Gamespot Builds A PSPro With PC Hardware: Native 4k 30FPS Shadow Of Mordor. :youngsabo:

Rekkapryde

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Looks like it's running on a single WD Red Drive :huhldup:

The fan cable is touching the PCB of the RX 480.

The Molex Cables are hanging out on the bottom as well for no good reason :huhldup:

Non-Modular PSU :huhldup:

2 extra pcie pins hanging out :huhldup:

Cable coming from the PSU going straight to the board covering sata points on the board as well :huhldup:


:huhldup: all around

A little bougie ain't we.... :skip:
 

daze23

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Terrible cable management as well :huhldup:

DO you see this nonsense @daze23 @Ciggavelli @2gunsup @Leasy @itsyoung!!
lol, it's not that bad

first thing I noticed was their misunderstanding of the differences between SSAA and downsampling

downsampling renders the game at whatever arbitrary resolution, and then scales it to the resolution of your display. this allows a lot of freedom in choosing a resolution that fits your performance needs. but it can be a problem if the game doesn't scale the UI well at high resolutions

SSAA (Super Sampling Anti Aliasing) is limited to integer multipliers (1x2, 2x2, 3x3, etc). for instance 1080p with 2x2 SSAA (2x horizontal and 2x vertical resolution. often just called "4x") is effectively 4k (3840x2160). this is gonna mean a rather large performance hit when using just a 2x multiplier. but it's applied like normal AA, so it doesn't effect UI elements

it's funny reading such a technically inept tech article. I guess it proves that anyone can build a PC :troll:
 

Fatboi1

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lol, it's not that bad

first thing I noticed was their misunderstanding of the differences between SSAA and downsampling

downsampling renders the game at whatever arbitrary resolution, and then scales it to the resolution of your display.
this allows a lot of freedom in choosing a resolution that fits your performance needs. but it can be a problem if the game doesn't scale the UI well at high resolutions

SSAA (Super Sampling Anti Aliasing) is limited to integer multipliers (1x2, 2x2, 3x3, etc). for instance 1080p with 2x2 SSAA (2x horizontal and 2x vertical resolution. often just called "4x") is effectively 4k (3840x2160). this is gonna mean a rather large performance hit when using just a 2x multiplier. but it's applied like normal AA, so it doesn't effect UI elements

it's funny reading such a technically inept tech article. I guess it proves that anyone can build a PC :troll:
no it doesn't.

*starts a troll argument*
 

Rekkapryde

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lol, it's not that bad

first thing I noticed was their misunderstanding of the differences between SSAA and downsampling

downsampling renders the game at whatever arbitrary resolution, and then scales it to the resolution of your display. this allows a lot of freedom in choosing a resolution that fits your performance needs. but it can be a problem if the game doesn't scale the UI well at high resolutions

SSAA (Super Sampling Anti Aliasing) is limited to integer multipliers (1x2, 2x2, 3x3, etc). for instance 1080p with 2x2 SSAA (2x horizontal and 2x vertical resolution. often just called "4x") is effectively 4k (3840x2160). this is gonna mean a rather large performance hit when using just a 2x multiplier. but it's applied like normal AA, so it doesn't effect UI elements


it's funny reading such a technically inept tech article. I guess it proves that anyone can build a PC :troll:

take-notes-o.gif
 
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