http://www.hardcoregamer.com/2013/06/23/so-just-what-was-microsoft-thinking/
Behind the scenes publishers/devs were really on board with the plans of the X1. If they all had stood together and sold to gamers why we all would have benefited, then the industry could have gone to the next step. But they were all too afraid of the Internet fanboy to make this a reality. So we get a repeat of last gen with even less variety and even more game studios closing.
at this entire situation.
I spoke to a senior producer with a major studio that has been very hands on with Xbox One, and tried to get a sense of how their studio is adapting to the proposed changes.
Were really invested in Microsoft. We like the Xbox One, we like the power, and to be honest we like the way that Microsoft wants to handle the sales business from here on out.
So does everyone have it kind of wrong, or have the wrong idea? I asked.
I think maybe they do. On the one hand, like as developers, we get it. Some people cant play our games. And this is something that we deal with in lots of ways as weve developed some very powerful games in the past that have been primarily PC. That makes things hard. Then you start adding in things like Multiplayer, massive patches, and other things, and it can be enough to where you ask yourself how big is this market, and is it enough to sustain the product?
The answer isnt always yes is it?
So has working with Microsoft built on that pedigree of PC experience? I pondered.
His response was pretty blunt and surprising.
Not really. Theyre very open, and adamant that these are two different worlds. What works on one, may not work on the other, but theyve definitely been watching the digital distribution space closely.
I sensed that our conversation was beginning to reach a milestone, and pushed just a little more
So are they consciously trying to be more like Steam? Because someone else literally shouted at me Think Steam! when I asked them similar questions.
I got a nod of acknowledgment.
Care to go into more detail? I asked.
I mean, so everyone is tired of paying $60 for a game, and as a studio that makes Triple A stuff, I can safely tell you that we make way more money from our digital sales, than our physical. Steam is really awesome in that regard. So Microsoft wants a system like that. They want to eliminate overhead, they want SKUs to cost less, and they want people to get used to the idea of buying their games online. For a lot of people, thats already the case.
Good guy Microsoft? I jokingly asked.
Not even. Put more money into the hands of the devs, and theyre going to want to make fewer games for the other guy and its a broad swipe at GameStop. Yeah GameStop sells a lot of product, but the perception of them in the industry ..
Behind the scenes publishers/devs were really on board with the plans of the X1. If they all had stood together and sold to gamers why we all would have benefited, then the industry could have gone to the next step. But they were all too afraid of the Internet fanboy to make this a reality. So we get a repeat of last gen with even less variety and even more game studios closing.
at this entire situation.
"
Kinnect was ALWAYS on, and it did PUSH shyt FORWARD. put that ISM aside for a second. the rift looks cool though.