So it begins: Xbox One specs are BETTER than the fanboys have taught!!!

MeachTheMonster

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Those graphics ain't all that tho let's be real lol
Better than other games running at less than 1080p 60Fps on consoles.
That game looks like a upscaled 360/ps3 game lol
wolfenstein-comp-gif.gif


Nah, it's a lot more than simply "upscaled"
 

Fatboi1

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Better than other games running at less than 1080p 60Fps on consoles.

wolfenstein-comp-gif.gif


Nah, it's a lot more than simply "upscaled"
:comeon: Better than Tomb Raider, Killzone, Infamous, Metal Gear Solid?? :stopitslime: Wolfenstein is ugly. heck, this comparison pic barely shows any difference graphically. This game is one example where I'd say Ryse looks better than it even though its 900p/30fps.
 

Rico

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:comeon: Better than Tomb Raider, Killzone, Infamous, Metal Gear Solid?? :stopitslime: Wolfenstein is ugly. heck, this comparison pic barely shows any difference graphically. This game is one example where I'd say Ryse looks better than it even though its 900p/30fps.

How many of those games are actually 10800 60fps
 

MeachTheMonster

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:comeon: Better than Tomb Raider, Killzone, Infamous, Metal Gear Solid?? :stopitslime: Wolfenstein is ugly. heck, this comparison pic barely shows any difference graphically. This game is one example where I'd say Ryse looks better than it even though its 900p/30fps.

Metal gear and tomb raider yes. And :dead: at ryse even being in the conversation.

You Stans :heh:
 

Hood Critic

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The article quotes is from actual developers :snoop:
I'm guessing maybe the explanation was too hard for you to follow?
I'll put it in simpleton terms so even you can understand it...

:umad:

1. The dev (a Valve developer) was referring to OGL vs DX on the PC platform specifically VOGL, the OpenGL debugger used by Valve.
2. The PS4 doesn't use VOGL. It uses a custom developed renderer that does is large batch processing. - in laymans terms, this blog posting has nothing to do with a console of any kind.
3. You're celebrating the wrong points, since this has nothing to do with consoles and everything to do with game devs wanting a standard API to develop against to avoid driver & compatibility issues.
4. Devs are excited about DX12 because it gives them the ability to code closer to the metal than they've ever been able to with the API which decreases driver overhead significantly and will increase performance.
5. Console dev kits have allowed the coding closer to metal for decades now because consoles have a different - significantly less - memory system. DX12 on the X1 will improve your performance but it's not going to change the game at all.
6. The dagger is, you could have the most sophisticated API in the world but it can't fix a underpowered GPU. :mjlol:
7. If anyone should be making this thread, it should be the PC Gamers.

Latch on to game development news but not realize that PC dev isn't the same as console dev brehs.
 

#StarkSet

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1. The dev (a Valve developer) was referring to OGL vs DX on the PC platform specifically VOGL, the OpenGL debugger used by Valve.
2. The PS4 doesn't use VOGL. It uses a custom developed renderer that does is large batch processing. - in laymans terms, this blog posting has nothing to do with a console of any kind.
3. You're celebrating the wrong points, since this has nothing to do with consoles and everything to do with game devs wanting a standard API to develop against to avoid driver & compatibility issues.
4. Devs are excited about DX12 because it gives them the ability to code closer to the metal than they've ever been able to with the API which decreases driver overhead significantly and will increase performance.
5. Console dev kits have allowed the coding closer to metal for decades now because consoles have a different - significantly less - memory system. DX12 on the X1 will improve your performance but it's not going to change the game at all.
6. The dagger is, you could have the most sophisticated API in the world but it can't fix a underpowered GPU. :mjlol:
7. If anyone should be making this thread, it should be the PC Gamers.

Latch on to game development news but not realize that PC dev isn't the same as console dev brehs.
:dead:
 

posterchild336

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1. The dev (a Valve developer) was referring to OGL vs DX on the PC platform specifically VOGL, the OpenGL debugger used by Valve.
2. The PS4 doesn't use VOGL. It uses a custom developed renderer that does is large batch processing. - in laymans terms, this blog posting has nothing to do with a console of any kind.
3. You're celebrating the wrong points, since this has nothing to do with consoles and everything to do with game devs wanting a standard API to develop against to avoid driver & compatibility issues.
4. Devs are excited about DX12 because it gives them the ability to code closer to the metal than they've ever been able to with the API which decreases driver overhead significantly and will increase performance.
5. Console dev kits have allowed the coding closer to metal for decades now because consoles have a different - significantly less - memory system. DX12 on the X1 will improve your performance but it's not going to change the game at all.
6. The dagger is, you could have the most sophisticated API in the world but it can't fix a underpowered GPU. :mjlol:
7. If anyone should be making this thread, it should be the PC Gamers.

