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Ok, this game could be the reason I splurge on a PS4 NEXT YEAR 
I've maintained all along that I am a gamer first, then an xbot/wii-tanger followed by a 3cept
I'm not gonna blindly ride with a console. The PS4 out the game appears to be more powerful, but last gen the xbox out the gate was more powerful yet the fanboys didn't believe it. So I don't believe it, XB1 rules
Anywayz, PS4 can sometimes get it right, and I believe this game is the game that will make things very difficult for Xbots to ignore. I'm not even gonna hate. I'm just gonna admire and hope this innovation can translate into better games across the board this gen
So prepare to be amazed Coli. The PS4 is finally going to deliver next year...

Maybe there is hope afterall

I've maintained all along that I am a gamer first, then an xbot/wii-tanger followed by a 3cept
I'm not gonna blindly ride with a console. The PS4 out the game appears to be more powerful, but last gen the xbox out the gate was more powerful yet the fanboys didn't believe it. So I don't believe it, XB1 rules

Anywayz, PS4 can sometimes get it right, and I believe this game is the game that will make things very difficult for Xbots to ignore. I'm not even gonna hate. I'm just gonna admire and hope this innovation can translate into better games across the board this gen
So prepare to be amazed Coli. The PS4 is finally going to deliver next year...A next gen Bioshock Infinite type of game sounds interesting. Best looking game on PS4 imo123Next »
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There’s a moment in Detox when you get a car – a bodged-together, fortified jalopy – and you immediately think of Half-Life 2’s driving sections. Ah, the open road!
The difference is that Detox’s car runs on train tracks. There’s something about seeing your future snake off with rigid inevitability that makes it a particularly easy metaphor for Detox’s frustrations: sometimes it feels like an on-rails shooter in every sense.
Those are just lulls, however. Elsewhere it’s a game of gratifyingly kinetic gunplay, intense stealth sequences and a stunning, bleak vision that rivals the imagination of even BioShock Infinite. Its stage-managed linearity cuts both ways, too, enabling Detox to draw a world of incredible detail, carefully framing sights and scenes of postapocalyptic tragedy and chaos. It describes humanity with a degree of success that few games of any genre achieve, much less shooters.
"It describes humanity with a degree of success that few games of any genre achieve."
Set in the nuclear-shielded Moscow subway system following a devastating global war, Detox’s story picks up where Detox 2033’s ended. You once again play Artyom, now a newly minted member of the Order – a sort of subterranean Night’s Watch, formed from ex-Spetsnaz soldiers. Two important things have happened: with Artyom’s help the Order has located and taken control of D6, an experimental weapons facility likely to become the envy of the Detox’s other warring factions. Secondly, Artyom has just used the missiles within D6 to commit genocide, obliterating a race of benign mutants who had the poor luck of being 12-foot-tall wormy-mouthed psychic ape-monsters whose mere presence causes men to die in terror and pain. Because of the stigma attached to being a telepathic death beast, not everyone is convinced of their benevolence, and when one is discovered to have survived the holocaust, you’re dispatched to kill it.
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What then follows is a nightmare version of Mornington Crescent, taking Artyom on a circuitous round-trip through the desolate tunnels of the Moscow subway system, along underground rivers, into military bunkers and other even darker places. Human existence here is precarious, and even a short trip between pockets of civilisation feels suitably dangerous: dereliction and nuclear destruction have left the tunnels in a bit of a shabby state, while gruesome mutants stalk the black halls and the sad, shattered city above is haunted by things even weirder and more worrisome still.
"Human factions tussle over the scant resources, or vie for Detox-wide domination"
Worst of all, other human factions tussle over the scant resources, or vie for Detox-wide domination. Nazis and Communists have carved out portions of the railway system for themselves, one establishing a Fourth Reich bent on eradicating mutation, and the other the Red Line: a literal line of track that bisects the entire subway system.
It’s an incredibly well-fleshed fiction, and Detox's most tremendous success is the way that it communicates this world, visually and narratively. The overall arc of Artyom’s story is, oddly, the least thrilling thing about it – the plot beats are predictable and Artyom himself is a bit of an empty shell. You do get a sidekick every now and again who is worth his weight in dialogue, but even these characters are lightly sketched. However, if nothing else, this story is a conduit for delivering the intoxicating, forbidding Detox itself – and that’s worth the price of admission. The echoing warren of tunnels creates a powerful and oppressive feeling of enclosure and decay: lights sputter and surge, concrete walls crumble or run with water. Groans, mutters, creaks, clanks and drips ripple up and down the long black tunnels. The austere militarism of a nuclear bunker segues into the grimly functional tube network and the art deco opulence of the stations – all now rotting or reclaimed by nature.Detox lands exclusively on PS4 in the fall of 2014

Maybe there is hope afterall





so why your on here stanning, you leaving the father shyt to your brother...scust

can you name the titles of those games