Final Fantasy VII Remake:Part1. INTERmission DLC (6/10/21).

5n0man

Superstar
Joined
May 2, 2012
Messages
17,436
Reputation
3,577
Daps
57,420
Reppin
CALI
They are 2 form of open world...

Back before the Mario 64 type games... Ff7 was open world..

"linear open world"

.because you could explore...
Yes u have to follow the story for a while but open world then meant u have a map to travel...
Then u have the "non linéaire open world" where u could go and try to beat the last boss if u felt brave enough....those I think those old Ultima games...


So ff7 is a linear open world ...
Final fantasy 7 was never considered open world. Jrpgs in general were never considered open world. Open world games existed back then breh, it isnt some new concept created after mario 64 came out.

You wont be able to find a single review, article, interview, etc. talking about final fantasy being open world. In fact, being open world is something that separated western RPGs from jrpgs.

Square themselves said final fantasy wasn't open world.
 

The Mad Titan

Veteran
Supporter
Joined
May 27, 2012
Messages
51,380
Reputation
13,111
Daps
129,577
Finally played the demo (bars)

This 45 mins or so of this demo perfectly captured and recreated the scene. Not having the battle victory theme but barrett singing it is so great. There are so many small touches that and attention to details that really blow my mind.

And the combat is so refined, it's a complete upgrade from 15 and probably the best mix between action rpg and turn based I've played outside of the tales series.


Can't wait to the 10th of april
 

The Mad Titan

Veteran
Supporter
Joined
May 27, 2012
Messages
51,380
Reputation
13,111
Daps
129,577
Final fantasy 7 was never considered open world. Jrpgs in general were never considered open world. Open world games existed back then breh, it isnt some new concept created after mario 64 came out.

You wont be able to find a single review, article, interview, etc. talking about final fantasy being open world. In fact, being open world is something that separated western RPGs from jrpgs.

Square themselves said final fantasy wasn't open world.
If a game had a open world map, it was open world.

Lots of old school JRPG's were open world games.


One of the biggest knocks against FFX when it released was that it wasn't open world it was linear. As compared to all other previous FF games.
 

5n0man

Superstar
Joined
May 2, 2012
Messages
17,436
Reputation
3,577
Daps
57,420
Reppin
CALI
If a game had a open world map, it was open world.

Lots of old school JRPG's were open world games.


One of the biggest knocks against FFX when it released was that it wasn't open world it was linear. As compared to all other previous FF games.
Wrong.

"In video games, an open world is a virtual world in which the player can explore and approach objectives freely, as opposed to a world with more linear and structured gameplay.[1][2] While games have used open-world designs since the 1980s, the implementation in Grand Theft Auto III (2001) set a standard that has been used since."

:unimpressed:
 

Balla

Superstar
Joined
Nov 17, 2017
Messages
11,544
Reputation
1,405
Daps
24,459
bruh this isnt hard keep attacking with barrett until the ATB fills up then use lightining and you're supposed to attack it from behind with cloud using physical attacks...when it climbs on the wall use barret for long range attacks with his chain gun
I beat him bro. My Potions wasn’t working the 1st time, I think it was a glitch in the game.

I understand that ATB is for magic and moves, but my potions weren’t available until my ATB was full during my first try.

The second try, I was good.
 

The Mad Titan

Veteran
Supporter
Joined
May 27, 2012
Messages
51,380
Reputation
13,111
Daps
129,577
I beat him bro. My Potions wasn’t working the 1st time, I think it was a glitch in the game.

I understand that ATB is for magic and moves, but my potions weren’t available until my ATB was full during my first try.

The second try, I was good.
That's how it's suppose to work, although I believe there are levels, like I think barrett can get two actions with a full ATB
 

The Mad Titan

Veteran
Supporter
Joined
May 27, 2012
Messages
51,380
Reputation
13,111
Daps
129,577
Wrong.

"In video games, an open world is a virtual world in which the player can explore and approach objectives freely, as opposed to a world with more linear and structured gameplay.[1][2] While games have used open-world designs since the 1980s, the implementation in Grand Theft Auto III (2001) set a standard that has been used since."

:unimpressed:
The bold is like every single jrpg ever. Once you walk out of town and can explore around the map and go to different towns its open world.

