Name a better developer than Rockstar in the last 15 years

Fatboi1

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It worked when I briefly played it on the PS3 :yeshrug:

What is wrong with the gameplay exactly? What is BROKEN about it, not just the fact that you don't like it.
Breh what's wrong?? First off the drunken stupor the characters seem to be in when controlling them is a start. Moving the characters on screen at times is a chore. Constantly running into things you didn't meant them to run into and just overall moving around is clumsy in GTA V, no GTA games period. This wasn't too much of an issue in MP3 since it was more boxed in but in GTA V it feels very bleh. Play MGSV and then go back to this. Night and day difference. MGSV has vehicles and is open world so the comparison are valid.

The aiming system is outright garbage. The fact that they have to have THREE separate aiming modes is something. It's straight up garbage. They sort of fixed it a year later by adding some deadzone and aim acceleration options in a patch but it's still meh compared to other games.

Tapping X to keep running. shyt is outdated man. The mechanics are just archaic.

Don't even get me started on how scripted the missions are. I really,REALLY didn't see how scripted it was until I played MGSV(Yes I fukking love that game man.).
Once you do a few missions in MGSV, you'll see how much Rockstar has to improve it's mission designs. It's always the same shyt, go here and do THIS, THIS WAY. The world around you doesn't even matter during missions. This linear mission in an open world game is obvious once you play MGSV.

As a matter of fact, I'm going to play MGSV right now.
 

Why-Fi

gnap
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Y'all give the guys with the bigger brand more leeway. :camby:

nah, youre talking the original sandbox full of big gameplay systems vs a narrative-restricted handful of moderately fun, derivative gameplay mechanics. i like tlou but i cant even say its better than uncharted, let alone red dead or bully
 

Fatboi1

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nah, youre talking the original sandbox full of big gameplay systems vs a narrative-restricted handful of moderately fun, derivative gameplay mechanics. i like tlou but i cant even say its better than uncharted, let alone red dead or bully
:stopitslime:

Breh, let's really break this down.

How can a game that has an amalgamation of clumsy mechanics with god awful movement, shooting and archaic gameplay systems somehow be automatically better than a well crafted experience with actual polished gameplay?? I'm not sure your choice of adjectives for TLOU is actually correct breh. TLOU's TPS controls isn't innovative but it doesn't have to be. Something non innovative doesn't mean "Not good." It's well polished and combine that with the amazing context rich gameplay systems in place and that creates an exhilarating experience not found elsewhere. I can't basically "experience" TLOU as a whole elsewhere.

If you don't like it more than those other titles.. :many: That's you but TLOU isn't some mid-tier title breh. 200 GOTY awards says hi. TLOU is up there quality wise. Nay-sayers be damned.

And you say narrative-restricted for TLOU as a negative?? How is GTA exactly pushing the envelope narrative wise?? It's a pretty common trope all around. Thug nikka, rich white nikka and a crazy cac nikka. Been there done that. Mission gameplay it's all the same. TLOU is a focused narrative. GTA being an open world game doesn't actually give you much choice during missions. During free roam do w/e you like but the actual narrative?? It's all the same.

I'm not even going to take you mentioning "Bully" seriously.

Bully?? BULLY?? :camby:
 

Fatboi1

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For such an ambitious game, GTA V is LACKING in gameplay. You HAVE to do missions the way it tell you.
Even Kotaku wrote an article on this.

As large as Los Santos is, GTA V offers a series of mostly linear missions set inside an open-world game. You can take as much time as you want to explore the environment when you’re not advancing the story. But once the mission cutscene starts, you’re more or less locked in. On-screen text gives you a goal, glowing circles on the radar and on the ground tell you where the target is, and a glowing line tells you what path to take.


192aifjluav5rjpg.jpg


Oh, so that’s what I’m supposed to do with this vehicle that was designed to drill holes in things.

Occasionally, there are multiple ways to achieve an objective, but the game rarely encourages that kind of creativity. One mission, “The Construction Site,” asks you to assassinate a target on top of a building. The HUD directs you to shoot your way past some thugs, take an elevator up, blow away more guards, and take another elevator to the top.

As I found out when I replayed it later, there are other options; you can, for instance, take a helicopter to the top, or even land on a nearby building and shoot the target from there. But there’s no on-screen indication that you’re allowed to deviate from the script. Would it have been so bad if the instructions stopped at “Assassinate the target” and allowed the player—by that point, an accomplished killer—to arrange the rest?

At its most pulse-pounding, GTA V made me forget these complaints. One of the game’s most exciting missions, “Caida Libre,” involves a headlong dirtbike descent down a mountain in the wake of a crash-landing plane. Deep down, it’s as linear as any other mission—the plane comes to a stop in at the same spot every time—but at least the lack of choice is well disguised. For once, there’s no destination marker pointing you toward a particular place. There’s no road to follow. It feels like freedom.

Why Grand Theft Auto V Had Me Begging for Unforgiveness

It would've been okay in 2010 or before but in 20fukking15 we off that linear open world shyt.

It's a great game spectacle wise and whatnot but for a game of that nature it's embarrassing. MGS V shyts all over GTA V gameplay wise and GTA has been open world for a LONG time.
 

