Explains the frame pacing issues in Halo 1, but this is the coli. Truth and common sense have no place hereWhen setting out to develop a new game, making the decision to support variable framerates does not impose much effort. However, porting an existing game may present difficulties: in some old games animations or even game logic may be frame-locked, and even in modern games some physics simulations might break with time step lengths which differ greatly from what they were tested and developed with.
