Game of this generation turns five today!!!

MeachTheMonster

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You gave technical reasons? Interiors have to be basic squares and corridors? As you see it that's the technical reason that CP can't be as immersive in 3rd person? Cameras getting stuck is a design challenge. Not a real technical hurdle.
Yea and i posted a video comparison for you but you chose not to watch it.

It’s not a technical hurdle it’s physics.

If the camera has to float behind the characters head, then the room has to be built for that.

If you can see around corners, then the room and enemy A.I. has to be built for that.

If the camera is at eye level(1st person) with the detail in the room then that detail has to be built to make sense from that perspective.

It’s not about dev skill. These are the choices every dev has to make based on the perspective of their game.

CDPR can design complex interiors. They're magnificent at it actually. The Wild Hunt is ridiculously detailed and immersive. Plenty of interactivity for the whole family. I'm not sure what else you want other than something to make your case for you. GTA having simpler interiors is a design choice, not a universal law of 3rd person gaming.

Look how basic this interior is, compared to anything in cyberpunk.

Looks more like GTA than Cyberpunk :usure:

Different perspective, different design choices.
Detail is detail, regardless of perspective. Textures....models and world geometry are rendered whether the camera is 5 feet from the floor in 1st person or 10 feet back and over the shoulder in 3rd.

This is not true.

In a 3rd person game there’s less density in detail cause you never look at anything close up, and the detail has to fill a zoomed out perspective.

The character models and detail within the levels is night and day between Cyberpunk and Witcher 3 cause the perspective is different.

The average NPC in cyberpunk has lots more detail than Geralt cause you can look them directly in the face.

Geralts detail has to be spread out access his entire body, not just his face, same with other characters.
A first person perspective makes the player look at things closely, which is why first person games need more detail on the few things directly in front of the player. With a 3rd person view you are seeing overall more detail at once. So if detail itself is what equals immersion, the a 3rd person CP game hits the mark. You are conflating perspective with the game's budget and art direction. The reason for the immersion is because CDPR spent YEARS building a very detailed city. Not because of the perspective.
So the things that work in a 3rd person game don’t work in 1st person and vice versa.

:dahell: are you even arguing then :mindblown:
I've already admitted that changes to the game are necessary. But the argument is whether the core could maintained, and I just don't see how anyone could argue that it couldn't be. AI changes would be needed for things like cover-peeking and player visibility, but the fundamental logic (enemy paths, combat behavior) remains mostly unchanged. The Witcher 3, I think most gamers agree, is the better game of the two. To suggest that CDPR somehow couldn't replicate that in 3rd person sci fi setting while maintaining the feel and spirit of Cyberpunk is asinine to me. Nothing you "argue" can make me see it differently.
Based on your last point, the core could not be maintained.

Cyberpunk excels at the things a 3rd person game specifically can’t do.

If you remove those things it’s a totally different game with the same story.
 

The Phoenix

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Yea and i posted a video comparison for you but you chose not to watch it.

It’s not a technical hurdle it’s physics.

If the camera has to float behind the characters head, then the room has to be built for that.

If you can see around corners, then the room and enemy A.I. has to be built for that.

If the camera is at eye level(1st person) with the detail in the room then that detail has to be built to make sense from that perspective.

It’s not about dev skill. These are the choices every dev has to make based on the perspective of their game.
I never argued differently. I don't even understand why this is a matter of concern.


Look how basic this interior is, compared to anything in cyberpunk.

Looks more like GTA than Cyberpunk :usure:

Different perspective, different design choices.

Yes 2 games that began development in 2008 vs one that began development in the mid 2010s. Given that those environments are incredibly detailed. Look at games like RDR2 and Control, or even Hitman. Incredibly detailed interior environments.

This is not true.

In a 3rd person game there’s less density in detail cause you never look at anything close up, and the detail has to fill a zoomed out perspective.

The character models and detail within the levels is night and day between Cyberpunk and Witcher 3 cause the perspective is different.

The average NPC in cyberpunk has lots more detail than Geralt cause you can look them directly in the face.

Geralts detail has to be spread out access his entire body, not just his face, same with other characters.

So the things that work in a 3rd person game don’t work in 1st person and vice versa.

