Quantum Break looking gorgeous

Fatboi1

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I know youre right. But youre not giving Max and Remedy the credits they deserve :yeshrug:
I didn't say Max Payne was ass though. You said remedy>>>>>Naughty Dog and we pulling your cards. Saying Remedy>>>>>>>Naughty Dog is like saying Busta Rhymes>>>>>>>>>>>>>>>>>>>>>>>>>Nas or Patrick Ewing>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Shaq.

That was an emotional statement :umad:.
 

Fatboi1

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TLOU still worse than TR tho :russ:
iybpYgtjVbcN.gif
 

MeachTheMonster

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:rudy:

Now you know you lying here.

Where's the "take cover" button? :troll: You know damn well the way to play Max Payne isn't to hide behind walls and peek out and shoot. Max Payne was all about using shootdodge and bullet time.



Third person camera + guns= third person shooter which was done before Max payne by Tomb Raider, Syphon Filter etc. Do you even game breh?


If you want to be specific by adding "cover" to the description, here's what wikipedia has to say.

Where's Max Payne?? :troll:
Now scram :camby:
There was no cover button, but a big part of the gameplay was using cover. So much so that a lot of the check points started you out peeking beyond a corner, bar,table etc.

Tomb raider is an adventure game, syphin filter is stealth action.

Max Payne started the idea of cinematic 3rd person shooters, gears added the cover button, uncharted stole from both of them.


And you suck. shyty troll impossible to talk to, will not reply to you again.
 

Fatboi1

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There was no cover button, but a big part of the gameplay was using cover. So much so that a lot of the check points started you out peeking beyond a corner, bar,table etc.
No, a big part of the gameplay was NOT to use cover. You only used cover to simply reload or get health but you didn't use cover in the same way you use cover in other games where using cover actually was a mechanic and not simply something there to hide behind. There wasn't any blindfire behind cover or anything. You simply used the games geometry to your liking.


DId you skip wiki's post?


An important gameplay mechanic that helped revolutionize third-person shooters in the past decade was the cover system. An early cover system was introduced to the 3D third-person shooter genre by Koei's WinBack(1999),[53] and was further developed in Metal Gear Solid 2: Sons of Liberty (2001).[54] Namco's Kill Switch (2003) was later the earliest third-person shooter to feature the cover system as its core game mechanic,[55] along with a blind fire mechanic.[56] Gears of War (2006) employed tacticalelements such as taking cover,[57] influenced by Kill Switch,[58] using off-center viewpoints inspired by Resident Evil 4. The game also employed grittier themes than other titles and used a unique feature which rewarded the player for correctly reloading weapons.[59]Gears of War, as well as games such as Army of Two (2008), place a greater emphasis on two player cooperative play,[60] as does Resident Evil 5 (2009).[61][62] As of 2009, the third-person shooter genre has a large audience outside of Japan, particularly in North America.[63]

Vanquish (2010) by Platinum Games introduced to the genre a gameplay style reminiscent of bullet hell shooters, with bullets and missiles coming from all directions.[64] Its most important innovation, however, is the rocket-sliding mechanic that acts as both a defensive escape and an offensive setup, opening up new gameplay possibilities for shooter games.[65] According to director Shinji Mikami, the sliding boost mechanic was influenced by the 1970sanime series Casshern.[66]Vanquish has since set a new trend that can be seen in upcoming shooters which have incorporated similar sliding mechanics, including Bulletstorm, Crysis 2,[67] and Killzone 3.[68]

A recent unique take on the genre is Second Person Shooter Zato, an experimental 'second-person shooter' released by Japanese indiedeveloper Himo in 2011. It uses a 'second-person' perspective to display the game from the viewpoint of the enemies looking at the player, rather than the other way around, and makes use of a split screen to show the perspectives of multiple enemies. The game's perspective was inspired by surveillance cameras, while the title takes its name from Zatoichi due to the player character's inability to see.[69]

The squad-based third-person shooter Binary Domain features a Consequence System, where trust plays a part in how the squad views the player, shaping their opinion on their leader based on how the player performs and treats fellow team members. This affects both the storyline and the gameplay, where the characters behave differently depending on trust levels. The player can also talk to the characters using a headset, with the game's AI being able to recognize six different languages, including English and Japanese.[70]
Tomb raider is an adventure game, syphin filter is stealth action.

