Absolutely.
Air dashes, over the top offense, oppressive oki, hyper stylized moves and supers
shyts have been anime games. As a thought experiment what is mvc closer to. Guilty gear or street fighter?
Marvel and marvel vs games are truly their own beast. A marvel vs game typically includes, tags, assist, air combo, high low mix ups and at least 1 character with a 8 way movement/non universal movement opinions plus everything you mentioned. The games are typically light on universal mechanics outside of like a push block and some over the top usage for meter.
Anime games do include a lot of what you mentioned but typically aren't tag, and most of the cast have the same options as everyone else. Box dashing, spot dodge, some universal core mechanic.
1)
Marvel 3 was called anime by plenty when it first released. It even has the most common anime button layout. 3 attack and one special button. Marvel 3 also has a lot of non linear moves, much like anime
But it actually gets much deeper than that. You wouldn't even have anime without the Vs series and Darkstalkers. Most of the characteristics of anime fighters came from X Men vs Street Fighter. Shyt like wall splats, varied movement, jump cancelable normals, launchers/air combos are the things commonly associated with anime today.
Then you have Darkstalkers, a series defined by it's weird and unorthodox character designs and mechanics. You can see Darkstalkers DNA all over a game like Guilty Gear. You could put Morrigan, Demitri, Jedah in GG and not miss a beat. The influence is blinding when you step back
Taking it even further than that, who was the very first air dasher? SF2 Dhalsim
He was also(along with Blanka) the first "weird" character. A type of weird that lends to the creation of Darkstalkers. This is why Dhalsim is a top 5 design. Nikka created a whole genre on his own
So yea marvel is anime, but you wouldn't even have anime without Capcom
You kinda just proved my point though.
The vs game while similar the differences make them play completely different.
If I'm just playing an anime game.
Everyone has a box air dash
Typically no tag or assist feature.
Launching characters for air combos is typically "dramatic" and controlled
There is typically a roll or spot dodge
There is typically a plenty for not playing aggressively.
Vs games
Movement options are super varied, 8 way, wave dashing, air dashing, no dash, teleport or giant size character.
Typically there are tags or assist or both.
Launching a character is going to be a standard form of damage with the damage and combo restrictions following the same general rules as the rest of the game.
Push blocking is present
Chip damage, lock down, zoning, and lame play are encouraged.