Just what was Microsoft thinking?

daze23

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the unreal engine was pimped out too heavy this generation.

you act like it's that easy to just make your own engine. ultimately having easy to use sdk for a popular engine makes it easier for creative people. otherwise they might be stifled because they don't have the tools, or technical knowhow, to realize their creative vision
 

Rekkapryde

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you're making this sound like the music industry all over again. :skip:


instead of blaming devs for lack of creativity and putting out Call of Halo #47 . you want to follow their talking points and claim gamestop is the villain.

Exactly... Go indy like others are doing. Indies are the key to preventing another crash

Say what you want about Sony but they KEEP a diversified portfolio

Sent from my HTCONE using Tapatalk 4 Beta
 

Liquid

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"communicating your message better" is a rather open ended and obvious suggestion

it's right up there with "don't piss off your customers"
I also stated that they should have borrowed some ideas from steam. A popular app on an operating system they own and probably a big reason why games for windows live has been a complete failure.

All of it is a process in discussing your product to the consumer and microsoft failed in MANY ways.

As far as solutions to the concerns of gamers they could have:
Implemented a disc check for disc based games and still keep the same "benefits" they were first promoting

Offer a service like Amazon does with "Whispernet" via a mobile service provider such as AT&T for free to check your digital library and "shared" games

Require authentication every 2-4 weeks if you are still concerned of piracy or abuse for digital games. 24 hours was absurd and offensive.

Everyone wins that way and are two services that are found today

Those two would have alleviated many of their concerns and do not require a service outside of your purchase of the console to operate. It gives people the incentive to download their games as there is obviously no disc check for digital copies. That way you have a happy medium for each...hate the idea of authenticating? Buy the disc. Hate having to swap discs? Buy digital, but treat them fairly.

You never ever shift blame to a single retailer or treat customers like criminals...piracy is not a big concern on consoles and used games is a cop-out.
 

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Region locking was NEVER a hot topic until the Internet decided it was important. Yes you have an import copy of dead space but there are plenty of $8 copies of dead space down at your local Wal Mart. Region locking wouldn't have hurt your gaming experiences.

And region locking does effect publishers. Games are priced differently in different regions. A publisher may have to charge a certain price in a certain region in order to turn a profit, but by leaving the games unlocked people can get around that and purchase a cheaper version of the game, undermining the profitability of that game in that region.

:whoa: I've always hating the region lock and censoring since the 16-bit days.
European fans of the Shin Megami Tensei series are constantly left in the starving while NA and Asian markets eat, since Atlus doesn't have an EU branch. This also stunts profit for Atlus since they are missing out on potential sales. Now if the 3DS and whatever other device that the games are released on were region-free there would be no issue, I would think.
 

5n0man

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They shoulda just allowed games to be booted from the disk if no connection was available.

Maybe allow the game, when bought, to be linked to one Xbox system like they were planning, people could access that game from the cloud or whatever like they were saying, however the disk could still be loaned and played from the disk. When traded in you lose the license on your account but the disk will forever be required for that used game, negative to buying used games would be the inability to save the entire game to the hard drive and play disk less or access from the cloud.

No check in required if you have the disk in the tray.

Sell games for 49.99$ in live store and maybe work something out with GameStop to where they keep the extra 10$ for the physical copies. From here they could slowly turn people more towards online with deals and cheaper prices, while leaving the option for offline playability.


And for the games that need to be online, well you label it online only like they do now.


Just my two cent
 

Liquid

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Region locking also sucks. The PS3 has been doing just fine without it.
 

stealthbomber

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:snoop: this subforum sucks

You ask "what can game devs to to increase profitability"

And the answer is "M$ sucks Sony rules"

:snoop:

reading your posts gives me a headache :skip:

their model was fine, they communicated it improperly. thats a huge part of business. i can have the best product in the world but if i dont put it out there as such, it will fail. i said this before, this a pr fail of proportions never seen before. they were defensive towards consumers and didn't explain their policy's in a way that made it sound appealing.

also it doesn't matter if you understood their idea for the future or if none of their totalitarian policies affected you personally, people don't like restrictions on what they perceive to be their property. if i wanna buy an xbox one and move to the jungle with my 10 games, they better damn well work when i get there. again a terrible business move. i was the biggest msft hater before e3 and for a week after. then all these people came out of the woodworks and starting talking with some sense and now im almost questioning if i wanna get the xb1.

