sometimes the netcode is awful, others its perfect or good enough to still get my combos off. I'm used to playing fighting games online so I can adapt. its nowhere near the worst I've ever seen. off the top of my head, that would go to SFxTK.
Everyone online is complaining about input lag. If your character requires dash cancelling to do combos ur shyt iffy as fukk.If everyone is saying it then maybe there's really a problem there.
I got that good shyt for a connection xfinity high speed I experience the lag input , can't do something I can do offline 50x in practice in a row, it will be simple combos like square triangle square.
Not gonna stop this asswhippin awaiting you and Toto thoughEveryone online is complaining about input lag. If your character requires dash cancelling to do combos ur shyt iffy as fukk.
Thankfully goro does not

blackslash has a legit sagat, you will get bodied 5-0 unless you take the game seriously to a certain extent. no bs.
But yeah lets be real though. MK footsies are kinda weak.
That moment when both characters are in neutral and holding the block button downThat shyt looks awkward. Blocking in general with a button while nice to differentiate themselves from SF takes away from the game. When you press that block button....thats it, you are committing to standing there and holding your hands together. It takes away from the meta. And of course no cross ups and all that as well
Its all about finding a safe string and abusing it. Plus random full screen BS and set play. Thats why these games dont last long. I really enjoyed MK9 but SF4 outlasted it by ages just cause the meta game is way better. MK has a lot of fun combos, cool graphics and a nice story mode, but fighting people gets old after a few months. At best its nice to mess around casually with your friends. Meanwhile 6 years later SF4 still has the strongest community, and its not just cause of the name.
Throwback Thursday!!!!Throwback when Mortal Kombat made that crappy movie with $5 budget animation.
I want to make a MK amv tbh.
I also need to practice more. x.x and wait, there's a...possibility for a story dlc? wait what?
My aunt got my younger cuz that from a movie store. We watched it and proceeded to bust each others heads 
The one where they were all on the ship? That was my shytMy aunt got my younger cuz that from a movie store. We watched it and proceeded to bust each others heads
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. I would watch the shyt out of it, that and the legend of zelda: the animated series when link spoke n shyt and zelda was being a snobby ass bytch. 
Maybe ya'll just got wack connections.
connections. Cats don't understand that shyt. The person with the flabbiest connection determines the game quality. Couple that with shytty netcode and these are the results.But yeah lets be real though. MK footsies are kinda weak.
That moment when both characters are in neutral and holding the block button downThat shyt looks awkward. Blocking in general with a button while nice to differentiate themselves from SF takes away from the game. When you press that block button....thats it, you are committing to standing there and holding your hands together. It takes away from the meta. And of course no cross ups and all that as well.
Well the block button ruins an entire aspect of the fighting game genre, it's not about not wanting to block, it's the fact that the block button's existence makes it impossible to play certain ways. Also, it makes it tougher to deal with the insane amount of high/low mixups sprinkled all throughout the game
This gospel right here. I'm still learning this game myself, but I completely forgot how much I hate the block button on MK games. This shyt has been and always will be a horrible mechanic, and really pushes game toward the more offensive side of things. 



