SOHH Driveclub has a 72 metacritic

NatiboyB

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No im in THIS THREAD sonning your dumbass. Feel free to drive directly into one of those highly detailed 1080p trees next time you find yourself playing in "the club"...that is, assuming you can get online.....:laff:


"superior" console.....:heh:


You do know that this games ratings aren't too far off from forza right? Score wise....and it's the first iteration of the game what were you all expecting from a racing game? I don't even recall a gang of ps4 users saying they were waiting on it most of them just said they'd download the ps plus one also.
 

tonyclifton

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Where do I dl this demo/half game I couldn't find it. I wanna check it out first
 

Hatianleo

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Here's the problem, PS4 is so superior they won't accept a delayed RACING game not being on par with a racing game that's on a so called inferior console. Well deal with it brehs, plenty more to come:myman:
 

HNIC973

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It just isn't much fun to play. The core act of driving a car feels off in a way that completely put me off of playing the game. Without that in place, the rest of it just falls apart. The PlayStation 4 has been without a serious racing option since launch, and Driveclub doesn't fill that gap.
:dead:
 

JohnB

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This was proly my most hyped game since they had the Project Gotham guys on it, Ah well Forza Horizon 2 it is.
 

Rico

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The problem is that y'all are so stupid you thought this game would be good. And the Gifs didn't help. All they did was made sure you hardly got to see the game in realtime action. Where they do that at? The place that they make the order 1886. At some point you are going to have to admit the games are all hat and no cattle. I got a feeling this is going to really come out when Tomb raider drops. That nice combat and interactivity is gonna force uncharted to step it up or y'all gonna lose another one.
 

Fatboi1

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The problem is that y'all are so stupid you thought this game would be good. And the Gifs didn't help. All they did was made sure you hardly got to see the game in realtime action. Where they do that at? The place that they make the order 1886. At some point you are going to have to admit the games are all hat and no cattle. I got a feeling this is going to really come out when Tomb raider drops. That nice combat and interactivity is gonna force uncharted to step it up or y'all gonna lose another one.
:yawn:

Another ignorant fanboy drivel. Y'all don't get tired of saying the same crap all day?? From now on you're a youtube commentator to me.

This picture scale is so accurate. :laugh:

2453286-5829209556-19981.png
 

Rico

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:yawn:

Another ignorant fanboy drivel. Y'all don't get tired of saying the same crap all day?? From now on you're a youtube commentator to me.

This picture scale is so accurate. :laugh:

2453286-5829209556-19981.png

You can point to that all you want but we have games we can compare it to. remember, prior to its release it was compared to Horizon 2. That got good reviews. But also you have to remember that as the price and cost of games goes up we will expect more. So stop copping pleas and try to blame it on the reviewers. Instead stop fanboying it up and hold your favorite gaming company accountable. The more you tell them they are great the more they believe you.
 

MeachTheMonster

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So stop copping pleas and try to blame it on the reviewers. Instead stop fanboying it up and hold your favorite gaming company accountable. The more you tell them they are great the more they believe you.

Truer words have never been spoken. Reward them for giving you mediocrity and they will continue to give you the same thing.
 

Fatboi1

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This guy hits the nail on the head.


Giantbomb review said:
In an era where driving games on both ends of the arcade-to-simulation spectrum deliver car upgrades and a lot of other things that players can use to tailor the experience to their liking, Driveclub's complete lack of meaningful choices makes it feel like a weird throwback to the old, dark days of console driving games

Retort:

Amir0x said:
This encapsulates the problem with so many of the DriveClub reviews today. It's embarrassing that this is just the first paragraph, but the entire review is case after case of reviewing the game for what he wishes it was rather than what it actually is. In this paragraph, for example, he's not actually telling us why this so-called era of "arcade-to-simulation.. car upgrades" is inherently superior to the alternative, or why not having that impacts the game negatively. And he does not address that issue at any point in his review, in fact later going so far as to shamefully suggest that the lack of upgrades meant the game felt unfinished. This is an acceptable critical thought? This is the bullshyt that passes muster these days? Instead, it's Jeff gleefully wishing right from the start that he was playing a completely different racing game with completely different goals, rather than evaluating DriveClub as it succeeds (or not) at its own unique racing goals.

