Most of the time, a yearly sequel means being able to make a better margin. You don't have to do as much R&D. You don't have to work on a new engine. It's smart business and I get that. But the goal is clearly to spend less money than you did last time. Sometimes that works out great. In the cases where you have to refine some rough edges, that works really well. For example, Assassin's Creed 2. And when you add multiplayer, that's even better: AC Brotherhood and Uncharted 2. But in so many cases, it's basically just a way to make more profit off of your initial investment without as much of a value-add. That's the publisher's prerogative and it seems to be working really for them for the most part. But I personally am not interested.
Tony Hawk syndrome is on point. As well as Guitar Hero and really most of what ATVI touches.
Tony Hawk syndrome is on point. As well as Guitar Hero and really most of what ATVI touches.



It's good to know where you stand 
It's just pressing X on a menu and seeing little buildings pop up.


