a prompt for you to hit L2 and R2. Therefore....QTE
In Street Fighter, a hadouken coming your way is just a prompt for you to hit the back button. Therefore...QTE.
These goofy posts ya'll make on the Coli are just a prompt for me to hit the neg button. Therefore...QTE.
Your whole life is a QTE if you really think about it.![]()
Mario RPG has the same mechanics as E33.See this is why people just respond to you for fun and to waste time. You literally brought up Super Mario RPG and then now you're saying people are arguing about that when no one responded you bringing it up![]()
Only truth the Duck had ever told on hereYall can’t be objective for nothin
Is parrying a bad thing???![]()
Mario RPG has the same mechanics as E33.
Hell no. And anyone telling you wiser is fooling themselves. At worst, it could be implemented poorly, I suppose.Is parrying a bad thing???![]()
Mario RPG has audio and visual cues for you to dodge attacks, parry certain moves and blatant QTE's mid battle telling you when to jump and press a button to counter?Mario RPG has the same mechanics as E33.
I used a neutral game to show how stupid your argument is.
@Gizmo_Duck agreed your argument was stupid then turned around and made the same argument.
Only truth the Duck had ever told on here![]()
Is parrying a bad thing???![]()
It’s “telegraphed” by the fact that there’s only one button to press. Subsequent games that added more mechanics also added indicators on which button to pressNo it doesn’t, it doesn’t telegraph which attacks they are gonna do and which button to respond with. Mario RPG is only aboutt timing attacks
YesMario RPG has audio and visual cues for you to dodge attacks, parry certain moves and blatant QTE's mid battle telling you when to jump and press a button to counter?