Max Payne started the idea of cinematic 3rd person shooters, gears added the cover button, uncharted stole from both of them.
But they're third person shooters. What the hell is this "cinematic" crap you're adding to the game?? A third person shooter is a third person shooter is a third person shooter. You're trying to make up what is/isn't a third person shooter to build up your wack point to prop up a merely great game(max payne.) When people talk about games that revolutionized third person shooters, nobody is going to think of Max Payne first and foremost. Let's stop being obtuse breh. You just mad that your point is weak. :umad: :mjlol: @ MP started cinematic shooters. :wow: Xbots say the darndest things.

You thought putting "cinematic" behind it would make your point stronger. First time I've ever even heard of the term cinematic being affixed to that game. What makes it cinematic again?? Cutscenes?? If that's the case than hundreds of games had cutscenes before Max Payne such as Oni
Oni_Coverart.jpg
.


I could bet you damn well had this been a Tomb Raider thread you'd be calling the OG TR a cinematic third person shooter.


:umad: as hell right now :mjlol:

And you suck. shyty troll impossible to talk to, will not reply to you again.
Impossible to talk to?? :heh: Talk to Wikipedia then, I'm not the one who made Winback, a cover shooter before Max Payne which you are desperately trying to prop up for the obvious reason that it was developed by a dev that's now making an XB1 exclusive. :ld:


@itsyoung!!
@Malta
@Ciggavelli
@Prodigal Syndicate

Come tell this dude. :russ:

Just stop posting breh, you're embarrassing yourself.
 
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MeachTheMonster

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No, a big part of the gameplay was NOT to use cover. You only used cover to simply reload or get health but you didn't use cover in the same way you use cover in other games where using cover actually was a mechanic and not simply something there to hide behind.
Yes cover was used as a mechanic. Like I said respawn points were almost always behind cover. The idea of bullet time was that you were supposed to dive between cover. You weren't supposed to dive out into the middle of the floor.


DId you skip wiki's post?
fukk wikis post it has no bearing on what I said. I'm not talking about which game used a dedicated cover button first. You created that argument just so you could post that wiki page.



But they're third person shooters. What the hell is this "cinematic" crap you're adding to the game?? A third person shooter is a third person shooter is a third person shooter.
Yup Battlfield, COD, half life are the same shyt :stopitslime:
And here since you like Wikipedia.
Max Payne (2002) was acclaimed as a superlative third person shooter, inspired by Hong Kong action cinema.
Like I said, a cinematic action shooter. That's a sub genre within the 3rd person shooter genre. It's what naughty dog describes there game as, its the trend that Max Payn started.

You're trying to make up what is/isn't a third person shooter to build up your wack point to prop up a merely great game(max payne.) When people talk about games taht revolutionized third person shooters, nobody is going to think of Max Payne first and foremost. Let's stop being obtuse breh. You just mad that your point is weak. :umad:
Nah that's you trying to make shyt up. Tomb raider is a puzzle adventure game with some shooting in it. There is no puzzling or adventuring in games like max payne. Syphin filter is a stealth game, it laid the ground work for games like splinter cell. There is no stealth and gadgets in max payne.Yes they are all from the 3rd person perspective but they are very different games.



Impossible to talk to?? :heh: Talk to Wikipedia then, I'm not the one who made Winback, a cover shooter before Max Payne which you are desperately trying to prop up for the obvious reason that it was developed by a dev that's now making an XB1 exclusive. :ld:
No one knows what winback is. fukk Wikipedia. You're a shytty troll. Only reason you're going through all these logical inaccuracies is cause you can't help but troll Xbox games.