Zelda on NES was completely open world.

Tell me how this isn't open world? I can go to anyone of these places on this open world map, I'm not forced to do or go in one direction.

latest


ff6-map-world-of-balance_6905080.jpg




There are very few games, Zelda breath of the wild being the only one I can think of recently. That are truly completely open world with you as the player not having to follow any kind of linear story that you don't want too and you can tackle the game however you want.
 

5n0man

Superstar
Joined
May 2, 2012
Messages
17,436
Reputation
3,577
Daps
57,420
Reppin
CALI
The bold is like every single jrpg ever. Once you walk out of town and can explore around the map and go to different towns its open world.
Wrong again.

:unimpressed:

The world maps in jrpgs work the same as the world map in super Mario. It's there to lead you down a linear path. At the end you are free to explore the world, just like in mario you can travel back to any level to find secrets.

Open world is something like skyrim where you can just ignore the story entirely and spend 100 hours doing everything else in the game.
 

The Mad Titan

Veteran
Supporter
Joined
May 27, 2012
Messages
51,380
Reputation
13,111
Daps
129,577
Wrong again.

:unimpressed:

The world maps in jrpgs work the same as the world map in super Mario. It's there to lead you down a linear path. At the end you are free to explore the world, just like in mario you can travel back to any level to find secrets.

Open world is something like skyrim where you can just ignore the story entirely and spend 100 hours doing everything else in the game.

I disagree. But at the same time I can see where why people wouldn't consider something like jrpgs, that have a story to follow in a certain order open world.... although you do the same in gta....

If your defining factor of open world is being able to wander around in 3d instead of top down and do stuff in the world, that's a skewed version of "open world" mario isn't open world. zelda is, it's just 2d.


I think you are mixing open world and sandbox together.
 

5n0man

Superstar
Joined
May 2, 2012
Messages
17,436
Reputation
3,577
Daps
57,420
Reppin
CALI
I disagree. But at the same time I can see where why people wouldn't consider something like jrpgs, that have a story to follow in a certain order open world.... although you do the same in gta....
Jrpgs dont allow you to do much of anything other than progress the story. The world map is very limited until you keep progressing the story. It only opens up near the end.

If your defining factor of open world is being able to wander around in 3d instead of top down and do stuff in the world, that's a skewed version of "open world" mario isn't open world. zelda is, it's just 2d.
That's not my definition of open world, top down open world games exist. Most jrpgs like final fantasy were not open world. An example of an open world jrpg would be dragons quest 3, where the game gives you 6 objectives and let's you explore the world and tackle them however you'd like in any order. Compare that to final fantasy 1, where you have 6 objects to collect and are stuck on a very linear path to obtaining them in a specific order.
I think you are mixing open world and sandbox together.

The terms are interchangeable.
 

The_Sheff

A Thick Sauce N*gga
Supporter
Joined
Apr 30, 2012
Messages
26,973
Reputation
5,493
Daps
125,169
Reppin
ATL to MEM
I disagree. But at the same time I can see where why people wouldn't consider something like jrpgs, that have a story to follow in a certain order open world.... although you do the same in gta....

If your defining factor of open world is being able to wander around in 3d instead of top down and do stuff in the world, that's a skewed version of "open world" mario isn't open world. zelda is, it's just 2d.


I think you are mixing open world and sandbox together.

FF7 has a map but it isn't open world until the very end. You cannot go to the places you see on the map whenever you want. The game forces you to go to one place and then it forces you to go to the next place in a specific order. You cannot deviate from that order. You can't even go back to the places you went previously before the very end of the game. As another poster said if FF7 is open world then so is Super Mario 3. The game gives you an illusion of being open by letting you wander around a field between cities but you can't do anything else besides go to the next city.


But back to the demo. Man that weak ass bomb they planted looked like it did enough damage for the maintenance crew to get a couple hours OT at the most. That was a waste of time and money. I've seen worse incidents in warehouses.
 

