Post fury from neogaf Stans brehs
The story of your life. Someone posts something that doesn't fit your agenda and you call them a furious stan suffering from "famine".

You're not here to discuss games, you're here to push agendas and foster arguments akin to a proxy war instigated by metacritic scores. Suddenly because things look like they fit your narrative due to reviews of a "competitors" title, you somehow feel like you've won. Xbots are acting like warriors of a pyrrhic victory.
This is a bunch of bullshyt.
Lol I knew you'd call it a bunch of bullshyt.
All products are judged by what they offer, what they don't offer, and what similar products offer.
In this regards is Driveclub really all that similar to Forza Horizon 2?? The quote I posted was in response to a specific review, not the overall reviews period which are not 4/10's.
Back to what I was saying about is it similar to FH2, is it?? One set out to be an open world racer with lots of flashiness whilst the other from the start was always known to be a "simcade" circuit racer focused on skill based driving and challenging yourself and others in a tight knit driving club. Again how are they remarkably similar?? When FH2 wasn't even announced, DC was pitted against Forza 5, a pure simulation racer which still wasn't what Driveclub was going to be.
They(Evolution games) was very transparent on what the game would be like and the proof is in the pudding with the numerous previews, hands on and even trailers made detailing what certain aspects of the game will be like. If the game is set out to be one way, why review it wishing it was something entirely different?? Would a reviewer bashing COD for not being like Battlefield be fair?? COD isn't BF and DC isn't Forza or FH2. That was the the guys issue with that one review in particular.
If the new iPhone comes out missing key features that people expect in smartphones then it would be criticized for it.
This isn't a new iphone we're talking about. Apples and oranges. An iPhone coming out missing key features that the previous iPhone had isn't any way comparable to what's "missing" in DC.
In DC the so called missing features are already being worked on (Dynamic weather, photo mode, replay) and there's new content set out to be delivered to the game for the next 12 months. That's already been clarified with a chart detailing this.
I'm sure you were defending Foza 5 heavy when it was missing plenty of content(nearly 300 cars, over 20 locations etc.) that the original forza had but I'm sure you'd cry foul if they weren't afforded the luxury of explaining it and adding it later on. It was all gravy for Forza 5 and that's coming from an established series vs Driveclub which is a new series.
Driveclub is barebones ass fukk, its missing a lot of things that would work for the style of game it is.
It can be considered barebones but how do you know what would work for the style of the game when you're not the one who's making it?? What is it missing that would make it somehow better than what the devs intended it to have besides the things already outlined for the future??
You claim its a throwback to a type of racing game that isn't really made anymore, well its missing features that even those games had. Furthermore racing games were built with simple handling and limited damage, closed off courses, ect, due to technical limitations of the time.
What features besides the ones I already explained is coming shortly is it really missing?? If it's some padded out feature list that games tend to check off and implement these days just to pass for "next gen" then miss me wtih that.
You say games were built with simple handling and closed off courses due to technical limitations of the time?? If that's true, then explain how games like Burnout Paradise were made?? Or Midnight Club L.A.?? Or GTA IV/V? Those games were very open and had lots of things in them didn't they so how were they held back by technology?? What you call a "limitation" is intentional because that's what it was set out to be.
Was Titanfall a limited game because it was only 6v6 whilst other shooters like Resistance 2, a last gen game had 64 player multiplayer? Or Battlefield which had 64 players??
Oh trust me I know you're already copy and pasting links talking about the A.I. and the cloud and how heavy it is to have robots and all types of stuff going on blah blah. Please.
Driveclub doesn't have those technical limitations, but still has the gameplay limitations of those older titles.
Gameplay limitations of older games??
