Better than other games running at less than 1080p 60Fps on consoles.Those graphics ain't all that tho let's be real lol
That game looks like a upscaled 360/ps3 game lol
Nah, it's a lot more than simply "upscaled"
Better than other games running at less than 1080p 60Fps on consoles.Those graphics ain't all that tho let's be real lol
That game looks like a upscaled 360/ps3 game lol
Better than other games running at less than 1080p 60Fps on consoles.
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Nah, it's a lot more than simply "upscaled"
Better than Tomb Raider, Killzone, Infamous, Metal Gear Solid??
Wolfenstein is ugly. heck, this comparison pic barely shows any difference graphically. This game is one example where I'd say Ryse looks better than it even though its 900p/30fps.Better than Tomb Raider, Killzone, Infamous, Metal Gear Solid??
Wolfenstein is ugly. heck, this comparison pic barely shows any difference graphically. This game is one example where I'd say Ryse looks better than it even though its 900p/30fps.
Metal Gear Solid Ground Zeroes is 1080p/60fps on PS4 as is Tomb Raider for PS4.How many of those games are actually 10800 60fps
Must I derail this thread with scrumptious Infamous screens?? 
Better than Tomb Raider, Killzone, Infamous, Metal Gear Solid??
Wolfenstein is ugly. heck, this comparison pic barely shows any difference graphically. This game is one example where I'd say Ryse looks better than it even though its 900p/30fps.
at ryse even being in the conversation.
Metal gear and tomb raider yes. Andat ryse even being in the conversation.
You Stans![]()

Metal gear and tomb raider yes. Andat ryse even being in the conversation.
You Stans![]()

Isnt Ryse one of the xbox one exclusive games you loved....?????
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The article quotes is from actual developers
I'm guessing maybe the explanation was too hard for you to follow?
I'll put it in simpleton terms so even you can understand it...

1. The dev (a Valve developer) was referring to OGL vs DX on the PC platform specifically VOGL, the OpenGL debugger used by Valve.
2. The PS4 doesn't use VOGL. It uses a custom developed renderer that does is large batch processing. - in laymans terms, this blog posting has nothing to do with a console of any kind.
3. You're celebrating the wrong points, since this has nothing to do with consoles and everything to do with game devs wanting a standard API to develop against to avoid driver & compatibility issues.
4. Devs are excited about DX12 because it gives them the ability to code closer to the metal than they've ever been able to with the API which decreases driver overhead significantly and will increase performance.
5. Console dev kits have allowed the coding closer to metal for decades now because consoles have a different - significantly less - memory system. DX12 on the X1 will improve your performance but it's not going to change the game at all.
6. The dagger is, you could have the most sophisticated API in the world but it can't fix a underpowered GPU.
7. If anyone should be making this thread, it should be the PC Gamers.
Latch on to game development news but not realize that PC dev isn't the same as console dev brehs.

1. The dev (a Valve developer) was referring to OGL vs DX on the PC platform specifically VOGL, the OpenGL debugger used by Valve.
2. The PS4 doesn't use VOGL. It uses a custom developed renderer that does is large batch processing. - in laymans terms, this blog posting has nothing to do with a console of any kind.
3. You're celebrating the wrong points, since this has nothing to do with consoles and everything to do with game devs wanting a standard API to develop against to avoid driver & compatibility issues.
4. Devs are excited about DX12 because it gives them the ability to code closer to the metal than they've ever been able to with the API which decreases driver overhead significantly and will increase performance.
5. Console dev kits have allowed the coding closer to metal for decades now because consoles have a different - significantly less - memory system. DX12 on the X1 will improve your performance but it's not going to change the game at all.
6. The dagger is, you could have the most sophisticated API in the world but it can't fix a underpowered GPU.
7. If anyone should be making this thread, it should be the PC Gamers.
Latch on to game development news but not realize that PC dev isn't the same as console dev brehs.
[Meachthemonster]1. The dev (a Valve developer) was referring to OGL vs DX on the PC platform specifically VOGL, the OpenGL debugger used by Valve.
2. The PS4 doesn't use VOGL. It uses a custom developed renderer that does is large batch processing. - in laymans terms, this blog posting has nothing to do with a console of any kind.
3. You're celebrating the wrong points, since this has nothing to do with consoles and everything to do with game devs wanting a standard API to develop against to avoid driver & compatibility issues.
4. Devs are excited about DX12 because it gives them the ability to code closer to the metal than they've ever been able to with the API which decreases driver overhead significantly and will increase performance.
5. Console dev kits have allowed the coding closer to metal for decades now because consoles have a different - significantly less - memory system. DX12 on the X1 will improve your performance but it's not going to change the game at all.
6. The dagger is, you could have the most sophisticated API in the world but it can't fix a underpowered GPU.
7. If anyone should be making this thread, it should be the PC Gamers.
Latch on to game development news but not realize that PC dev isn't the same as console dev brehs.
You sound like you know what you're talking about but you sure this isn't some Sony stannery shyt you pulled from Gaf?
[/Meachthemonster]1. The dev (a Valve developer) was referring to OGL vs DX on the PC platform specifically VOGL, the OpenGL debugger used by Valve.
2. The PS4 doesn't use VOGL. It uses a custom developed renderer that does is large batch processing. - in laymans terms, this blog posting has nothing to do with a console of any kind.
3. You're celebrating the wrong points, since this has nothing to do with consoles and everything to do with game devs wanting a standard API to develop against to avoid driver & compatibility issues.
4. Devs are excited about DX12 because it gives them the ability to code closer to the metal than they've ever been able to with the API which decreases driver overhead significantly and will increase performance.
5. Console dev kits have allowed the coding closer to metal for decades now because consoles have a different - significantly less - memory system. DX12 on the X1 will improve your performance but it's not going to change the game at all.
6. The dagger is, you could have the most sophisticated API in the world but it can't fix a underpowered GPU.
7. If anyone should be making this thread, it should be the PC Gamers.
Latch on to game development news but not realize that PC dev isn't the same as console dev brehs.

Those are some mighty fine neofag/I game on PC so I know more than you points1. The dev (a Valve developer) was referring to OGL vs DX on the PC platform specifically VOGL, the OpenGL debugger used by Valve.
2. The PS4 doesn't use VOGL. It uses a custom developed renderer that does is large batch processing. - in laymans terms, this blog posting has nothing to do with a console of any kind.
3. You're celebrating the wrong points, since this has nothing to do with consoles and everything to do with game devs wanting a standard API to develop against to avoid driver & compatibility issues.
4. Devs are excited about DX12 because it gives them the ability to code closer to the metal than they've ever been able to with the API which decreases driver overhead significantly and will increase performance.
5. Console dev kits have allowed the coding closer to metal for decades now because consoles have a different - significantly less - memory system. DX12 on the X1 will improve your performance but it's not going to change the game at all.
6. The dagger is, you could have the most sophisticated API in the world but it can't fix a underpowered GPU.
7. If anyone should be making this thread, it should be the PC Gamers.
Latch on to game development news but not realize that PC dev isn't the same as console dev brehs.



*Xbox :ufury: Shuffle* 
They'll ignore this reality to keep spewing the same garbage
Sony Stans![]()