Marathon (Bungie) PS5, Xbox Series X, PC

Waldo Geraldo Faldo

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Reddit Link to China hands-on of Marathon

⁠First hands on event outside of NA, indicating Bungie's emphasis on the Chinese community.

• ⁠Blown away most by the expanded worldbuilding/narrative. The tutorial & faction intros give clear origins and motivations. Players can even discover the will of Dr. Strauss, a key-figure who connects many narrative threads from the original Marathon games.

• ⁠Personal impressions are that the PvE is extremely challenging. AI is constantly calling in reinforcements as time goes on so there is no "clearing the map". Environmental hazards like poison gas vents, perimeter turrets and landmines everywhere as well.

• ⁠Meds/shields are expensive to buy from vendors that by the end of the play session, the reviewer could not even afford them unless he sold all of his buffs

• ⁠Early combat or PvP is almost guaranteed to be a net loss, expects the high-risk exploration experience to push players to focus on missions to upgrade base stats. Expects there to be little to no player co-operation, calling every enemy player a loot pinata

• ⁠As for objective improvements since alpha, UI seen a massive overhaul but still finds the UI logic a bit awkward

• ⁠In-game visuals also seen a massive upgrade, environments giving off a much darker and mysterious tone comparing it to Pathways into Darkness and the original Marathon trilogy

• ⁠Skill distribution across all classes is fairly balanced allowing for flexible team compositions (multiple Shells have movement abilities). Cosmetic shop and battle pass were unavailable at the event but each runner has six base appearances tied to each faction

• ⁠28 guns and each has 2 or more skins with some even altering the weapon model. Each gun has one charm slot and three sticker lots which player can unlock by completing challenges

Source 全面翻新?《失落星船:马拉松》最新线下试玩报告【UCG】_哔哩哔哩bilibili_光环
 
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Waldo Geraldo Faldo

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Sharing some information on the zone events that occur on every run.

- Flare rooms (locked caches): these rooms are opened to all runners you just need keys for the loot boxes. It is around 8-10 boxes in the room and you keys for each of them

- Supply Drops: these are known to all the runners in the vicinity of the drop. They drop four boxes and you have to trigger them manually

- Lockdown: these are the square folding UESC ship they fly over a POI on the map and all the doors are locked and the enemies teleport in.

- Anomaly event: this is area on Dire Marsh with all the items suspended in the air. You need to use a buff in order to stay in the anomaly area.

- Intercept (numbered terminals): this is where in the POIs you can find these terminals that are displaying numbers you have to find the ones in the area that display the same numbers, once you did that I believe you find a cache.

- Coordinate Datapad cache: Forgot the details on this on.

- Toxic room: these are rooms with caches in them and you need to finds keys around the map to get in them. Once in you have a certain amount of time to loot before the toxin kicks in again.

- Locked rooms: these are rooms that you can exfil with the keys but opening them in a run nets a shyt ton loot.

- Boss Assault (gold shields boss under Algae Ponds + in Dormitories in Outpost): Roaming bosses you can take down, they drop great loot

- Pinwheel security breach and/or infiltration through destroyed wing + Command Wing boss

- Hackable lockboxes
 
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