Paying for Free to Play games the Xbox One Way

Is Microsoft the worst company in america


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Ice Cold

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I can't believe a bigger deal hasn't been made out of this disturbing trend, EA got voted worst company in america for pulling similar antics but these M$ fanboys are mum on Microsoft trying to nickel and dime you AFTER you paid full retail price for a game

http://2.bp.blogspot.com/-PeT-NMASi...HvVCujeN3I/s1600/Nicolas-Sarkozy-laughing.gif
Forza Motorsport 5, the problem runs deeper - the economy that's the backbone of the series has been altered, and it's too easy to come to the conclusion the changes have been made to make way for microtransactions. Unlike in older Forza games, cars aren't offered as rewards for success: instead, the only option is to buy them in a grind that can be augmented by pumping in real-world money.

It's a problem exacerbated by Forza Motorsport 5's drip-feed of cars as part of a $50 season pass, a number of which are being reintroduced from earlier games. And even when you've bought them as DLC, in order to own them fully in the game they have to be purchased using in-game currency - or, of course, by pumping in a little extra money of your own. The game's creative director, Dan Greenawalt - a smart and passionate man who I suspect isn't behind these decisions - admitted the season pass hasn't been wholly popular, but that people are enjoying it and redeeming it, and that it's keeping them playing the game for another 6 months. He compared it in some small way to a gym membership - but the problem with Forza 5's membership is that having already bought the gym and paid a subscription, you're then asked to pay individually for each piece of equipment within.
So you can buy the 50 dollar season pass on top of the 60 dollar game and still end up pumping more money into the game just to get what you already paid for :wtf:

In addition to this several of the premier cars are not only locked behind pay walls but can't be purchased individually, they have to purchased as a pack.....
This is disgusting behavior and blatantly anti-consumer.
The funny thing is that microsoft started the entire nickel and dime movement, they started forcing people to pay for online, they forced developers to make people pay for DLC, and yet somehow these fanboys would insist that if they'd gone all digital they would have always had sales like steam :stopitslime: I could go on the XBL Arcade right now and see all of these bargain basement games still being priced as full title games.
 

Rico

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I think people aren't accounting for the fact that you actually earn credits by your Drivatar driving when you aren't playing. It may need balance but I respect the make cars exclusive idea but the hardcore Forza people should be the ones with the Mclaren and if you want to buy it have at it. Just need that balance.
 

Ice Cold

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:beli: this shyt again.

Do you have Forza?

How do you feel about how the game works?
Nope, why don't you explain it to me since I'm so lost.
For 60 dollars you're getting less cars than the last one, you only have 14 courses
All that's left is the grind, and it's not a particularly pleasant one. Unlike previous outings, cars don't unlock upon levelling up. Everything must be bought in Forza Motorsport 5, and all transactions take place in a slightly misshapen economy. A series will, on average, net the player in excess of 110,000 credits for just under an hour's effort - but with some of the premium racecars costing well over a million, it's a somewhat brutal grind. Good job, then, that there are tokens purchasable on the Xbox One's marketplace for you to attain the car you're after, or to temporarily boost the rate at which you gain XP. When you've already paid £429.99 for a new console, £44.99 for the game and maybe even £349.99 for the only steering wheel that the game supports at launch, such tricks appear a little unsavoury, and in Forza 5, mechanics greedily smuggled from free-to-play games trample over the elegant RPG elements the series once embraced so effectively.
 

Jax

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I can't believe a bigger deal hasn't been made out of this disturbing trend, EA got voted worst company in america for pulling similar antics but these M$ fanboys are mum on Microsoft trying to nickel and dime you AFTER you paid full retail price for a game

http://2.bp.blogspot.com/-PeT-NMASi...HvVCujeN3I/s1600/Nicolas-Sarkozy-laughing.gif

So you can buy the 50 dollar season pass on top of the 60 dollar game and still end up pumping more money into the game just to get what you already paid for :wtf:

In addition to this several of the premier cars are not only locked behind pay walls but can't be purchased individually, they have to purchased as a pack.....
This is disgusting behavior and blatantly anti-consumer.
The funny thing is that microsoft started the entire nickel and dime movement, they started forcing people to pay for online, they forced developers to make people pay for DLC, and yet somehow these fanboys would insist that if they'd gone all digital they would have always had sales like steam :stopitslime: I could go on the XBL Arcade right now and see all of these bargain basement games still being priced as full title games.
Straight out of EA's Need for Speed book of stupidity. :snoop:
 

Rico

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the cars is blah... The tracks are another... can you unlock tracks by winning credits?
 

daze23

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A series will, on average, net the player in excess of 110,000 credits for just under an hour's effort - but with some of the premium racecars costing well over a million, it's a somewhat brutal grind.

isn't it supposed to be a grind to get the "premium" cars?
 

MeachTheMonster

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Nope, why don't you explain it to me since I'm so lost.
For 60 dollars you're getting less cars than the last one, you only have 14 courses

You get less content, but you get more premium content.

In previous titles the cars and tracks would be of varying quality because a lot of stuff was just carry overs from the previous games. Also only a select few of cars were autovista, with fully decked out interiors, full poly counts, ect.

In Forza 5 all tracks are built from the ground up and laser scanned for precision, all cars are fully rendered premium quality.

Also the A.I. System has been called revolutionary and the only real representation of "next gen" gaming in any of the launch titles.

I've played the game for hours and I've never felt cheated, when some new tracks/cars come out I will glady buy them.

All this "anti-consumer" faux outrage crap is just click bait and people who have/will never play the game complaining.

As someone who purchased the first Forza for $60 I can say forza 5 is well worth the money[/quote]
 
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