Why-Fi

gnap
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im not looking for innovative im looking for fun. bully was fun :yeshrug:

tlou story is one of the best you can get but the game is the story. thats what i mean by restricted. if it wasnt for tlou there wouldnt be one "movie-game" i could even say i like. im not taking anything away from the game except that its grossly overrated.

i actually hate the gta stories, pretty much all of them but im into gameplay mechanics, which all the modern gtas have in spades. i generally dont like the movie game shyt...thats just me
 

Fatboi1

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im not looking for innovative im looking for fun. bully was fun :yeshrug:

tlou story is one of the best you can get but the game is the story. thats what i mean by restricted. if it wasnt for tlou there wouldnt be one "movie-game" i could even say i like. im not taking anything away from the game except that its grossly overrated.

i actually hate the gta stories, pretty much all of them but im into gameplay mechanics, which all the modern gtas have in spades. i generally dont like the movie game shyt...thats just me
Yeah I disagree here. GTA does not have gameplay in "spades". It has a bunch of gameplay mechanics that are archaic as fukk and inferior to other games.

TLOU has a MP mode. The MP is actually great. If TLOU was just "story" then it's MP would not be played still because it's gameplay mechanics wouldn't hold up. That's how you know a game has good gameplay, from it's MP mode.

Ask anybody who in the thread that still has posts in it from time to time if they're talking about the SP. TLOU MP is the best tactical 4v4 MP shooter out today on PS4.
 

Why-Fi

gnap
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Yeah I disagree here. GTA does not have gameplay in "spades". It has a bunch of gameplay mechanics that are archaic as fukk and inferior to other games.

TLOU has a MP mode. The MP is actually great. If TLOU was just "story" then it's MP would not be played still because it's gameplay mechanics wouldn't hold up. That's how you know a game has good gameplay, from it's MP mode.
i have to exclude myself from the mp convo because i really dont indulge

but shooting, reloading, stealth, bandaging, throwing bottles, destructive cover arent exactly bleeding edge mechanics neither...

i mean if the best thing you say about gameplay is that it is SOOO tightly integrated with the story thats not a huge compliment to the gameplay itself
 

Fatboi1

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i have to exclude myself from the mp convo because i really dont indulge

but shooting, reloading, stealth, bandaging, throwing bottles, destructive cover arent exactly bleeding edge mechanics neither...
That's a reductionist point. How it's done and how the on screen feedback occurs is what makes it so good. Holding a shotty to someone and blasting them with limbs and guts hanging out while you're low on ammo and someone just threw a smoke nade near you is exhilarating.

Driving a car through a city, shooting cops and whatnot isn't bleeding edge either. It's actually very old. You see, describing a game by reducing it to it's simple "All you do is this and that.." is silly. In Mario all you do is run and jump. In MGSV all you do is sneak and kill people or extract them. In Uncharted all you do is shoot soldiers and move through cinematic spectacle.

That's reductionist as hell lol.

:yeshrug:. I'll just agree to disagree. I don't find GTA V very fun anymore. The world and music and whatnot is great but the gameplay mechanics aren't satisfying imo. Give me Max Payne 3 gunplay with MGSV movement and emergent gameplay in GTA 6 and now we're talking.
 

XII

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Stop it, Bioware is the greatest of ALL TIME

OF ALL TIME

Mass Effect
Dragon Age
Jade Empire
KOTOR

R* has never even come close to those.

And let's not pretend every R* game hasn't been the same since Bully

Bethesda is right behind R* at this point, once Fallout 4 drops it's a wrap
 

Fatboi1

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The TRUE answer to this thread is basically Nintendo.

Nintendo always made GOAT games pretty much every single GEN for the past TWENTY years.

Just off the top from the last 10:

Super Mario Maker
Smash Bros Wii U
Super Mario 3D World
Splatoon
Wind Waker
Mario Galaxy
Mario Kart 8
Donkey Kong Country Tropical Freeze
Metroid Prime
Pokemon
Animal Crossing
Paper Mario


I mean how could you even choose anything else??

Nintendo despite being a bit backwards at times for their consoles makes pretty much top tier games consistently. I don't like Wii U much as a console but the games on it by Nintendo alone are worth it.

Tl;dr
Nintendo>>>>>>>>>
Anybody not saying Nintendo the GOAT developer is just in denial. Their shyt is universal.
 
Last edited:

Ronald

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The TRUE answer to this thread is basically Nintendo.

Nintendo always made GOAT games pretty much every single GEN for the past TWENTY years.

Just off the top from the last 10:

Super Mario Maker
Smash Bros Wii U
Super Mario 3D World
Splatoon
Wind Waker
Mario Galaxy
Mario Kart 8
Donkey Kong Country Tropical Freeze
Metroid Prime
Pokemon
Animal Crossing
Paper Mario


I mean how could you even choose anything else??

Nintendo despite being a bit backwards at times for their consoles makes pretty much top tier games consistently. I don't like Wii U much as a console but the games on it by Nintendo alone are worth it.

Tl;dr
Nintendo>>>>>>>>>

:myman:
 
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