Final Fantasy VII Remake:Part1. INTERmission DLC (6/10/21).

Hyperion

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I liked FFXV a lot, but it suffered from a really bad development hell and contractual deadlines, not to mention a complete change in hands in terms of directors (and therefore vision).

The issues with XV is that they tried to make a Compilation of FF7-styled universe for FFXV straight out of the gate, and while in the beginning, it was exciting... In retrospect, it's probably the one thing that ended up hurting the game the most. A lot of the story and lore in the XV universe happens in supplemental media like the Brotherhood anime and Kingsglaive. Brotherhood had backstories that should've been implemented in the game, but are barely referenced. Stuff like Prompto wanting to lose weight because he felt insecure about himself and didn't think Noctis would be friends with him because of it is a HUGE piece of Prompto's story and the fact that it's not in the game is crazy.

Or the fact that Gladio didn't even really respect Noct at first because of how lazy he was, but came around to respect him because he ended up taking the blame for Iris after she ended up getting lost.

Or even how Ignis has always been Noct's right-hand man and had to clean up after Noct's messes because of how lazy the kid was. And the only reason why Noct was so lazy and rebellious is because he just wanted to be a regular kid, he didn't want to have to deal with his dad eventually dying. Because to Noct, his dad means the world to him. So seeing his dad getting older and his health sorta declining, he ran from his responsibilities in order to cope, knowing that one day he's gonna have to take charge as an adult. He can't be a kid forever.

And that's why I like the overall world of FFXV, the entire message throughout all of the media, despite how disjointed it is -- Yeah, it's a story about repelling the darkness with light and restoring peace to the world. But at the core, it's about growing up and dealing with the cards you're dealt with. What it means to be an adult, which means doing things you don't want to do because if you don't do it, who will? And, just how important it is to have friends that really support each other through everything, because sometimes it's only your brothers who'll truly keep it 100 with you. Ardyn is what would've happened to Noctis if he didn't have any of that. Even when the world shyt on Noct, he still had people in his corner. Ardyn had absolutely nobody to steer him right, even his fiancee and brother lied on him, and then had the Astrals giving him one last fukk-you to send him completely off the deep end.

But you would never get this message if you only played FFXV, which is why I don't blame people when they say they don't like it at all. You shouldn't have to go in multiple directions to get a basic story, and the only real reason I know all of this is because I'm still invested from back when XV was Versus XIII.

Eugh I just booted up XV and bleh idk what they were thinking with that battle system :hhh:.

Back when Nomura was heading it, Versus XIII/FFXV was essentially supposed to be a darker and realistic version of Kingdom Hearts. The original battle menu back in the V13 days was very KH-like, and the combat was as well. But, you could switch to different party members. When Nomura ended up getting removed from XV to finish KH3 (and eventually FF7R, but he never knew he'd be the director until later on), that's when a lot of the OG XV stuff changed. So that's why the battle system might be the way that it is. It has potential, but never really reached it. The Warp-Strike is a really cool technique, and the weapon switching mid-combo is pretty fascinating as well, but it needed more polish.

In fact, most won't realize this, but... A lot of the features in FF7R you can tell were probably intended for FFXV. Notice how FF7R has some KH-like elements, even though the combat itself doesn't play like a Kingdom Hearts game? Like the Shortcut Menu for example? Even the Main Menu for KH3 and FF7R have similar elements. I'm not saying FF7R is literally recycling Versus XIII ideas, but there probably some elements and concepts for the combat system and field exploration that ended up carrying over.
 

HiiiPower

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I legit don’t know how I missed Tifa’s moves. I overlooked them some how.

:mjlol:
I somehow got to like chapter 12/13 without realising you can use an ability with Tifa to upgrade her triangle move into something different, I was content enough with her “learnt” weapon abilities

co sign with Barret too, crazy fun to use..shyt they all are
 
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Hyperion

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I legit don’t know how I missed Tifa’s moves. I overlooked them some how.

:mjlol:

Oh my bad, I forgot to mention that, cause you asked. But yeah lmao, Unbridled Strength is her ATB-based Ability skill in the menu.

...Wait, hold on. Are you telling me you got through the game without using Tifa's ATB abilities at all?? :wtf:
 

Balla

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How sway???:gucci:
Yo I legit don’t know. Could it be the gloves that equipped?

I would see divekick and overpower, but I could not see unbridled strength at all or omnistike at all until I gave her feather gloves.

Maybe I wasn’t looking or something.
 

Balla

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I somehow got to like chapter 12/13 without realising you can use an ability with Tifa to upgrade her triangle move into something different, I was content enough with her “learnt” weapon abilities

co sign with Barret too, crazy fun to use..shyt they all are
Yeah idk what the fukk was going on.

