Goatcharted 4 will be 30fps SP, 60fps MP

Kamikaze Revy

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UNCHARTED is open world?? :ohhh:

well, not open world but its a sandbox.

The uncharted trilogy is neither open world nor sandbox. Not that these definitions really matter, but open world would be a game that lets you go where ever you want at any point in time. Like Skyrim. Sandbox, would be a game that lets you do pretty much whatever you want, like GTA. Uncharted has always been very linear. It even has levels.
 

marcuz

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The uncharted trilogy is neither open world nor sandbox. Not that these definitions really matter, but open world would be a game that lets you go where ever you want at any point in time. Like Skyrim. Sandbox, would be a game that lets you do pretty much whatever you want, like GTA. Uncharted has always been very linear. It even has levels.

the next installment of uncharted is sandboxish, it wont have linear level designs.
 

Fatboi1

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The uncharted trilogy is neither open world nor sandbox. Not that these definitions really matter, but open world would be a game that lets you go where ever you want at any point in time. Like Skyrim. Sandbox, would be a game that lets you do pretty much whatever you want, like GTA. Uncharted has always been very linear. It even has levels.
Uncharted 4 levels won't have one golden path or one way to complete a level.
The Uncharted 4: A Thief’s End gameplay demo we saw during Sony’s E23 2015 presentation included a section where Drake and Sully drove a jeep around, and it kind of looked like they could choose their route rather than being stuck in a corridor.’

Speaking with Gamespot, creative director Neil Druckmann clarified that Uncharted 4 isn’t shucking the linear narrative structure the series has embraced to date.

“The term we use is wide-linear. It’s not open-world, because we wanted to tell a very specific story, with very specific tension,” he said.

“The thing I have a hard time with, in open-world games, is that there’s a lack of tension. Say if my ally’s life is in jeopardy; I can still go off and do five different side-quests, and I don’t believe that jeopardy.

“So I feel we need some way to control the pacing, and it needs to be ways where you are still active as well.”

Druckmann said that, for Naughty Dog, “story is king”.

“Tthere’s a certain experience we’re trying to make, and that’s going to trump the gameplay, that’s going to trump the graphics,” he added.

“This high-level experience we create should, eventually, win that argument of what this game is going to be.”

Reminds me a bit of how Ubisoft and Activision kept fighting the term “console MMO” for The Division and Destiny, opting for the “shared worlds shooter” in the latter case. But I suspect Uncharted 4 will have far less in common with open world games than Destiny does with MMOs.

Anyway, plenty more good of interest through the source link above. Uncharted 4 hits PS4 in 2016.
If you go back and watch the PSX demo, you'll see so many different ways you could've tackled that area. When he jumps over the cliff onto the other side and kills the enemy in the grass, he could've went about that in different ways.

The latest issue of PlayStation Official Magazine UK revealed some information regarding the long-awaited Naughty Dog’s exclusive, Uncharted 4. The “sandbox” features is confirmed, to the point that Naughty Dog “aims for a level of openness Naughty Dog hasn’t courted since Jak 3“; there will be the opportunity to explore the maps and find small extra information about the plot. The article talk also about one of the new feature, the use of the grappling hook or axe: climbing will not be easy, in fact you run the risk of falling to a minimum imbalance, if Nathan will not attempt to maintain balance while climbing. In reference to the much-talked frame-rate, developers admit that the demo available (for the magazine editors) ran at 30 frames per second, but the ultimate goal is to reach 60 without decreasing gameplayquality, which remains the absolute priority for the team. Finally is reconfirmed texture quality that would have a resolution four-times better than the previous chapter, and there will be differences between the texture of the characters shown in the cut-scenes (that even in this chapter will be shot with the game graphics) and and the textures in-gaming.
 

Fatboi1

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next gen gaming:mjlol:
ujCKdr3.gif



Uncharted4SANDBAGS.gif


:mjlol: Looks like a PS3 game to me
 

Grand Conde

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The uncharted trilogy is neither open world nor sandbox. Not that these definitions really matter, but open world would be a game that lets you go where ever you want at any point in time. Like Skyrim. Sandbox, would be a game that lets you do pretty much whatever you want, like GTA. Uncharted has always been very linear. It even has levels.

You realise they are talking about UC4, not UC1-3 right.
 
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