Only 4.5 GB of ram available to games on ps4

Smooth3d

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Theres no way you xbots are going to feel good about purchasing that big brother cable tv box that you can play games on when you see how this ps4 is shining in its superiority. Especially when those official flop numbers come out. Haw man this will be a legendary gen of flopping for xbox.
You are really slow are you. Lol ok the PS4 is this superior box. Ok where the results at? Show me one game that the Xbox1 cant handle?
 

Mowgli

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You are really slow are you. Lol ok the PS4 is this superior box. Ok where the results at? Show me one game that the Xbox1 cant handle?
It can handle the games but everything in the media about ps4 points to it being able to handle high end pc settings with no compromise. Everyone is saying nothing but great things about its potential and on paper it has the raw horsepower to be able to do so. Xbox one games will look straight but this gens best looking games once again will be defined by that 4. Chill bruh. You got the tv shows though.
 

Smooth3d

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Breaking news from the gaf the Xbox1 will have a amd fx8350. Yep its confirmed by a poster who has girlfriend who uncle works for amd!
 

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MegaTexturing demo from the presentation,

MegaTexturing in Rage

Exact same premise. This won't allow 4k gaming dummy

" This is basically demand-paging of large texture data. The latest iD Software graphics engine does something similar, the texture data is streamed in only when tiles on the screen "fault."

However, the big difference here is that this is a hardware feature, this is much like sparse / partially resident textures in the OpenGL world (an AMD extension). What amounts to tile faults are generated whenever a portion of the texture that is not resident is first fetched. It is an interesting idea that can significantly cut down on memory consumption and bandwidth since it is no longer necessary to fetch an entire texture all at once whenever it is sampled, but in theory it will introduce a bit of latency in order to service fault events.

It really should not be your first time hearing of an application of this feature. It is the first time this feature has been hardware accelerated in DirectX, however.

The real problem is that this is mistaken for a Microsoft / Xbox One exclusive feature. It is an AMD hardware feature, and there is no reason it cannot be implemented on the PS4 in OpenGL, especially when you consider it began life as an AMD OpenGL extension...

While a bunch of what you said is true, the way you wrapped that up at the end makes your entire statement then
charliemurphywrongwrong-o.gif

You don't really know what your talking about. You are damn near word for word repeating what you just read up today, and your now trying to pass yourself off as this expert on the subject. John Carmack and what he did with Rage is one thing right. Why are you talking about that? Because of what you just read up on. Some of us already knew about that, how is it related? Its not, so save me the cliff notes you just took :stopitslime:

You mentioned how that was on the software level, went into all this detail about everything EXCPET what is going on now from the hardware level. You just once again without backing up anything go "Tiled Resources = what OpenGL can do now let me talk about OpenGL and what it still isn't being used yet can do one day!!!
Stop that. You even touched on the drawbacks doing this via your way presents. You literally have no idea what Tiled Resources can do. You have an idea because you read something you hope PS4 has. How about, you stop ignoring what has been shown to you :leon: You could be an expert on Tiled Resources and you'd see how the shyt you talking about does not apply. You could do that, but you choose not to because :umad:
Its like talking about Azure vs Gaikai. Yeah, they both cloud computing, but they are not the same. Ditto with Tiled Resources vs what you can't even put a name on as of today. Because Tiled Resources is a Windows Direct x-clusive. So when devs make games for PC and Xbox they can use that now.
Right now no developer has even hinted they would be doing what you keep posting up as an equivalent. So does this "secret sauce" matter? Yes it does if only one system has it. So you can't talk about RAM advantages or anything because REALITY is a bigger issue. Talking around it doesn't make it not real. Azure is also some shyt. And gamers don't care about TV. Or sports. The games suck, the camera is looking at me all the time. Titanfall will be mulitplat so thats why I don't care about paying for PSN once they get the keys back :wow:
 
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$100's more isn't identical... :comeon:
Did you forget Kinect 2.0 which cost as much as a PS4 is also included :stopitslime:
So the xbox price is a STEAL compared to the gaystation4 bruh

I'm gonna be doing Fantasy Football, I'm gonna watch NFL games in ways you can't watch without xbox :wow:
Same thing will happen with the NBA, MLB & NHL :blessed:

But you know, nobody cares for that shyt so its not worth it cuz your dumbass says so :umad:
 

DEAD7

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Did you forget Kinect 2.0 which cost as much as a PS4 is also included :stopitslime:
So the xbox price is a STEAL compared to the gaystation4 bruh

I'm gonna be doing Fantasy Football, I'm gonna watch NFL games in ways you can't watch without xbox :wow:
Same thing will happen with the NBA, MLB & NHL :blessed:

But you know, nobody cares for that shyt so its not worth it cuz your dumbass says so :umad:




:shaq2: I'm in it only for the games breh. All your selling points are meaningless.

Just take the L and keep it movin :umad:
 

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