PS4 Versus Xbox One: Resolutions and Frame Rates

Rekkapryde

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I agree... But mgs and watch dogs said xbox version would be better

Watch Dogs? Try the other way around.

MGS5.....because of Kinect integration? :what:


Both will look and have a more solid framerate/graphics on PS4. But if Kinect integration is that critical to you.... :manny:
 

Rico

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Watch Dogs? Try the other way around.

MGS5.....because of Kinect integration? :what:


Both will look and have a more solid framerate/graphics on PS4. But if Kinect integration is that critical to you.... :manny:

I watchdogs will have a more dynamic world on the xbox one... Because of its inferior hardware
 

Rico

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Watch Dogs? Try the other way around.

MGS5.....because of Kinect integration? :what:


Both will look and have a more solid framerate/graphics on PS4. But if Kinect integration is that critical to you.... :manny:

Next-Gen: 'It Will Take A While To Use Full Power Of Those Machines' Says Watch Dog Producer - NowGamer

Watch Dogs producer Dominic Guay says it will "take a little while before we can get to the full power of those machines", in reference to PS4 and Xbox One.

Talking to NowGamer, we asked Guay what his first thoughts are on the next-gen consoles.

"We're still very much in the R&D period, that's what I call it, because the hardware is still new," Guay answered. "It's obvious to us that it’s going to take a little while before we can get to the full power of those machines and harness everything. But, even now we realise that both of them have comparable power, and for us that’s good, but everyday it changes almost. We’re pushing it and we’re going to continue doing that until [Watch Dogs] ship date."

He also spoke about some of the advantages next-gen power affords Watch Dogs.

"There are quite a few, obviously there are the graphics but you don’t need me to tell you, but there’s also everything related to the dynamism of the city," continued Guay. "For example, we’re able to simulate the water in full 3D, if you go on a boat the waves that form will affect other boats. We’re also able to spend more time giving brains to the other people on the streets so that they can basically be smarter, and there can be more of them. It’s what I call dynamism; basically, the way the city reacts to you, we are able to push further on the Xbox One."

I'm sure he meant both next gen systems and pc and just forgot the names of the PS4 and PC... honest mistake.
 

Rekkapryde

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PS4 and Xbox One GPU Compared, Startling Difference Between The Two - Gamechup | Video Game News, Reviews, Features, Guides

PS4-and-Xbox-One-GPU.png
 

PS5 Pro

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Exactly, here's a prime example of this behavior...
that's exactly what that is...all good though.
So thats exactly what it is huh? Why, cuz you want it to be :russ:
And thats how the average fanboy on this site deflects the FACTS. Developers themselves saying how they can make more dynamic worlds because of the cloud, but don't worry. Sony who has no clue on how to make a cloud, bought a bootleg cloud setup and it'll evolve to the point it'll match Azure :snoop:

Sony hasn't even told these dudes a single thing about PSN let alone a fukking working cloud service :dead:
Then people like Rekka wonder why he can't be taken seriously when he's right now trying to compare GPU's and run with that like its all there is too it?
The PS3 GPU is less than the Xbox, but lets not talk about that. Lets focus on the power of cell :blessed:
 

Rekkapryde

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MS has already ruined their perception with their :duck: that were exposed all these months.

The hardware specs have been final. Nothing is changing. There's no way MS PR can spin shyt. It's 2013, :duck: don't fly no more. It will be exposed quick. That same article is the shyt we are talking about. :snoop: @ doubling memory performance....they indirectly validated the specs above that were already known for months. You can't read and write at the same time. Only a PR moron would add both together and say that is the memory bandwidth. It's shameless they would even have some dumbass spout that shyt off fam. And then to immediately come back and say specs are meaningless, it's all about the games was just their way of backpedaling off the BS.

And @PS4 ... still didn't read... :umad:
 
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PS5 Pro

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the original bandwidth claim derives from a pretty basic calculation - 128 bytes per block multiplied by the GPU speed of 800MHz offers up the previous max throughput of 102.4GB/s. It's believed that this calculation remains true for separate read/write operations from and to the ESRAM. However, with near-final production silicon, Microsoft techs have found that the hardware is capable of reading and writing simultaneously. Apparently, there are spare processing cycle "holes" that can be utilised for additional operations. Theoretical peak performance is one thing, but in real-life scenarios it's believed that 133GB/s throughput has been achieved with alpha transparency blending operations (FP16 x4).

For those who keep doubting, and was too butthurt to read.
 

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MS has already ruined their perception with their :duck: that were exposed all these months.

The hardware specs have been final. Nothing is changing. There's no way MS PR can spin shyt. It's 2013, :duck: don't fly no more. It will be exposed quick. That same article is the shyt we are talking about. :snoop: @ doubling memory performance....they indirectly validated the specs above that were already known for months. You can't read and write at the same time. Only a PR moron would add both together and say that is the memory bandwidth. It's shameless they would even have some dumbass spout that shyt off fam. And then to immediately come back and say specs are meaningless, it's all about the games was just their way of backpedaling off the BS.

And @PS4 ... still didn't read... :umad:

I make a lot of threads about hearing both sides... and they never work because whenever some news is reported that you don't like... Its just not true:yeshrug:. If you like it though its true.
 
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