DriveClub is a pure skill-based racer; it intentionally does not have those upgrades because it harkens to a time when racing games had no inhibition between the skill of the player and the competition on the road. There's no amount of hours you can play to earn an arbitrary upgrade to make your race ever-so-slightly better than the others around you. There's no skill bonus you get from playing 20 hours more than your next competitor. It's just your skills, your competitors and the finish line. And there's absolutely no reason why any reviewer worth their salt should be even implying that upgrades are now some necessary component of the genre. They're not. They're one specific path in the genre, of which we exist in an industry perfectly capable of having great entries in all types of racing games.

There are both positives and negatives to this design strategy, and the goal would be to discuss how exactly DriveClub mishandles this approach rather than wishing it chose goals which would make it a completely different racing game. These criticisms are from a position of someone who thinks it's his place to dismiss an entire subcategory of racing games simply because he's too daft to understand the many myriad of ways such things are positive. It's the very definition of lacking the ability to properly analyze a product, and this is his fukking job. He's reviewing from the premise that it's bad from the get go, because he feels since other racing games have upgrades, that means ones which don't feel empty or boring by comparison!

He ends his opening nonsense salvo with an attack of "old school" racing games, as if there was anything inherently negative with those. Some of the best racing games ever made are old school, and are as no-frills and no-bullshyt as DriveClub.

So many of these game reviewers don't actually understand the concept of criticism.
http://www.neogaf.com/forum/showpost.php?p=133399382&postcount=2939


Amir0x said:
It's not breaking any new ground, but it IS reviving a type of racer that is all but dead in the industry. And it's not like that type of racer died because it was shyt or something. These were amongst the best type of racers that ever came out, the pure skill-based no-frill arcade/simcade racers. The question I have is if it's actually good at accomplishing the goals within this barely alive subcategory of racers. For my money, it absolutely does. But, crucially, you don't have to think it does, because it's a legitimate opinion to think it's not that great. It's perfectly appropriate to believe it failed at its goals, which are strictly defined and therefore easy to criticize if there are legitimate issues.

What is not OK is to bring in all sorts of random bullshyt, talking about how racers should be, because as a reviewer you're incapable of remembering games that released longer than a month ago, because you have expectations you're inappropriately foisting on a game that has completely different goals, or because you have some daft ideas about open world or upgrades somehow being equivalent of "next gen" or "quality."

Each approach has strengths and weaknesses, and each approach can be done well or poorly. DID DriveClub handle its specific approach to racing poorly? If so, how? When you come from that perspective, criticism can begin to be on the right foot. It does me absolutely no good to read about how much you wish it was open world, because if I wanted a fukking open world racer, I'd play a fukking open world racer. I love Forza Horizon 2, it just came out. Play that shyt. This is a different type of racer with different goals. Does it accomplish them well? That is what I want to read.

I am king of negativity. I love hearing people criticize shyt, because it means they're wielding a highly effective tool as a consumer. But this shyt we've had in like a zillion reviews/previews/articles at this point? It has got to stop. It's embarrassing.

I know some folks will say :umad:.

W/E.
 
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Kingshango

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The problem is that y'all are so stupid you thought this game would be good. And the Gifs didn't help. All they did was made sure you hardly got to see the game in realtime action. Where they do that at? The place that they make the order 1886. At some point you are going to have to admit the games are all hat and no cattle. I got a feeling this is going to really come out when Tomb raider drops. That nice combat and interactivity is gonna force uncharted to step it up or y'all gonna lose another one.

Oh man The Order is gonna get destroyed next year I just know it.

The review threads will be:wow: to read tho.
 
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