Even in a first-person game, the environment.....vehicles.......character's visible body parts (hands, legs in mirrors/cutscenes) still need high detail. The "density" of a hallway in Cyberpunk 2077 is detailed not because of the camera but because of the sheer art budget and vision. In modern 3rd person games like The Witcher 3, and especially Red Dead Redemption 2 and The Last of Us Part II, the camera aggressively zooms in during dialogue, cutscenes, and cinematics. So, the faces, hands, and upper bodies of all key characters have to be rendered in extreme detail most times and often exceeding what is needed for a simple wide shot.

:dahell: are you even arguing then :mindblown:
Ask yourself that.

Based on your last point, the core could not be maintained.

Cyberpunk excels at the things a 3rd person game specifically can’t do.

If you remove those things it’s a totally different game with the same story.
In very plain English, define what you FEEL the core is? Because in my view that's what this boils down to. Could CDPR build a 3rd person CP game that maintains the "core" of what CP is. Because right now I just don't understand how any could feel that they couldn't accomplish it.
 

MeachTheMonster

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I never argued differently. I don't even understand why this is a matter of concern.
Because the things that define Cyberpunk as a game, are built around that.

Change that and you have a very different game.
Yes 2 games that began development in 2008 vs one that began development in the mid 2010s. Given that those environments are incredibly detailed. Look at games like RDR2 and Control, or even Hitman. Incredibly detailed interior environments.


Basic interior. Very little detail compared to cyberpunk,

Very basic architecture compared to cyberpunk.
Even in a first-person game, the environment.....vehicles.......character's visible body parts (hands, legs in mirrors/cutscenes) still need high detail. The "density" of a hallway in Cyberpunk 2077 is detailed not because of the camera but because of the sheer art budget and vision.
No, it’s the perspective.

Zoomed out you need more objects.

Zoomed in you need more detail in the objects.
In modern 3rd person games like The Witcher 3, and especially Red Dead Redemption 2 and The Last of Us Part II, the camera aggressively zooms in during dialogue, cutscenes, and cinematics. So, the faces, hands, and upper bodies of all key characters have to be rendered in extreme detail most times and often exceeding what is needed for a simple wide shot.
Those are cutscenes, and an inherent immersion breaker,

The character models in cutscenes are very different than the character models in gameplay, you can literally see the moment the character models change.

In cyberpunk they don’t change. It’s all “gameplay” as you are never removed from control of the camera. You can view and zoom in on any aspect during the story bits which means the character models have to be lots more detailed.
Ask yourself that.

In very plain English, define what you FEEL the core is? Because in my view that's what this boils down to. Could CDPR build a 3rd person CP game that maintains the "core" of what CP is. Because right now I just don't understand how any could feel that they couldn't accomplish it.
The core of cyberpunk is detail and immersion.

Can’t think of any 3rd person game that can match what Cyberpunk achieved.

It’s a GOAT game and probably top 1 this gen specifically due to what they were able to do with the immersion and level of detail they achieved in the game.
 

The Phoenix

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The core of cyberpunk is detail and immersion.

Can’t think of any 3rd person game that can match what Cyberpunk achieved.

It’s a GOAT game and probably top 1 this gen specifically due to what they were able to do with the immersion and level of detail they achieved in the game.
This is the crux of it for me. This is where we disagree. No amount of videos you post will make me see it otherwise. I'll leave it at that.
 

JoelB

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I have it installed, played it for 5 mins....and never went back. One of these days ill see what the hype is about :manny:
 
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"Game of the generation" you mean LAST generation??? :pachaha:I know this game was so historically trash on release that it's stans want to pretend that fumble of a launch never happened... but this game came out on PS4/XB1 originally, it is not a current gen game.:camby:That Keanu expansion they released years after the fact to try and salvage shyt is just that... an expansion, not a new/separate game.
 

Zero

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it would not have.

The level of emerson and detail would have been way less.

Imagine the smoke filled car rides from outside the car. :beli:

Or the level of detail in the buildings/envirment.

Talking to Pan Am in 3rd person :scust:
giphy.gif
 

TDT

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1st person is way more immersive than 3rd person. I hope the next game is once again 1st person with no option for 3rd person.
That's the plan according to CDPR..

Now multiplayer on the other hand..i don't feel it shouldn't be added unless it's purely co-op..and like GTA Online's Heist mode
 

The Phoenix

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Cyberpunk on PC is fukking amazing
I have it on console and PC. It's an amazing experience even on my ROG ally. Funny thing is I got the game for free because I requested a refund when it first released. They gave me the refund and never asked for the game back. So I purchased the game on PC purely out of respect......and because I wanted to play it on PC.
 
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