So it begins: Xbox One specs are BETTER than the fanboys have taught!!!

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@PS4 you are wrong about one thing though. Sony can do a variation of tiled resources. Its scary to think what they can do with 8gb of ram. The word on the street is they should have put some Esram and move engines in their joints.
Where did you hear about this variation of Tiled Resources on PS4 bruh :usure:
I need to see that
Cuz they say its exclusive to windows/xbox/ (Actual Tiled Resources)
Those graphics ain't all that tho let's be real lol
NBA2k14, Forza 5 say Hi :ufury2:
 

Rico

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Where did you hear about this variation of Tiled Resources on PS4 bruh :usure:
I need to see that
Cuz they say its exclusive to windows/xbox/ (Actual Tiled Resources)

NBA2k14, Forza 5 say Hi :ufury2:

Its not an exclusive feature its just that xbox one is tailor-made for it. That's why the esram and the move engines. and the cloud. Their plan was to make it so developers had all this at their disposal and to see what they came up with. Now the middlewear to convert textures into tiled resources is out. And it appears the middlewear to get the cloud computing going is making headway. Meanwhile the ps4 is raw power no frills no surprises... Cerny the gawd actually wanted to used edram and do this but chickened out because he wanted quicker development times. So its a good idea and it works its up to the developers to utilize all this stuff well now its getting easier. I get it in theory but its alil over my head and honestly a lot of the devs. I had a few questions about Graphine and tweeted em. They responded. Basically all the skeptical Sony stans are living in a dreamworld. Tiling /texture streaming is essential to the Morpheus. In order to get a next gen hd 3d image it will have to use it free resources. So I get sick of hearing how it won't work or that its a pipedream when the future of the playstation depends on it as well.
 

PS5 Pro

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Its not an exclusive feature its just that xbox one is tailor-made for it. That's why the esram and the move engines. and the cloud. Their plan was to make it so developers had all this at their disposal and to see what they came up with. Now the middlewear to convert textures into tiled resources is out. And it appears the middlewear to get the cloud computing going is making headway. Meanwhile the ps4 is raw power no frills no surprises... Cerny the gawd actually wanted to used edram and do this but chickened out because he wanted quicker development times. So its a good idea and it works its up to the developers to utilize all this stuff well now its getting easier. I get it in theory but its alil over my head and honestly a lot of the devs. I had a few questions about Graphine and tweeted em. They responded. Basically all the skeptical Sony stans are living in a dreamworld. Tiling /texture streaming is essential to the Morpheus. In order to get a next gen hd 3d image it will have to use it free resources. So I get sick of hearing how it won't work or that its a pipedream when the future of the playstation depends on it as well.
The PS4 is not future-proof bruh :manny:
 

AquaCityBoy

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A bunch of shyt nobody read

2mdi69t.gif
 

Rico

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Yeah that tiled resources doesn't work than the morpheus is a paperweight.
 
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