Only 4.5 GB of ram available to games on ps4

Teal.

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:patrice: pc games aren't fun though, you got a bunch of FPS, MMORPG and simulation games. online multiplayers are often filled with hackers and exploiters. i'd rather stick to consoles where the good games are. while PC gamers beg rockstar to release GTA V on the PC

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satam55

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marcuz

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MeachTheMonster

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Rico

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It's funny that this dude who has spent months bashing M$ would write a blog defending Sony from sensational article headlines. I didn't see him writing any blogs about sensational titles and misleading information about the Xbox.

I wonder why:ohhh:

He should stick to whatever his day job is. Plus Sony already confirmed it.
 

MeachTheMonster

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He should stick to whatever his day job is. Plus Sony already confirmed it.
Not only him. That Jonathan blow guy did the same thing. He's spent months speaking out and bashing m$ every chance he gets, but the moment some negative info comes out about the ps4 he wants to start bytching about journalism and people asking him questions.

Even Sony stans in the industry are some buthurt bytches:wow:

:scusthov: at these stans
 

Rico

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Not only him. That Jonathan blow guy did the same thing. He's spent months speaking out and bashing m$ every chance he gets, but the moment some negative info comes out about the ps4 he wants to start bytching about journalism and people asking him questions.

Even Sony stans in the industry are some buthurt bytches:wow:

:scusthov: at these stans

I would just be like wait til you see the games.You tell me how much it has.
 

Mowgli

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There are games currently in development that are using 6 gigs of ram.

Kagar (square Enix) backed the claim of 6 gigs.

Sony hasnt said anything @Rico. Stop it.
 

Rico

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http://www.eurogamer.net/articles/digitalfoundry-ps3-system-software-memory
There are games currently in development that are using 6 gigs of ram.

Kagar (square Enix) backed the claim of 6 gigs.

Sony hasnt said anything @Rico. Stop it.


UPDATE #2:
Sony has issued a statement:

We would like to clear up a misunderstanding regarding our "direct" and "flexible" memory systems. The article states that "flexible" memory is borrowed from the OS, and must be returned when requested - that's not actually the case.

The actual true distinction is that:

  • "Direct Memory" is memory allocated under the traditional video game model, so the game controls all aspects of its allocation
  • "Flexible Memory" is memory managed by the PS4 OS on the game's behalf, and allows games to use some very nice FreeBSD virtual memory functionality. However this memory is 100 per cent the game's memory, and is never used by the OS, and as it is the game's memory it should be easy for every developer to use it.
We have no comment to make on the amount of memory reserved by the system or what it is used for.

Based on this information, plus the new source coming forward to explain the properties of flexible memory, our take on this right now is that there is 4.5GB of conventional RAM available to developers, along with the OS-controlled flexible memory Sony describes, in addition to that.

We understand that this is a 1GB virtual address space, split into two areas - 512MB of on-chip RAM is used (the physical area) and another 512MB is "paged", perhaps like a Windows swap file. But to be clear, of the 8GB of GDDR5 on PS4, our contention is that 5GB of it is available to developers.

The good news is that the amount is static and not dictated by OS functions as we stated in our original post, making it a lot easier for developers to work with.
 
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