I'm working on a video game folks...

Batz

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I got started on this game in particular because I'm kinda sorta part of the [aspiring] indie community here in Baltimore. I say kinda sorta because I joined the Facebook group and planned on going to meetings. It's not like there's any barrier of entry to that particular community/group. So that group put together a game jam (http://bmoreindiegamejam.com/) and I said cool, this is an excuse for me to get off my ass and start working on a game again.

There are various things you can do to help contribute to a game but the 2 core roles you'll see in a game jam like this are Programmer and Artist. With a side of musicians or sound engineers. I'm of the programmer variety. I've known for a long time (since high school and I'm 30 now) that I've wanted to program - whether video games or otherwise so I've always focused on programming. In any case, if you want to get into video games, my best advice would be to just start. Start with Unity or GameMaker and pick up programming as you go. Tom Francis, the guy that made Gunpoint did just that. He had no programming or game making experience and made Gunpoint in about 3 years in GameMaker and is now working on his next project in Unity.

It's cost me nothing but my own time so far. Right now it's a team of 4: me, 2 more programmers and an artist. Since the 2 additional programmers have joined, I've played more of a mentorship/management role - helping them learn Unity and maybe even a little game dev in general. And the artist has really transformed it from the look in the first gif to the look in the second gif. He made the models, animation and the water. I may have to invest some money depending on how I approach monetization and stuff but I'll cross that bridge when I get to it.
:salute:appreciate the response breh. I'm currently looking at a website that shows you how to program games using c++. Whats the type code is most used for video games?
 
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Kodie

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All jokes aside I got a serious question.

Judging by the graphics this is obviously an XBOX1 launch title, do you think you'll have it done in time for the 22nd?

Also, you need a cool name for your engine. All the engines have cool names....Unreal, Source, Frostbite, Crytek, etc.

Fred.
I'm glad you can recognize the graphical greatness on display. I'm using Unity but you're right - I'll rebrand it. I'll call it Spartacus in honor of the coli
Think I'll be using that for Project Spark titles/ideas. :ehh:

The Harlem Globetrotters: Castlevania Base :leon:
:ohhh:
:salute:appreciate the response breh. I'm currently looking at a website that shows you how to program games using c++. Whats the type code is most used for video games?
Yeah man not a problem.

Most AAA games are built on a foundation of C/C++. With something like UnrealEngine, developers may utilize scripting languages. If you can become proficient at C/C++, other programming languages won't be a problem. Indie devs are all over the board. Games like Super Meat Boy and Fez are all C++ I believe. Dust: An Elysian Tail is XNA and C#. Hotline Miami, the original Spelunky and Gunpoint were all originally made in GameMaker. Rochard, Kerbal Space Program and rain are all Unity games.
Dude props.. I'm in maryland myself and that baltimore game jam shyt looks dope as fukk! I need to learn more about this..I've always been interested in game engines
Yeah I'm excited to see the result of everyone else's games. I recommend just getting into it. Check out PushyPixels on youtube for some real good tutorials: http://www.youtube.com/user/PushyPixels
 

Kodie

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What languages/tools did you use to make the game?
The Unity engine. Extremely powerful and relatively simple. There's a free version and the Pro version is cheap compared to other engines too (but still expensive.. I'm not willing to shell out $1500 yet). The primary programming languages for it are C# and JavaScript. I prefer C#.

Fez was made with XNA
Thanks! I rarely know for sure with the XBLA games.
 

Ghetto Denizen

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How big is team and what are their roles? Do you have like a dedicated programmer, designer, etc?
 

Kodie

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How big is team and what are their roles? Do you have like a dedicated programmer, designer, etc?
4 people.

Me: Producer, Programmer
Programmer with some music/sound experience
Programmer with some game dev experience
Artist who also programs a ton and has a good amount of game dev experience. He's been focused on art since we already have 3 other programmers.
You sound get the real Molly Water to sponsor this have it as a free dl on their site.
Who's that?
 
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