HNIC973
R.I.P Bandana P
Kotal Kahn's Totems:
Blue Totem - Defensive properties.
Crystal Totem - Offensive buff.
Red Totem - anytime the opponent is damaged, blood flows into Kotal Kahn, healing him. This lasts until he gets hit or the effect expires by its own volition.
Be careful when using Blood Sacrifice! If you don't have enough health to sustain yourself when you use it, you WILL lose the round.
Quan Chi's spell circles
Purple Circle - augments the abilities of his magical attacks, leaving a lasting effect on the opponent.
Red Circle - opponent takes increased chip damage.
Green Circle - increasing Quan Chi's defensive ability by giving him a hit of armor.
Sub-Zero's Unbreakable Variation:
With his Ice Shield, Sub-Zero can counter an opponent's physical attack with a freezing effect, allowing him to combo the opponent.
Scorpion:
His jumpkick-teleport combos appear to have carried over from Mortal Kombat 9 and he retains his trademark spear and takedown.
Kano:
Expect to play him as a defensive character with powerful space control, particularly the air.
FATALITIES GALORE! Full-length demonstrations of characters' finishing moves, as well as X-ray attacks.
Whenever Kotal Kahn lands a grab-based attack, the yellow marks on his body begin to glow. This gives him some temporary abilities including increasing damage with each grab.
You can spend meter when using interactables, including those that allow you to escape the corner. It is assumed that using meter when escaping the corner via the use of an interactable applies armor to your character.
Apparently, interactables that you use to gain some space from your opponent do not apply to inanimate objects alone. Living things such as tigers can also be used for mobility!
Crouching attacks in MKX appear to work similarly to their MK9 counterparts, but frame data is uncertain at this time.
Throws can be meter-burned for one bar, allowing you the chance to set up 50/50 situations. You can also combo directly into throws, according to the demonstration.
No information regarding the Stamina Meter has been given yet.
More demonstration streams to come from the NRS team, including another stream to be held this December! This trend will continue while we count down to the game's official release.
@KingsnBucs1987 @Tic Tac T O
Blue Totem - Defensive properties.
Crystal Totem - Offensive buff.
Red Totem - anytime the opponent is damaged, blood flows into Kotal Kahn, healing him. This lasts until he gets hit or the effect expires by its own volition.
Be careful when using Blood Sacrifice! If you don't have enough health to sustain yourself when you use it, you WILL lose the round.
Quan Chi's spell circles
Purple Circle - augments the abilities of his magical attacks, leaving a lasting effect on the opponent.
Red Circle - opponent takes increased chip damage.
Green Circle - increasing Quan Chi's defensive ability by giving him a hit of armor.
Sub-Zero's Unbreakable Variation:
With his Ice Shield, Sub-Zero can counter an opponent's physical attack with a freezing effect, allowing him to combo the opponent.
Scorpion:
His jumpkick-teleport combos appear to have carried over from Mortal Kombat 9 and he retains his trademark spear and takedown.
Kano:
Expect to play him as a defensive character with powerful space control, particularly the air.
FATALITIES GALORE! Full-length demonstrations of characters' finishing moves, as well as X-ray attacks.
Whenever Kotal Kahn lands a grab-based attack, the yellow marks on his body begin to glow. This gives him some temporary abilities including increasing damage with each grab.
You can spend meter when using interactables, including those that allow you to escape the corner. It is assumed that using meter when escaping the corner via the use of an interactable applies armor to your character.
Apparently, interactables that you use to gain some space from your opponent do not apply to inanimate objects alone. Living things such as tigers can also be used for mobility!
Crouching attacks in MKX appear to work similarly to their MK9 counterparts, but frame data is uncertain at this time.
Throws can be meter-burned for one bar, allowing you the chance to set up 50/50 situations. You can also combo directly into throws, according to the demonstration.
No information regarding the Stamina Meter has been given yet.
More demonstration streams to come from the NRS team, including another stream to be held this December! This trend will continue while we count down to the game's official release.
@KingsnBucs1987 @Tic Tac T O