From E3 2014 To Now, Mortal Kombat X Has Been On A Building Krushing Spree!!! (Official MKX Thread)

HNIC973

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Kotal Kahn's Totems:

Blue Totem - Defensive properties.

Crystal Totem - Offensive buff.

Red Totem - anytime the opponent is damaged, blood flows into Kotal Kahn, healing him. This lasts until he gets hit or the effect expires by its own volition.

Be careful when using Blood Sacrifice! If you don't have enough health to sustain yourself when you use it, you WILL lose the round.

Quan Chi's spell circles

Purple Circle - augments the abilities of his magical attacks, leaving a lasting effect on the opponent.

Red Circle - opponent takes increased chip damage.

Green Circle - increasing Quan Chi's defensive ability by giving him a hit of armor.

Sub-Zero's Unbreakable Variation:

With his Ice Shield, Sub-Zero can counter an opponent's physical attack with a freezing effect, allowing him to combo the opponent.

Scorpion:

His jumpkick-teleport combos appear to have carried over from Mortal Kombat 9 and he retains his trademark spear and takedown.

Kano:

Expect to play him as a defensive character with powerful space control, particularly the air.

FATALITIES GALORE! Full-length demonstrations of characters' finishing moves, as well as X-ray attacks.

Whenever Kotal Kahn lands a grab-based attack, the yellow marks on his body begin to glow. This gives him some temporary abilities including increasing damage with each grab.

You can spend meter when using interactables, including those that allow you to escape the corner. It is assumed that using meter when escaping the corner via the use of an interactable applies armor to your character.

Apparently, interactables that you use to gain some space from your opponent do not apply to inanimate objects alone. Living things such as tigers can also be used for mobility!

Crouching attacks in MKX appear to work similarly to their MK9 counterparts, but frame data is uncertain at this time.

Throws can be meter-burned for one bar, allowing you the chance to set up 50/50 situations. You can also combo directly into throws, according to the demonstration.

No information regarding the Stamina Meter has been given yet.

More demonstration streams to come from the NRS team, including another stream to be held this December! This trend will continue while we count down to the game's official release.

@KingsnBucs1987 @Tic Tac T O
 

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Obsidian totem – Increases the defence of Kotal Kahn, reducing incoming damage.

· Crystal totem – Increases Kotal Kahn’s damage output, can stack with his “blood offering” attack that also increases his damage.

· Blood totem – All damage from Kotal Kahn will place blood inside the totem. If Kotal Kahn takes no damage for the duration of the totem, health will be granted to Kahn.

· Debuff spell – Quan Chi increases the amount of block damage the opponent takes while they stand in the aura.

· Green aura – Quan Chi grants a hit hit of armour that regenerates every few seconds.

· Purple Aura – Powers up his skull and rune attacks, making them do increased damage over time.

· Ferra Torr – Has Bane’s charge. Woohoo.

· Derek – “I’m a fan of Ninjutsu”

· Scorpion – MB Teleport launches like Injustice.

· Sub Zero – command grab leaves standing.

· Sub Zero – Ice ball will crush other projectiles.

· Air to air jumping 1 – Will combo into another jumping 1, then a string when landed. Similar to Injustice.

· Shoutouts – To the Scottish NRS community. Awesome! Hope we can all get some sick tourneys in when this game launches.

· Kotal Kahn – Wargod Variation Sword throw hits multiple times and has a large hitbox. Also using this move and then instantly running seems like an efficient way to close in space.

· Kano – Cutthroat seems like a combo heavy variation, MB slice will launch.

· Kano – Mentioned multiple times that kano is a space heavy character, being able to use a lot of knife throws to keep distance.

· Derek – “Mind = Blown” Tyler – “That was Kotally Awesome”

· Kotal Kahn – Sun God throw will increase in power the more he lands it. Will cap at 3. He can cash out a throw stage to receive either health or meter, but will return the throw to stage 1.

· Environment – Corner escape can be meter burned to grant a hit of armour. Allowing you to escape the corner at a cost.

