Microsoft Under Clocking Xbox One By 100-200mhz ( :laff: )

TheGodling

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PS5 Pro

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Wii U: 400 GFLOPS 1 gig DDR3 memory for games

Xbox 1: 800-900GLOPS 5 gigs DDR3 plus ESRAM mem for games

PS4: 1.8 Tflops and 5-7 gigs GDDR5 for games.

One of these is CLEARLY superior to the others.... :youngsabo:
When a niqqa has to refer to the amount of Tflops his system can move you KNOW he ain't got shiit worth talking about :ufdup:
TFLOPS, REALLY? :dahell:(nigga...)







































...What game needs 2.5gbs of ram let alone 5gb? More RAM doesn't mean a thing if the GPU wasn't designed to move more RAM at once. You never talk about how much the GPU can read at once Rekka. They could of added 20gb of RAM, the GPU will STILL be the bottlneck bruh. It will work exactly like this..
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Mr. Somebody

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Hold Up...Hold up....

but wait wait wait it gets worse????

Now this..



XBOX ONE UNDERCLOCKING 100-200MHZ DUE TO "HEAT" ISSUES???? (RROD VOL 2)

Microsoft Under Clocking Xbox One By 100-200mhz*|*STFUandPlay


"What does this mean to developers? Well we already know that the PS4 is more of a powerhouse than the Xbox One. It has faster RAM and bus bandwidth than the Xbox One already. Under clocking the system will widen the gap between the two consoles, but at the same time will keep the failure rate on the Xbox One very low. The last thing we need is another RRoD fiasco. In terms of games, you will see a significant difference in multiplatform titles. Lower clock speed means lower frame rates. This means that a game running 60fps on PS4 may only run at 30fps on Xbox One. Even given the current specs, this would probably still be the case except now we are under clocking the GPU. This could affect other things like the Peak Shader Throughput. If Minecraft were to be released for both Xbox One and PS4, you’d see no difference. A game like Battlefield 4 my run at a lower framerate on the Xbox One than it does on the PS4. We still don’t know how much the eSRAM is going to boost or hinder performance of the Xbox One. We also can’t leave out the fact that every developer, every game and every engine runs differently. They could theoretically boost frame rates on the Xbox One to match PS4 by turning off AA effects and lowering resolution. "



THESE MUfukkAZ AT MS ABOUT TO HAVE THAT shyt AT 1 TERAFLOP VS THE PS4'S 1.8?? NEARLY DOUBLE THE GPU POWER???? PS4 ALREADY GOT DAMN NEAR TRIPLE THE RAM PROCESSING SPEED AND MORE RAM DEDICATED TO GAMES ALREADY. THIS shyt IS PAST COMICAL.


shaq-laugh.gif


Sorry Meachy, Court, and Loose, but even games won't save this shyt. MS is clearly trying to do too much with the XB1. If they focused on games first, they could have had a monster (:youngsabo: Meach) but now they got
mysmilie_537.gif
in comparison to the PS4.

Zip em up....

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daze23

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it doesn't surprise me that MS wants to avoid hardware failure this gen. everyone was saying the x1 looked like an old VCR and shyt, but there's issues putting all that tech in a small box

I'll point out that Sony is using very similar tech and will have similar issues. we haven't even seen their box yet, nor know how much actual testing (if any) it's been through
 

Death6six6

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Hold Up...Hold up....

but wait wait wait it gets worse????

Now this..



XBOX ONE UNDERCLOCKING 100-200MHZ DUE TO "HEAT" ISSUES???? (RROD VOL 2)

Microsoft Under Clocking Xbox One By 100-200mhz*|*STFUandPlay


"What does this mean to developers? Well we already know that the PS4 is more of a powerhouse than the Xbox One. It has faster RAM and bus bandwidth than the Xbox One already. Under clocking the system will widen the gap between the two consoles, but at the same time will keep the failure rate on the Xbox One very low. The last thing we need is another RRoD fiasco. In terms of games, you will see a significant difference in multiplatform titles. Lower clock speed means lower frame rates. This means that a game running 60fps on PS4 may only run at 30fps on Xbox One. Even given the current specs, this would probably still be the case except now we are under clocking the GPU. This could affect other things like the Peak Shader Throughput. If Minecraft were to be released for both Xbox One and PS4, you’d see no difference. A game like Battlefield 4 my run at a lower framerate on the Xbox One than it does on the PS4. We still don’t know how much the eSRAM is going to boost or hinder performance of the Xbox One. We also can’t leave out the fact that every developer, every game and every engine runs differently. They could theoretically boost frame rates on the Xbox One to match PS4 by turning off AA effects and lowering resolution. "



THESE MUfukkAZ AT MS ABOUT TO HAVE THAT shyt AT 1 TERAFLOP VS THE PS4'S 1.8?? NEARLY DOUBLE THE GPU POWER???? PS4 ALREADY GOT DAMN NEAR TRIPLE THE RAM PROCESSING SPEED AND MORE RAM DEDICATED TO GAMES ALREADY. THIS shyt IS PAST COMICAL.


shaq-laugh.gif


Sorry Meachy, Court, and Loose, but even games won't save this shyt. MS is clearly trying to do too much with the XB1. If they focused on games first, they could have had a monster (:youngsabo: Meach) but now they got
mysmilie_537.gif
in comparison to the PS4.

Zip em up....




SONY COMING FOR BLOOD THIS TIME!!!!!!!




tumblr_m603fb6ROf1r324lio1_400.gif
 

infamousred

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so...is there anyone out there still foolish enough to waste their money on this piece of shiit? there's a huge difference between brand loyalty and flat out stupidity. microsoft has really dropped the ball time after time. i'm glad i got to enjoy my soft-modded xbox, cause they haven't put out anything worth owning since then. it's pretty sad that there is zero competition in this "war". i was hoping microsoft would at least be able to compete... instead they've just thrown themselves off of a cliff, into the ocean, while on fire.:rip:
 

Jax

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I keep telling you nikkas, they had all these tv side things at Microsoft, they WEREN'T READY for a PS Quad release in 2014, they were caught slippin. And worst, they gonna release a poorer system.
 
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