Ghost of Yōtei | PS5/PRO | October 2, 2025 | Now Available - Metacritic: 87 Opencritic: 89

Dillah810

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Until somebody posted this on Facebook, I didn't realize that this was a easter egg to TMNT (hence the color of the flowers). Also in the comic book canon, TMNT were reincarnated samurai brothers that Shredder killed.
 

The G.O.D II

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Yea this is a complete downgrade from GOT. Combat is wonky and unresponsive, especially in regards to parrying. Which is infuriating because some of these boss are pure bullshyt. Like the Oni phase 2.
 

Zero

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Yea this is a complete downgrade from GOT. Combat is wonky and unresponsive, especially in regards to parrying. Which is infuriating because some of these boss are pure bullshyt. Like the Oni phase 2.
Not even gonna lie, it gets kind of egregious late game.

Some of those glints come out a full 2 seconds before its actually time to parry. :francis:
 
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Yea this is a complete downgrade from GOT. Combat is wonky and unresponsive, especially in regards to parrying. Which is infuriating because some of these boss are pure bullshyt. Like the Oni phase 2.
Ngl, sounds like a skill issue :wow: This shyt a breeze. Does everything better than Ghost
 

The G.O.D II

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Ngl, sounds like a skill issue :wow: This shyt a breeze. Does everything better than Ghost

Naw shyt poster. I looked online for this exact reason(thinking maybe I was just trash) and this is apparently an issue even on hard :dame: Maybe I don’t have the right weapons or skills unlocked, but this oni boss was just obnoxious. Throwing out attacks with the same start up animation but landing at different times like an off speed slider from a pitcher. Ok I’m just going to dodge instead of being frame perfect and fighting the input delay. Nope, just attacks over and over again with the speed being faster than the recovery of my animations. Impossible to just keep dodging 7 hit swings from a long ass odachi without getting clipped. Don’t get me started on the BS 2 second to react to disarming. Took me an hour and having suspend the duel to restock spirit to beat him. And apparently there are even worse bosses. I don’t remember GOT having these mechanical issues
 

The G.O.D II

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Not even gonna lie, it gets kind of egregious late game.

Some of those glints come out a full 2 seconds before its actually time to parry. :francis:

This is my issue. That oni has two attacks where he revs up behind him very slowly. But the actually timing of the hits is different despite it being the same animation. You miss one parry it’s basically GG because you aren’t getting the two crazy fast follow ups. It’s just bad cheap game design
 

CoolinInTheCut

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This is my issue. That oni has two attacks where he revs up behind him very slowly. But the actually timing of the hits is different despite it being the same animation. You miss one parry it’s basically GG because you aren’t getting the two crazy fast follow ups. It’s just bad cheap game design

The actual parry window for the Oni fight is much shorter than the game leads on.

And yeah late game the glint indicators are egregiously misleading. Especially on Lethal.
 
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Naw shyt poster. I looked online for this exact reason(thinking maybe I was just trash) and this is apparently an issue even on hard :dame: Maybe I don’t have the right weapons or skills unlocked, but this oni boss was just obnoxious. Throwing out attacks with the same start up animation but landing at different times like an off speed slider from a pitcher. Ok I’m just going to dodge instead of being frame perfect and fighting the input delay. Nope, just attacks over and over again with the speed being faster than the recovery of my animations. Impossible to just keep dodging 7 hit swings from a long ass odachi without getting clipped. Don’t get me started on the BS 2 second to react to disarming. Took me an hour and having suspend the duel to restock spirit to beat him. And apparently there are even worse bosses. I don’t remember GOT having these mechanical issues
Go cry about it :mjlol: You had to learn how to play a game.
 

Khalil's_Black_Excellence

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The color glints aren't an indicator of when the attack will hit, but what type of attack is coming and what you need to do in order to counter it. This is where a lot of ya'll bozos literally got the game fukked up. You still need to watch for when the actual weapon would connect.
 

The G.O.D II

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The color glints aren't an indicator of when the attack will hit, but what type of attack is coming and what you need to do in order to counter it. This is where a lot of ya'll bozos literally got the game fukked up. You still need to watch for when the actual weapon would connect.

This is not what I’m saying at all :snoop:
 
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