· Derek – Likes to disco dance, potential new MK:X teabag?

· Pig – The Pig makes a return, allowing the Pig to live on from Injustice.

· Cassie – Can MB her air throw to allow a juggle.

· Old Lady – Blanch can be used as a projectile during Outworld Marketplace.

· Interactables – Still being refined.

· Quan Chi – When D’Vorah uses her fatality on Quan’s head, he doesn’t look THAT different.

· Kotal Kahn – Sun god ray will grant damage to the opponent if they stand near it, but will give Kahn health back if he stands in it instead.

· Quan Chi – Looked like you could land a neutral jump into throw after a trance, potential forced 50/50 at the cost of one bar?

· Kotal Kahn – Across all variations, it seems like his MB Grab special is his universal way to get max damage. His variations seem to be utility over combo potential, just my observation though.

· Ferra/Torr – Lacky variation seems to have Venom Upper and raging charge.
 

BasedPrime

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Scorpions fatality in gif form, klick at your own risk
:gag::gag::gag:
ImaginaryDecisiveEmperorshrimp.gif

:wow:
 

Los!

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No babalities :shaq: More serious tone
New details may have emerged for the highly anticipated fighting game from NetherRealm Studios and Warner Bros. Entertainment, Mortal Kombat X. The latest bit of hints may point to the game's total roster size as well as the absence of “Babalities”.

Over on NeoGaf, someone claims that someone else managed to get in word with NetherRealm Studios' creative director and ask him some questions about the game. Of course, that means that you should take the whole thing with a grain of salt, because we've been through this rodeo before.

Nevertheless, the person who supposedly got in touch with creative director Shaun Himmerick from NetherRealm is YouTuber Brusk Poet. According to Brusk, the game still has plenty of details that are due to be revealed soon. How soon? Well, according to the post we'll be learning more about the game's story mode in January or February. So keep your eyes peeled for more information about the game's storyline.

On that line, we also learn that fatalities may be present in the story mode this time around. For those of you who played Mortal Kombat 9, you might remember that the game didn't allow you to perform fatalities on foes in the story mode, making some gamers go “WTF?” Well, NetherRealm might be adjusting this feature for Mortal Kombat X, but there's no guarantee on that just yet.

It's also mentioned that there won't be a day or night cycle for each stage. Instead, every stage will support some form of dynamic, environmental interaction. So there will be something in each stage that players will be able to utilize to their advantage during the fight. Additionally, some stages will have weather effects that may dynamically change throughout the course of a fight.

The game's roster isn't finalized but apparently all the characters are finished. NetherRealm will purportedly attempt to squeeze in as many characters as possible before the game ships. Back in August, Ed Boon, one half of the creators of Mortal Kombat, mentioned that they're aiming for around 12 new characters and 12 returning characters. 24 fighters is a sizable number for the roster.

Himmerick was also asked if there would be hidden content or secret characters for players to unlock by playing through the game – a feature that's slowly been going away in favor of turning secret or hidden features in a lot of games into DLC – but Himmerick declined to comment. This could either mean that there is tons of hidden features to unlock, just like in previous NetherRealm Studios games such as Mortal Kombat 9, or it could mean that there is more DLC planned in place of hidden content. However, NetherRealm has usually been pretty good at keeping unlockables as old-school as possible, which is a good thing for gamers.

Given the game's gorier and more serious tone, “Babalities” won't be present, as stated in the headline.

A “King of the Hill” style multiplayer mode will be available for the online portion of the game, giving the more competitive players a way to test their skills against all oncomers in a unique game mode.

Last but not least, it's been noted that Mortal Kombat X will be submitted for the final stage of development next month. This doesn't really explain if that's the final build before making finalization to the game or if it's going to be submitted to the platform holders for certification. Either way, the game is nearing completion and it won't be long before eager players will be able to get their hands on it for home consoles and PC.
http://www.cinemablend.com/games/Mortal-Kombat-X-Won-t-Have-Babalities-68844.html
 
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