Killzone Shadow Fall | PS4 | Out Now

daze23

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framerate conversations with no framerate counter to look at are always fun
 

Leasy

Let's add some Alizarin Crimson & Van Dyke Brown
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Reppin
Philly (BYRD GANG)
Looks like a regular PC game.

throw-fatman-bushes-o.gif
 

Fatboi1

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framerate conversations with no framerate counter to look at are always fun
I'm very anal about that shyt when gaming on PC to the point where I'll spend more time trying to get the game to stay close or locked at 60fps than actually playing. If I turn off fraps and the game looks like it's running above 40fps then I'm straight but the second I cut on fraps and it was actually only 46fps? *turns HBAO to SSAO* *lowers post fx settings* *puts some settings to medium* *goes in Neogaf's PC performance thread for said game*
 

Fatboi1

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Swagga jacked from faggaf

Just like in the single player campaign, Killzone: Shadow Fall’s multiplayer gives you the freedom to play the game exactly how you want. Using the new customizable Warzone features demonstrated in the trailer, you can pick the number of players (4-24), rules, mission modes, classes, abilities and weapons you want to allow in a match, then save these choices as a preset to share with the rest of the Shadow Fall community.



With an ever-evolving selection of Warzone presets, you’ll have no trouble finding fresh and challenging online matches in Killzone: Shadow Fall. In addition, the community team will regularly highlight interesting new Warzone presets and introduce new options to customize and play with by means of expansion packs.



That’s not all, of course – we’ve worked hard to make sure Killzone: Shadow Fall will be a fun, competitive multiplayer experience that’s easy to get into, but difficult to master. There are now eight different rotating mission modes, four of which are new to Killzone: Shadow Fall. The game has three classes with unique abilities and 22 different weapons – all unlocked from the get-go, so you can determine for yourself how and in which order you want to specialize.



We’ve also redesigned our progression system to work with challenges rather than XP. There are over 1500 increasingly difficult challenges to complete in Killzone: Shadow Fall multiplayer, so you’ll have plenty of opportunity to prove your skills and collect rewards. To increase longevity even further, we plan to continue support for the title well after launch – and yes, DLC multiplayer maps will be released free of charge to ensure everyone can play.



We hope you’re as excited about Killzone: Shadow Fall multiplayer as we are. In the coming weeks we’ll release more details about the multiplayer features on Killzone.com and the PlayStation Blog. In the meantime, have another look at the multiplayer trailer, and check out the screenshots in the gallery below!
http://www.killzone.com/kz3/en_US/blog/news/2013-08-20_gamescom-multiplayer.html
Megaton! :blessed:
 
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Fatboi1

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Sony stay doing this shyt where they reveal better shyt AFTER the conference. Anyway this game is sounding tighter than ever. I'm sure about it but I'm definitely copping this at launch now. BF4 for PC.
 

daze23

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I'm very anal about that shyt when gaming on PC to the point where I'll spend more time trying to get the game to stay close or locked at 60fps than actually playing. If I turn off fraps and the game looks like it's running above 40fps then I'm straight but the second I cut on fraps and it was actually only 46fps? *turns HBAO to SSAO* *lowers post fx settings* *puts some settings to medium* *goes in Neogaf's PC performance thread for said game*

:russ:

I keep it (I use the rivatuner osd) on most of the time, and it can fukk with your experience. I try not to worry about the number too much unless I don't like the performance. but then I like it, because I have a number to look at, and I don't have to wonder if I'm just being picky, seeing things, going crazy, etc
 
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