I legit didn’t think Barret would be so OP, I just shoot nikkas up, plus he has high ass health, I just need to get his mp up, and imma do all that in the cornero cup with ap boost.

This game is getting even better and I haven’t even done the story yet in chapter 14.
 

Balla

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Oh my bad, I forgot to mention that, cause you asked. But yeah lmao, Unbridled Strength is her ATB-based Ability skill in the menu.

...Wait, hold on. Are you telling me you got through the game without using Tifa's ATB abilities at all?? :wtf:
I used divekick, overpower, and I think focused strike.

I did see omnistrike at one time, but when you said unbridled strength, I was like “wtf is that?”

I was using her metal gloves mostly because of the attack power, but I switched to feather gloves for the starshower and for more materia slots.


If those moves were there the whole time no matter what glove, I don’t how the fukk I missed them.

But yeah, I only used divekick, overpower, and focused strike.

Barely used chakra or anything else, but now I’m using what you said to use before and I’m going HAM!!
 

ORDER_66

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Yo I legit don’t know. Could it be the gloves that equipped?

I would see divekick and overpower, but I could not see unbridled strength at all or omnistike at all until I gave her feather gloves.

Maybe I wasn’t looking or something.

each weapon got that special move once you master that move with the weapon its yours then you can move onto other weapons...that starsplash move is fantastic...:wow:
 

HiiiPower

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Oh my bad, I forgot to mention that, cause you asked. But yeah lmao, Unbridled Strength is her ATB-based Ability skill in the menu.

...Wait, hold on. Are you telling me you got through the game without using Tifa's ATB abilities at all?? :wtf:

only The Unbridled Strength Moves, like I said she is so varied as it is, a lotta fun

each weapon got that special move once you master that move with the weapon its yours then you can move onto other weapons...that starsplash move is fantastic...:wow:

i fukking love Starsplash
 

Dre Space Age

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yep but cant use items shyt is real gay man
You have to level up the right materia when you were in Normal Mode before you tackle Hard Mode. That's why I haven't beaten the game yet. I'm trying to max out the proper materia for Hard Mode since I know I can't use items.

For example, each character should at least have a maxed First Strike materia, a maxed Revive materia and a maxed barrier materia. Rank 3 barrier halves physical and magic damage and lasts a long time. Revive materia cause you gonna die alot and you really need this because there are no checkpoints. And First Strike so that you can instantly use your abilities or spells.

Because you should limit magic use, that's where mastering the basic combat comes into play so you definitely need materia that doesn't cost magic use such as using ATB Boost materia to get your maxed Prayer ability ready with Healing Carcanet equipped should fully heal entire team. Also you can use the HP Absorption materia in combination with Deadly Dodge to fill your HP back up.

For most enemies I'd link magnify materia with Fire since that kills most enemies in the game.

I'm also trying to max materia out like Warding and elemental. This combat is so complicated that if I can't perfect killing enemies in Normal Mode I have no fukking business trying to beat this shyt in Hard Mode.

I'm over 50 hours in the game on Chapter 14 right now but I'm not proceeding any further until I can figure out how to beat the enemies in the coliseum flawlessly in Easy mode cause I'm still taking unnecessary damage.
 
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Balla

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each weapon got that special move once you master that move with the weapon its yours then you can move onto other weapons...that starsplash move is fantastic...:wow:
But I did see unbridled strength as a special move you could learn.

But the game got so much easier now.
 

Balla

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You have to level up the right materia when you were in Normal Mode before you tackle Hard Mode. That's why I haven't beaten the game yet. I'm trying to max out the proper materia for Hard Mode since I know I can't use items.

For example, each character should at least have a maxed First Strike materia, a maxed Revive materia and a maxed barrier materia. Rank 3 barrier halves physical and magic damage and lasts a long time. Revive materia cause you gonna die alot and you really need this because there are no checkpoints. And First Strike so that you can instantly use your abilities or spells.

Because you should limit magic use, that's where mastering the basic combat comes into play so you definitely need materia that doesn't cost magic use such as using ATB Boost materia to get your maxed Prayer ability ready with Healing Carcanet equipped should fully heal entire team. Also you can use the HP Absorption materia in combination with Deadly Dodge to fill your HP back up.

For most enemies I'd link magnify materia with Fire since that kills most enemies in the game.

I'm also trying to max materia out like Warding and elemental. This combat is so complicated that if I can't perfect killing enemies in Normal Mode I have no fukking business trying to beat this shyt in Hard Mode.

I'm over 50 hours in the game on Chapter 14 right now but I'm not proceeding any further until I can figure out how to beat the enemies in the coliseum flawlessly in Easy mode cause I'm still taking unnecessary damage.
So what chapter were you on where you had the most hours, and how many hours was that? I’m on 14 at 37 or 38 hours.
 
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