and blaming gamestop is the biggest cop out, stfu, they're just capitalizing on a market that should be there. if physical games are going to die out, let the market decide that, you shouldn't force digital d/ls on people who aren't ready for it.

msft and seemingly you don't seem to understand how the market works. give the people what they want. if they don't want it, make them want it. apple is the best, they sell the same fukking phone every year. msft should have pushed themselves as the new wave digital machine. digital downloads for cheaper, can control your cablebox seamlessly, good exclusive games, etc. the kinect definitely didn't help (especially with the nsa controversy being such a hot news topic) and the internet did run wild with hate. it was a perfect storm against msft, but they coulda helped themselves much more.
 

MeachTheMonster

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They shoulda just allowed games to be booted from the disk if no connection was available.

Maybe allow the game, when bought, to be linked to one Xbox system like they were planning, people could access that game from the cloud or whatever like they were saying, however the disk could still be loaned and played from the disk. When traded in you lose the license on your account but the disk will forever be required for that used game, negative to buying used games would be the inability to save the entire game to the hard drive and play disk less or access from the cloud.
Can't have it both ways. If you allow booting from the disc and from online then allow multiple people to install and play the same disc. The only way to stop that would be to say that discs are locked to one console. But then people would have been even more upset.

Sell games for 49.99$ in live store and maybe work something out with GameStop to where they keep the extra 10$ for the physical copies. From here they could slowly turn people more towards online with deals and cheaper prices, while leaving the option for offline playability.
Microsoft doesn't set prices. This would have to be a concerted effort from the entire industry. For whatever reason they are not doing this.


And for the games that need to be online, well you label it online only like they do now.


Just my two cent
I'm sure that was always the case.
 

MeachTheMonster

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reading your posts gives me a headache :skip:

their model was fine, they communicated it improperly. thats a huge part of business. i can have the best product in the world but if i dont put it out there as such, it will fail. i said this before, this a pr fail of proportions never seen before. they were defensive towards consumers and didn't explain their policy's in a way that made it sound appealing.

also it doesn't matter if you understood their idea for the future or if none of their totalitarian policies affected you personally, people don't like restrictions on what they perceive to be their property. if i wanna buy an xbox one and move to the jungle with my 10 games, they better damn well work when i get there. again a terrible business move. i was the biggest msft hater before e3 and for a week after. then all these people came out of the woodworks and starting talking with some sense and now im almost questioning if i wanna get the xb1.

and blaming gamestop is the biggest cop out, stfu, they're just capitalizing on a market that should be there. if physical games are going to die out, let the market decide that, you shouldn't force digital d/ls on people who aren't ready for it.

msft and seemingly you don't seem to understand how the market works. give the people what they want. if they don't want it, make them want it. apple is the best, they sell the same fukking phone every year. msft should have pushed themselves as the new wave digital machine. digital downloads for cheaper, can control your cablebox seamlessly, good exclusive games, etc. the kinect definitely didn't help (especially with the nsa controversy being such a hot news topic) and the internet did run wild with hate. it was a perfect storm against msft, but they coulda helped themselves much more.

One more time. I understand M$ PR flub. But I think it points to a greater problem within the industry that everybody is ignoring until it explodes.

All sides are gonna stand firm and point fingers and in the end we all loose
 

5n0man

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Can't have it both ways. If you allow booting from the disc and from online then allow multiple people to install and play the same disc. The only way to stop that would be to say that discs are locked to one console. But then people would have been even more upset.


Microsoft doesn't set prices. This would have to be a concerted effort from the entire industry. For whatever reason they are not doing this.



I'm sure that was always the case.

:leostare: that why I said games could only be installed once to one console.


From there, that online copy would need online drm,

With the disk drm still inplace

And I'm sure GameStop would have been more than happy with the extra profit from new games, and producers would be happy with the ability to see 100% of the income of online games, with the strong possibility of online sales becoming the majority due to cheaper prices.


It's all about compromise meech, gamers woulda seen the benefit of a plan like that and I'm sure Sony would have followed suit
 
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