frame trapping in street fighter 5 tutorial

Draje

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Pros get hit with frame traps all the times. They're not something you only rely on, they're something you use for pressure and when you've noticed opponent keep pushing buttons.
 

The G.O.D II

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So let me get this right? Frame traps are basically getting an opponent to tech throw after you've conditioned them to defend the throw and blowing them up with normals while they are open?
 

Deafheaven

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So let me get this right? Frame traps are basically getting an opponent to tech throw after you've conditioned them to defend the throw and blowing them up with normals while they are open?
The simplest explanation is that you do a move that is plus on block. You think follow that up with a small gap to bait out someone mashing a button. The best frame traps are ones tight enough to punish a jab from the opponent because that is generally the fastest move they have.

A simple frame trap would be doing nash C.HP which is plus 3, wait a moment then S.MP. if they press anything they will be counter hit. If they block you just continue pressure.
 

blackslash

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I've never learned frame data fighting. shyt is too :badman: for me.

I play fighting games like the homie Marn, fukk that data, I'm going in with straight muscle memory.
Exactly
I be like :shaq2: everytime dese nikkaz talking bout frames and studying frame data I'm like :what:
Nikka relax
I learn everything by playing the damn game
Fck dat extra sht
 

pointproven214

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So let me get this right? Frame traps are basically getting an opponent to tech throw after you've conditioned them to defend the throw and blowing them up with normals while they are open?

it basically blows up throw tech and also with the new pirority system.
 

Liquid

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???????????

Frame traps are integral part of literally all fighting games in some manner.
Don't get me wrong it's a part of the game, but to RELY on it? Combos are what I am focusing on soon and then at the very end frame trapping defensive fighters.

My argument is that you aren't going to catch many of the top players frame trapping often for it to be some sort of strategy that you should focus on before everything else.
 

pointproven214

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Exactly
I be like :shaq2: everytime dese nikkaz talking bout frames and studying frame data I'm like :what:
Nikka relax
I learn everything by playing the damn game
Fck dat extra sht

remind of them type nikkas that hate on other black people that say u read nikka u read nikka u read nikka !!!!!! smh lmao.
 

pointproven214

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Pros get hit with frame traps all the times. They're not something you only rely on, they're something you use for pressure and when you've noticed opponent keep pushing buttons.

exactly it's not the end all be all obviously or everybody would do it and try to win that way but it is a fundamental imo

along with anti airing fotosies punishes and frame traps those are the 4 fundmentals.
 

GoldenGlove

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Exactly
I be like :shaq2: everytime dese nikkaz talking bout frames and studying frame data I'm like :what:
Nikka relax
I learn everything by playing the damn game
Fck dat extra sht
You don't have to know the exact data, but you indirectly learn which moves come out faster than others, and which ones you gonna use to punish shyt with. So yeah, not knowing what is plus what or minus whatever is one thing, but people who play the game seriously will learn this shyt indirectly so to speak.

You just know what moves to move in various situations, that's all it is. I never go into a fighting game saying, "how many frames is this move", after playing it, I know what moves my character has that is fast, lol, and that's what will be used to either interrupt someone or punish etc.
 

blackslash

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You don't have to know the exact data, but you indirectly learn which moves come out faster than others, and which ones you gonna use to punish shyt with. So yeah, not knowing what is plus what or minus whatever is one thing, but people who play the game seriously will learn this shyt indirectly so to speak.

You just know what moves to move in various situations, that's all it is. I never go into a fighting game saying, "how many frames is this move", after playing it, I know what moves my character has that is fast, lol, and that's what will be used to either interrupt someone or punish etc.
thats what i do

I dnt know all the numbers

i jus figure out whats punishable with what
and all that by playin
and watching matches
 
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