Brief Keef

Superstar
Joined
May 6, 2012
Messages
19,874
Reputation
2,025
Daps
29,481
so im hearing this has 10 chapters so far according to game explain ?? and they said the 2nd mako reactor thing isnt till chapter 7 (also dude said the game is very linear)
 
Last edited:

The Mad Titan

Veteran
Supporter
Joined
May 27, 2012
Messages
51,380
Reputation
13,111
Daps
129,577
Jrpgs dont allow you to do much of anything other than progress the story. The world map is very limited until you keep progressing the story. It only opens up near the end.


That's not my definition of open world, top down open world games exist. Most jrpgs like final fantasy were not open world. An example of an open world jrpg would be dragons quest 3, where the game gives you 6 objectives and let's you explore the world and tackle them however you'd like in any order. Compare that to final fantasy 1, where you have 6 objects to collect and are stuck on a very linear path to obtaining them in a specific order.


The terms are interchangeable.

FF7 has a map but it isn't open world until the very end. You cannot go to the places you see on the map whenever you want. The game forces you to go to one place and then it forces you to go to the next place in a specific order. You cannot deviate from that order. You can't even go back to the places you went previously before the very end of the game. As another poster said if FF7 is open world then so is Super Mario 3. The game gives you an illusion of being open by letting you wander around a field between cities but you can't do anything else besides go to the next city.


But back to the demo. Man that weak ass bomb they planted looked like it did enough damage for the maintenance crew to get a couple hours OT at the most. That was a waste of time and money. I've seen worse incidents in warehouses.


I don't see how this is different from GTA 3?

running around doing killing stuff and talking to people in one small area of a RPG or doing a side quest, is the equivalent to running around an area in gta and talking to people.

In gta SA i can go around the map and do stuff, none of which actually matter until I progress the game. I don't even have access to the whole map.. until later in the game (like a lot of open world games) I'm not really seeing the difference....

The only difference I see is when an open world game actually allows you to go through a game and finish it without having to complete all of the story.

otherwise games like farcry, mass effect, octopath... all those are open world games just different types.
 

The_Sheff

A Thick Sauce N*gga
Supporter
Joined
Apr 30, 2012
Messages
26,973
Reputation
5,493
Daps
125,169
Reppin
ATL to MEM
I don't see how this is different from GTA 3?

running around doing killing stuff and talking to people in one small area of a RPG or doing a side quest, is the equivalent to running around an area in gta and talking to people.

In gta SA i can go around the map and do stuff, none of which actually matter until I progress the game. I don't even have access to the whole map.. until later in the game (like a lot of open world games) I'm not really seeing the difference....

The only difference I see is when an open world game actually allows you to go through a game and finish it without having to complete all of the story.

otherwise games like farcry, mass effect, octopath... all those are open world games just different types.

In GTA you can do things in the world other than the main quest and you can usually do things outside a specific order as different NPCs have different missions. There is a storyline but the game doesn't force you down a specific path. Have you played the Fallout games? Those are open world as the game let's you go do things outside the main quest whenever you want. When I play Fallout the first thing I do is try and figure out what's the main quest line and then avoid that mission for a while.

In FF7 when you walk outside Midgar you have two choices, go to Kalm or cut the game off. When you leave Kalm you go to Fort Condor or cut the game off.

Given your viewpoint on if a game is open world, then Super Mario World is an open world game?
 
Last edited:

The_Sheff

A Thick Sauce N*gga
Supporter
Joined
Apr 30, 2012
Messages
26,973
Reputation
5,493
Daps
125,169
Reppin
ATL to MEM
61Dk10uC0hL._AC_SL1333_.jpg


:patrice: did everyone forget???

Random side story from my youth. So back in the day I didn't own this game, I borrowed it from a friend in high school. This dude didn't take care of his shyt so disc one had a gash in it. Turns out that gash caused ONE problem, every time you tried to perform Tifa's limit break the game would lock up and you would have to reset. This is early in the game and I don't think the game would let you progress without using the limit break at that time so I was stuck. Then I had the bright idea to take the disc out and put in disc 2 during the fight to see what happened. Lo and behold, the limit break worked. So every time Tifa had a limit break I had to switch discs then switch them back before the battle was over to keep progressing. Safe to say I had two joyous moments in that play through, one when I could get Tifa the fukk out of my party, and two when I actually progressed to disc 2. :russ:
 
Last edited:
Top