One year later: Bloodborne report card

What you think?

  • Terrible :trash: (Played it and beat it. Reciepts needed)

    Votes: 0 0.0%

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    39
  • Poll closed .

Deafheaven

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My own personal option :banderas:

Though it should be the option for long time souls fans.

The game was good, but they stripped so much out of the formula, it was ultimately repetitive and disappointing.


Dark souls 3 will save the day :blessed:
what was repetitive? between the chalices, dlc, and main game the game had varied venues bosses and enemies. only argument I could see is lack of weapons.
 

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The boss fights in this shyt are crazy. Fighting the fukking Blood Starve beast had me shook.

After beating him my hands were shaking, my eyes were as wide as a feral cat and I felt a huge rush of dopamine. :banderas:
That muthafukka mayne :wow:
 

MeachTheMonster

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what was repetitive? between the chalices, dlc, and main game the game had varied venues bosses and enemies. only argument I could see is lack of weapons.
and that's what made it repetitive.

The weapons are all very similar to each other. The lack of possible builds made the game stale in my opinion.

Also most of the bosses are very similar. Huge beasts you swipe at their legs then dodge their attacks, rinse and repeat. None of them were memorable in the way some of the bosses from previous games were.

Also the art style was too dark, most of the areas looked similar.

Basically where other souls games were big on variety and gameplay options, bloodborne was very focused on one aesthetic and playstyle.
 

Deafheaven

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and that's what made it repetitive.

The weapons are all very similar to each other. The lack of possible builds made the game stale in my opinion.

Also most of the bosses are very similar. Huge beasts you swipe at their legs then dodge their attacks, rinse and repeat. None of them were memorable in the way some of the bosses from previous games were.

Also the art style was too dark, most of the areas looked similar.

Basically where other souls games were big on variety and gameplay options, bloodborne was very focused on one aesthetic and playstyle.

IDK my first play through I barely noticed tbh. Most soul games you stick with one weapon for 15 hours anyway. Anyone remember the drake sword :dame: on first playthough only bosses I thought were wack were microlash, witches, darkbeast, and shadow. then you add in the DLC which pretty much deals with any complaint you have adding a ton of weapons and every boss is insane. Then add in the chalices :wow:

Really my biggest gripe was indeed the build lack of variety, but DS2 had the most variety of builds of any souls game and people shyt on it like its horrible :usure:

Also pvp was lackluster and the ability to re stat like in ds2 was sorely missed

We can agree to disagree tho even tho its the GOAT of this gen until DS3 drops :blessed:
 

MeachTheMonster

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IDK my first play through I barely noticed tbh. Most soul games you stick with one weapon for 15 hours anyway. Anyone remember the drake sword :dame: on first playthough only bosses I thought were wack were microlash, witches, darkbeast, and shadow. then you add in the DLC which pretty much deals with any complaint you have adding a ton of weapons and every boss is insane. Then add in the chalices :wow:

Really my biggest gripe was indeed the build lack of variety, but DS2 had the most variety of builds of any souls game and people shyt on it like its horrible :usure:

Also pvp was lackluster and the ability to re stat like in ds2 was sorely missed

We can agree to disagree tho even tho its the GOAT of this gen until DS3 drops :blessed:

Yeah, in other souls games you might use the same weapon for 15 hours, but then you switch, or a boss/enemy forces you to switch it up.

In BB I played with the same weapon for over 40 hours and never felt I needed to change my strategy.

And I didn't play the DLC so I can't speak on that.
 

Draje

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Yeah, in other souls games you might use the same weapon for 15 hours, but then you switch, or a boss/enemy forces you to switch it up.

In BB I played with the same weapon for over 40 hours and never felt I needed to change my strategy.

And I didn't play the DLC so I can't speak on that.

The DLC is mad worth it, breh.
 

Deafheaven

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Yeah, in other souls games you might use the same weapon for 15 hours, but then you switch, or a boss/enemy forces you to switch it up.

In BB I played with the same weapon for over 40 hours and never felt I needed to change my strategy.

And I didn't play the DLC so I can't speak on that.

I think in a a regular souls playthrough you might switch your weapon at most 3 times. I mean like your main source of damage not just trying something new. I can't remember a instance in souls where a boss forced me to change weapons. I usually just wanted to try a dex weapon or a str one. the game isn't really set up where you need to change weapons tbh.
 

MeachTheMonster

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I think in a a regular souls playthrough you might switch your weapon at most 3 times. I mean like your main source of damage not just trying something new. I can't remember a instance in souls where a boss forced me to change weapons. I usually just wanted to try a dex weapon or a str one. the game isn't really set up where you need to change weapons tbh.
Nah, remember there were ranged bosses, where you had to get some magic or a good bow.

There were some bosses that were damn there impossible using magic or that magic would give you a great advantage.

Depending on your build, when you encountered these bosses you'd have to switch it up. Not to mention the different strategies that come about by using the different types of armor.
 
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