Are you guys going to rip the game to shreds when its huge massive world doesn't have much to do outside of the main questline and a handful of sidequests? Or are we gonna give it a pass just cause its Zelda?




I'm willing to bet that Skyrim has more dungeons than any Zelda game released anytime recently. Not buying that argument.Open world games in the vein of GTA get ripped because they don't have many buildings you can enter so you need more shyt to do in general. After awhile it just feels stale, this big world with like 1% of the buildings you seem being accessible.
That just doesn't happen with RPGs, look at Skyrim, big world with not much to do but since you had so many buildings you can enter it doesn't get judged the same way. Zelda will probably be like those, tons of dungeons and buildings to enter, it wont see the same criticism.
I'm willing to bet that Skyrim has more dungeons than any Zelda game released anytime recently. Not buying that argument.
There are hardly any buildings in Zelda games to enter or really do anything in. Just cutsey houses with the odd line of dialogue. GTA isn't an RPG anyways, and Zelda is easily closer to being an RPG than it is, IMO. I'm saying, there isn't much to do in these Zelda games, they run just as long as RPGs, and they share a lot of elements of RPG games, but don't receive half the criticism.The point is RPGs like that aren't viewed the same way, the day you can enter like 25% of the buildings in GTA is the day people will stop complaining about there not being much to do.

There are hardly any buildings in Zelda games to enter or really do anything in. Just cutsey houses with the odd line of dialogue. GTA isn't an RPG anyways, and Zelda is easily closer to being an RPG than it is, IMO. I'm saying, there isn't much to do in these Zelda games, they run just as long as RPGs, and they share a lot of elements of RPG games, but don't receive half the criticism.
And nobody will bat an eyelash about a game coming out in 2015 without voice acting either, I'm sure![]()


There are hardly any buildings in Zelda games to enter or really do anything in. Just cutsey houses with the odd line of dialogue. GTA isn't an RPG anyways, and Zelda is easily closer to being an RPG than it is, IMO. I'm saying, there isn't much to do in these Zelda games, they run just as long as RPGs, and they share a lot of elements of RPG games, but don't receive half the criticism.
And nobody will bat an eyelash about a game coming out in 2015 without voice acting either, I'm sure![]()
I dont get the infatuation with entering buildings


I thought Zelda was always open world.
There's never been separate levels to complete