Quantum Break looking gorgeous

MeachTheMonster

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:huh:

Uncharted doesn't have bullet time nor have anything to do with bussin slugs in NY thugs.

Point deflected.

That's like saying Gears wouldn't exist without Max Payne either.

Max Payne 3>>>>>>>>>>>>>>>>>>>>>>>>Gears of War series.

Gears wouldn't exist without max Payne.

Max Payne started this bout it bout it shyt :birdman:
 

MidniteJay

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I don't like how the camera and reticule jumps when you're shooting.
 

Fatboi1

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Max Payne was the first cover based cinematic action 3rd person shooter.

Siphon filter and tomb raider don't fit that description.
:rudy:

Now you know you lying here.
Gameplay Controls
Max Payne

CONTROLS
Directional Pad
Weapons menu
Left Thumbstick Move/Crouch (push)
Right Thumbstick Look
A Button Use/Zoom
B Button Painkillers
X Button Jump
Y Button Reload
White Button Shootdodge
Black Button Bullet time
Left Trigger Bullet time/Shootdodge combo
Right Trigger Shoot
Start Pause menu
Back Options menu
Where's the "take cover" button? :troll: You know damn well the way to play Max Payne isn't to hide behind walls and peek out and shoot. Max Payne was all about using shootdodge and bullet time.



Third person camera + guns= third person shooter which was done before Max payne by Tomb Raider, Syphon Filter etc. Do you even game breh?


If you want to be specific by adding "cover" to the description, here's what wikipedia has to say.
An important gameplay mechanic that helped revolutionize third-person shooters in the past decade was the cover system. An early cover system was introduced to the 3D third-person shooter genre by Koei's WinBack(1999),[53] and was further developed in Metal Gear Solid 2: Sons of Liberty (2001).[54] Namco's Kill Switch (2003) was later the earliest third-person shooter to feature the cover system as its core game mechanic,[55] along with a blind fire mechanic.[56] Gears of War (2006) employed tactical elements such as taking cover,[57] influenced by Kill Switch,[58] using off-center viewpoints inspired by Resident Evil 4. The game also employed grittier themes than other titles and used a unique feature which rewarded the player for correctly reloading weapons.[59] Gears of War, as well as games such as Army of Two (2008), place a greater emphasis on two player cooperative play,[60] as does Resident Evil 5 (2009).[61][62] As of 2009, the third-person shooter genre has a large audience outside of Japan, particularly in North America.[63]

Vanquish (2010) by Platinum Games introduced to the genre a gameplay style reminiscent of bullet hell shooters, with bullets and missiles coming from all directions.[64] Its most important innovation, however, is the rocket-sliding mechanic that acts as both a defensive escape and an offensive setup, opening up new gameplay possibilities for shooter games.[65] According to director Shinji Mikami, the sliding boost mechanic was influenced by the 1970sanime series Casshern.[66] Vanquish has since set a new trend that can be seen in upcoming shooters which have incorporated similar sliding mechanics, including Bulletstorm, Crysis 2,[67] and Killzone 3.[68]

A recent unique take on the genre is Second Person Shooter Zato, an experimental 'second-person shooter' released by Japanese indie developer Himo in 2011. It uses a 'second-person' perspective to display the game from the viewpoint of the enemies looking at the player, rather than the other way around, and makes use of a split screen to show the perspectives of multiple enemies. The game's perspective was inspired by surveillance cameras, while the title takes its name from Zatoichi due to the player character's inability to see.[69]

The squad-based third-person shooter Binary Domain features a Consequence System, where trust plays a part in how the squad views the player, shaping their opinion on their leader based on how the player performs and treats fellow team members. This affects both the storyline and the gameplay, where the characters behave differently depending on trust levels. The player can also talk to the characters using a headset, with the game's AI being able to recognize six different languages, including English and Japanese.[70]
Where's Max Payne?? :troll:
Now scram :camby:
 
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Fatboi1

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Hey if you say something wrong don't get mad when you're corrected.

Max Payne series didn't revolutionize the third person shooter genre. We all know Gears of War 1 took that crown. Now are you going to say I'm being a stan by claiming Gears 1(An Xbox title) as one of the GOAT TPS games???

I think :umad:.
 
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