Latch on to game development news but not realize that PC dev isn't the same as console dev brehs.

He never knows what he is talking about he has no friends, wakes up salty and looks for Xbox 1 news and now not even Xbox news... He is delusional
 

Fatboi1

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1. The dev (a Valve developer) was referring to OGL vs DX on the PC platform specifically VOGL, the OpenGL debugger used by Valve.
2. The PS4 doesn't use VOGL. It uses a custom developed renderer that does is large batch processing. - in laymans terms, this blog posting has nothing to do with a console of any kind.
3. You're celebrating the wrong points, since this has nothing to do with consoles and everything to do with game devs wanting a standard API to develop against to avoid driver & compatibility issues.
4. Devs are excited about DX12 because it gives them the ability to code closer to the metal than they've ever been able to with the API which decreases driver overhead significantly and will increase performance.
5. Console dev kits have allowed the coding closer to metal for decades now because consoles have a different - significantly less - memory system. DX12 on the X1 will improve your performance but it's not going to change the game at all.
6. The dagger is, you could have the most sophisticated API in the world but it can't fix a underpowered GPU. :mjlol:
7. If anyone should be making this thread, it should be the PC Gamers.

Latch on to game development news but not realize that PC dev isn't the same as console dev brehs.
[Meachthemonster]:ehh: You sound like you know what you're talking about but you sure this isn't some Sony stannery shyt you pulled from Gaf? :stopitslime:[/Meachthemonster]
 

King Sun

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1. The dev (a Valve developer) was referring to OGL vs DX on the PC platform specifically VOGL, the OpenGL debugger used by Valve.
2. The PS4 doesn't use VOGL. It uses a custom developed renderer that does is large batch processing. - in laymans terms, this blog posting has nothing to do with a console of any kind.
3. You're celebrating the wrong points, since this has nothing to do with consoles and everything to do with game devs wanting a standard API to develop against to avoid driver & compatibility issues.
4. Devs are excited about DX12 because it gives them the ability to code closer to the metal than they've ever been able to with the API which decreases driver overhead significantly and will increase performance.
5. Console dev kits have allowed the coding closer to metal for decades now because consoles have a different - significantly less - memory system. DX12 on the X1 will improve your performance but it's not going to change the game at all.
6. The dagger is, you could have the most sophisticated API in the world but it can't fix a underpowered GPU. :mjlol:
7. If anyone should be making this thread, it should be the PC Gamers.

Latch on to game development news but not realize that PC dev isn't the same as console dev brehs.
:gladbron:
 

PS5 Pro

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1. The dev (a Valve developer) was referring to OGL vs DX on the PC platform specifically VOGL, the OpenGL debugger used by Valve.
2. The PS4 doesn't use VOGL. It uses a custom developed renderer that does is large batch processing. - in laymans terms, this blog posting has nothing to do with a console of any kind.
3. You're celebrating the wrong points, since this has nothing to do with consoles and everything to do with game devs wanting a standard API to develop against to avoid driver & compatibility issues.
4. Devs are excited about DX12 because it gives them the ability to code closer to the metal than they've ever been able to with the API which decreases driver overhead significantly and will increase performance.
5. Console dev kits have allowed the coding closer to metal for decades now because consoles have a different - significantly less - memory system. DX12 on the X1 will improve your performance but it's not going to change the game at all.
6. The dagger is, you could have the most sophisticated API in the world but it can't fix a underpowered GPU. :mjlol:
7. If anyone should be making this thread, it should be the PC Gamers.

Latch on to game development news but not realize that PC dev isn't the same as console dev brehs.
Those are some mighty fine neofag/I game on PC so I know more than you points
But sir, do YOU work on consoles? Would being a PC fakkit make you qualified to understand things like Direct X.12 vs OpenGL
You are qualified right, so then. Explain point #5 of yours. You did right it, so you could easily explain yourself
I'm curious how you can begin to speak on how Direct.X.12 will impact the Xbox One
I mean afterall. You a PC head. You probably love games like Dota/Unreal Tournament right?
You condescending fakkit :bryan:
I'll be patiently awaiting your reply. Until then. I'll drop this lil bombshell that so happened to land in my lap :shaq:

www.gamingbolt.com/granite-sdk-interview-delivering-next-gen-texture-streaming-and-compression-middleware

TALK THAT DUMBshyt NOW CAPTAIN... AND MAKE SURE TO BACK UP YOUR LIES WITH LINKS :win:

:stylin: *Xbox :ufury: Shuffle* :stylin:
 
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