Stop its disgusting.:scusthov:
 

Dominic Brehetto

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Hopefully it has better gameplay than alan wake.

I loved alan wake strictly because im a stephen king stan but the gameplay in alan wake was WOAT.

The gamwpkay in this looks pretty pedestrian but remedy might come with a good story.

When i buy an xbox one in 2-3 years when its marked down to $99 ill pick this up for $5 used with it :blessed:
 

Fatboi1

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Yes cover was used as a mechanic. Like I said respawn points were almost always behind cover. The idea of bullet time was that you were supposed to dive between cover. You weren't supposed to dive out into the middle of the floor.
Well obviously respawn points wouldn't put you smack dab in the middle of a firefight :what:.
Like I said, however you decide to play max payne doesn't change the FACT that there were other games that had cover in it before it.



fukk wikis post it has no bearing on what I said. I'm not talking about which game used a dedicated cover button first. You created that argument just so you could post that wiki page.
I'm not talking about that either numb nuts. I said third person shooters with cover existed before max payne. You tried to frame your argument around Max Payne being the FIRST third person shooter to utilize cover and then you affixed the adjective "cinematic" to it as if that proved me wrong. When you backed yourself into a corner you tried to spin it talking about "It's a CINEMATIC THIRD PERSON SHOOTER, A SUB GENRE!!". gtfoh :camby:



Yup Battlfield, COD, half life are the same shyt :stopitslime:
:what:
Battlefield, COD and Half Life are still third person shooters. How they are designed and what not ain't the point. It's like if someone says Mario 64 paved the way for 3D games, and you being the contrarian you are tried to say "Yup Zelda, Mario 64, Crash are the same shyt." just cause you want to disagree.
And here since you like Wikipedia.

Like I said, a cinematic action shooter. That's a sub genre within the 3rd person shooter genre. It's what naughty dog describes there game as, its the trend that Max Payn started.
:mindblown:
Since when was "cinematic" a sub genre for shooters?? When did this sub genre appear?? You just made that up :stopitslime:. If "cinematic" is a sub genre of third person shooters, than what are just regular ole third person shooters?? :mindblown: All a cinematic shooter is a is a game that has ... cinematics.. Cinematics would obviously mean something that has voice acting, cut scenes and whatnot that are reminiscent of a movie... something games before Max Payne had already especially third person shooters.

Nah that's you trying to make shyt up. Tomb raider is a puzzle adventure game with some shooting in it. There is no puzzling or adventuring in games like max payne. Syphin filter is a stealth game, it laid the ground work for games like splinter cell. There is no stealth and gadgets in max payne.Yes they are all from the 3rd person perspective but they are very different games.
So if they're very different games according to you, why are you trying to make it seem like Max Payne is the precursor to third person shooters?? halo and Goldeneye are first person shooters right?? But in this topic Halo shouldn't dare be compared to Goldeneye 007 since "they're very different games".



No one knows what winback is. fukk Wikipedia. You're a shytty troll. Only reason you're going through all these logical inaccuracies is cause you can't help but troll Xbox games.

Stop its disgusting.:scusthov:
Now you do. Educate yourself.

:umad: as hell :mjlol:

Now you throwing the "You're just a troll :mad:" card.

I'm a troll who's been hyping up Sunset Overdrive?? :russ:

Give me a break nikka. Don't get your panties in a bunch because a multiplatform game from 2001 isn't revolutionary. You only want to talk about it because remedy made it. Had Naughty Dog or some other third party company made it you'd probably not even bring it up.

:mjlol:

You better go spread the word for Flopza Larryizon 2 so Turn 10 don't close down. :mjlol:
 
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Dominic Brehetto

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Yes cover was used as a mechanic. Like I said respawn points were almost always behind cover. The idea of bullet time was that you were supposed to dive between cover. You weren't supposed to dive out into the middle of the floor.



fukk wikis post it has no bearing on what I said. I'm not talking about which game used a dedicated cover button first. You created that argument just so you could post that wiki page.




