Killzone Shadow Fall | PS4 | Out Now

Los!

I AM THE AWAKENING
Supporter
Joined
May 1, 2012
Messages
11,324
Reputation
1,690
Daps
14,708
Reppin
Baltimore
kzsf_fe_2013-09-16_assault-class_02_ma.jpg

Killzone Shadow Fall multiplayer features three distinct character classes: the Assault class, the Scout class and the Support class. Starting with the Assault Class.
Assault players can usually be found at the forefront of battle, heading the offensive. With five punch-packing primary weapons to choose from, they can overwhelm their enemies with sheer firepower. Don’t overlook their defensive potential, either – the primary ability of the Assault Class is the Nano Shield, which allows players to deploy a temporary energy screen that block enemy attacks while letting allied projectiles through.

In addition to the primary Nano Shield ability, Assault players can choose one of three secondary abilities:

Speed Dash
The Speed Dash ability lets Assault players move faster for a short amount of time. It is very useful for seizing the initiative during mission modes where speed is of the essence, such as Search & Destroy. It can also be used to beat a hasty retreat when ammo supplies and health run low.

Stun Blast
The Stun Blast ability temporarily stuns and blinds nearby enemies, making them easier to target. It is ideal for quickly turning the tables when faced with a particularly resilient opponent, or for situations where enemies are attacking from multiple directions.

Buddy Drone
The Buddy Drone ability deploys a flying combat drone that automatically attacks nearby enemies. As such, it works as an effective counter against impending brutal melee attacks. The Buddy Drone can be customized with skins.

Assault players who master their primary and secondary abilities are formidable opponents in combat, but like all classes their abilities do have counters - a well placed E-Pulse attack can be devastating against a deployed Nano Shield or Buddy Droid. Still, it’s better to avoid direct encounters with Assault players where possible.
 

Los!

I AM THE AWAKENING
Supporter
Joined
May 1, 2012
Messages
11,324
Reputation
1,690
Daps
14,708
Reppin
Baltimore
kzsf_fe_2013-10-07_scout-class_02_ma.jpg

Scout Class, a much more subtle (though no less deadly) multiplayer class for players who prefer stealth over strength.
Scout players excel at catching the enemy unaware, biding their time until they see an opportunity to strike – either from very far away, or from very nearby. Armed for long-distance takedowns and clean, efficient kills, Scout players are usually difficult to spot in battle until it’s too late. Their stealth capabilities are further enhanced by the Cloak ability, which renders them all but invisible at a distance when activated. The new phase-shifting tech used for the Cloak ability does have its limits, though; it can only be used in conjunction with a combat knife, as larger weapons will disrupt the effect.

In addition to the primary Cloak ability, Scout players can choose from one of three secondary abilities:

Tactical Echo
The Tactical Echo ability lets Scout players send out a radar pulse that temporarily highlights all enemy troops and automata within range – even other Scouts using the Cloak ability. This information is then relayed to allied HUDs and radars.

Emergency Teleport
Based on the same technology that lets Spawn Beacons to teleport troops into battle, the Emergency Teleport ability allows Scout players to teleport to a random part of the map when they run into trouble. However, the teleportation device has a lengthy recharge time.

Stun Drone
The Stun Drone ability deploys a flying combat drone that waits in an area until it
detects an enemy nearby. When attacking, it flies directly at the enemy and detonates an E-Pulse that temporarily blinds and stuns them.

While Scout players are certainly capable of operating as lone wolves, truly effective Scouts will know when to use their abilities for the benefit of the team. The Tactical Echo ability in particular gives a tremendous advantage in combat, especially in situations where the opposing team is firmly entrenched or has several Scout players of its own.
 

MostReal

Bandage Hand Steph
Joined
May 18, 2012
Messages
26,010
Reputation
3,536
Daps
59,076
game looks sick. Single Player looks like its going to epic again. Love that KZ gameplay, wish dude would have used the cover system though :ohlawd:

 

GoldenGlove

πŸ˜πŸ˜‘πŸ˜ΆπŸ˜‘πŸ˜
Staff member
Supporter
Joined
May 1, 2012
Messages
61,117
Reputation
5,991
Daps
143,980
Here's the full video that the gif was from...

 

MostReal

Bandage Hand Steph
Joined
May 18, 2012
Messages
26,010
Reputation
3,536
Daps
59,076
:whew: ...KSF looks SICK brehs

cover system, more interaction with the Helghast civilians story wise is what I always wanted. The Gun Play still looks ill too. I'm officially hyped
 

Rico

Pro
Joined
Jun 22, 2012
Messages
3,255
Reputation
-180
Daps
960
Reppin
NULL
This could be the next Halo... Though they gotta figure out how to get vehicles.
 

GoldenGlove

πŸ˜πŸ˜‘πŸ˜ΆπŸ˜‘πŸ˜
Staff member
Supporter
Joined
May 1, 2012
Messages
61,117
Reputation
5,991
Daps
143,980
This could be the next Halo... Though they gotta figure out how to get vehicles.
The single player gameplay did remind me of Halo a lil bit, but... nah to vehicles, I don't want them in Killzone and the 1 time they put some in there (with the mechs in KZ3) the multiplayer wasn't the same and they were too hard to take out.

Leave the vehicles to Battlefield.
 
Top