Yup Battlfield, COD, half life are the same shyt :stopitslime:
And here since you like Wikipedia.

Like I said, a cinematic action shooter. That's a sub genre within the 3rd person shooter genre. It's what naughty dog describes there game as, its the trend that Max Payn started.


Nah that's you trying to make shyt up. Tomb raider is a puzzle adventure game with some shooting in it. There is no puzzling or adventuring in games like max payne. Syphin filter is a stealth game, it laid the ground work for games like splinter cell. There is no stealth and gadgets in max payne.Yes they are all from the 3rd person perspective but they are very different games.




No one knows what winback is. fukk Wikipedia. You're a shytty troll. Only reason you're going through all these logical inaccuracies is cause you can't help but troll Xbox games.

Stop its disgusting.:scusthov:
Nobody knows what winback is??? THE fukk.

And you call yourself a gamer.

That game was fun as fukk on n64. And then the rerelease on ps2 :blessed:
 

Dominic Brehetto

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:mjlol::mjlol: @ remedy being better than naughty dog.

In the time nd have released uncharted 1-3 and last of us remedy have released one game, alan wake. Alan wake was at best a 7/10 game that was heavily flawed.
 

MeachTheMonster

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Well obviously respawn points wouldn't put you smack dab in the middle of a firefight :what:.
Like I said, however you decide to play max payne doesn't change the FACT that there were other games that had cover in it before it.
Never said max payne was the first game to have cover in it. You made that up. You know what game doesn't use cover at all? Tomb raider


I'm not talking about that either numb nuts. I said third person shooters with cover existed before max payne.
I never said it was.
You tried to frame your argument around Max Payne being the FIRST third person shooter to utilize cover and then you affixed the adjective "cinematic" to it as if that proved me wrong.
No I didn't, you made that up.

When you backed yourself into a corner you tried to spin it talking about "It's a CINEMATIC THIRD PERSON SHOOTER, A SUB GENRE!!". gtfoh :camby:
That is a sub genre. It's what uncharted is, and max payne was the first to do it.



:what:
Battlefield, COD and Half Life are still third person shooters. How they are designed and what not ain't the point. It's like if someone says Mario 64 paved the way for 3D games, and you being the contrarian you are tried to say "Yup Zelda, Mario 64, Crash are the same shyt." just cause you want to disagree._
"How they're designed" is exactly what we are talking about here.

Your reading comprehension lost :snoop:

:mindblown:
Since when was "cinematic" a sub genre for shooters?? When did this sub genre appear?? You just made that up :stopitslime:. If "cinematic" is a sub genre of third person shooters, than what are just regular ole third person shooters?? :mindblown: All a cinematic shooter is a is a game that has ... cinematics.. Cinematics would obviously mean something that has voice acting, cut scenes and whatnot that are reminiscent of a movie... something games before Max Payne had already especially third person shooters.
http://www.gamecritics.com/sparky-clarkson/values-and-characteristics-of-the-cinematic-action-genre


So if they're very different games according to you, why are you trying to make it seem like Max Payne is the precursor to third person shooters?? halo and Goldeneye are first person shooters right?? But in this topic Halo shouldn't dare be compared to Goldeneye 007 since "they're very different games".
Never said it was the precursor to third person shooters. I said it was the precursor to the uncharted style of third person shooters.

Read, comprehend, quit being a shytty troll




Now you do. Educate yourself.

:umad: as hell :mjlol:

Now you throwing the "You're just a troll :mad:" card.

I'm a troll who's been hyping up Sunset Overdrive?? :russ:
Yes you are.

Give me a break nikka. Don't get your panties in a bunch because a multiplatform game from 2001 isn't revolutionary. You only want to talk about it because remedy made it. Had Naughty Dog or some other third party company made it you'd probably not even bring it up.

:mjlol:

You better go spread the word for Flopza Larryizon 2 so Turn 10 don't close down. :mjlol:
Scusting troll :scusthov:
 
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