SOHH Driveclub has a 72 metacritic

Fatboi1

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Oh man The Order is gonna get destroyed next year I just know it.

The review threads will be:wow: to read tho.
I'm not too hyped on that game to be honest. It looked great but the trailers I saw afterwards were pretty meh. Bloodborne on the other hand look dope.
 

Plexxx

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I'm not too hyped on that game to be honest. It looked great but the trailers I saw afterwards were pretty meh. Bloodborne on the other hand look dope.

Bloodborne is already goty 2015 :yeshrug: you cant tell me otherwise. I hate I gotta do that Kojima
 
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Fatboi1

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Bloodborne is already goty 2015 :yeshrug: you cant tell me otherwise. I hate I gotta do that Kojima
My GOTY for 2015 is undoubtedly going to be Uncharted 4 if it drops. All I need is more Uncharted 2 goodness with addictive MP that hearkens back to the good ole days when I first bought my PS3. If not that, Persona 5 or some other surprise will be a strong contender.
 

MeachTheMonster

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This guy hits the nail on the head.




Retort:

http://www.neogaf.com/forum/showpost.php?p=133399382&postcount=2939




I know some folks will say :umad:.

W/E.
Post fury from neogaf Stans brehs

This is a bunch of bullshyt. All products are judged by what they offer, what they don't offer, and what similar products offer.

If the new iPhone comes out missing key features that people expect in smartphones then it would be criticized for it.

Driveclub is barebones ass fukk, its missing a lot of things that would work for the style of game it is. You claim its a throwback to a type of racing game that isn't really made anymore, well its missing features that even those games had. Furthermore racing games were built with simple handling and limited damage, closed off courses, ect, due to technical limitations of the time. Driveclub doesn't have those technical limitations, but still has the gameplay limitations of those older titles.
 

Ciggavelli

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My GOTY for 2015 is undoubtedly going to be Uncharted 4 if it drops. All I need is more Uncharted 2 goodness with addictive MP that hearkens back to the good ole days when I first bought my PS3. If not that, Persona 5 or some other surprise will be a strong contender.
But Witcher 3 though :lupe:
 

Fatboi1

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Post fury from neogaf Stans brehs
The story of your life. Someone posts something that doesn't fit your agenda and you call them a furious stan suffering from "famine". :yawn: You're not here to discuss games, you're here to push agendas and foster arguments akin to a proxy war instigated by metacritic scores. Suddenly because things look like they fit your narrative due to reviews of a "competitors" title, you somehow feel like you've won. Xbots are acting like warriors of a pyrrhic victory.
This is a bunch of bullshyt.
Lol I knew you'd call it a bunch of bullshyt.
All products are judged by what they offer, what they don't offer, and what similar products offer.
In this regards is Driveclub really all that similar to Forza Horizon 2?? The quote I posted was in response to a specific review, not the overall reviews period which are not 4/10's.
Back to what I was saying about is it similar to FH2, is it?? One set out to be an open world racer with lots of flashiness whilst the other from the start was always known to be a "simcade" circuit racer focused on skill based driving and challenging yourself and others in a tight knit driving club. Again how are they remarkably similar?? When FH2 wasn't even announced, DC was pitted against Forza 5, a pure simulation racer which still wasn't what Driveclub was going to be.

They(Evolution games) was very transparent on what the game would be like and the proof is in the pudding with the numerous previews, hands on and even trailers made detailing what certain aspects of the game will be like. If the game is set out to be one way, why review it wishing it was something entirely different?? Would a reviewer bashing COD for not being like Battlefield be fair?? COD isn't BF and DC isn't Forza or FH2. That was the the guys issue with that one review in particular.

If the new iPhone comes out missing key features that people expect in smartphones then it would be criticized for it.
This isn't a new iphone we're talking about. Apples and oranges. An iPhone coming out missing key features that the previous iPhone had isn't any way comparable to what's "missing" in DC.

In DC the so called missing features are already being worked on (Dynamic weather, photo mode, replay) and there's new content set out to be delivered to the game for the next 12 months. That's already been clarified with a chart detailing this.

I'm sure you were defending Foza 5 heavy when it was missing plenty of content(nearly 300 cars, over 20 locations etc.) that the original forza had but I'm sure you'd cry foul if they weren't afforded the luxury of explaining it and adding it later on. It was all gravy for Forza 5 and that's coming from an established series vs Driveclub which is a new series.

Driveclub is barebones ass fukk, its missing a lot of things that would work for the style of game it is.
It can be considered barebones but how do you know what would work for the style of the game when you're not the one who's making it?? What is it missing that would make it somehow better than what the devs intended it to have besides the things already outlined for the future??

You claim its a throwback to a type of racing game that isn't really made anymore, well its missing features that even those games had. Furthermore racing games were built with simple handling and limited damage, closed off courses, ect, due to technical limitations of the time.
What features besides the ones I already explained is coming shortly is it really missing?? If it's some padded out feature list that games tend to check off and implement these days just to pass for "next gen" then miss me wtih that.
You say games were built with simple handling and closed off courses due to technical limitations of the time?? If that's true, then explain how games like Burnout Paradise were made?? Or Midnight Club L.A.?? Or GTA IV/V? Those games were very open and had lots of things in them didn't they so how were they held back by technology?? What you call a "limitation" is intentional because that's what it was set out to be.

Was Titanfall a limited game because it was only 6v6 whilst other shooters like Resistance 2, a last gen game had 64 player multiplayer? Or Battlefield which had 64 players??
Oh trust me I know you're already copy and pasting links talking about the A.I. and the cloud and how heavy it is to have robots and all types of stuff going on blah blah. Please.
Driveclub doesn't have those technical limitations, but still has the gameplay limitations of those older titles.
Gameplay limitations of older games?? :what:
 
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MeachTheMonster

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The story of your life. Someone posts something that doesn't fit your agenda and you call them a furious stan suffering from "famine". :yawn: You're not here to discuss games, you're here to push agendas and suddenly because things look like it's in your favor because of reviews of a "competitors" title, you somehow feel like you've won. Xbots are acting like warriors of a Pyrrhic Victory.
No dude is the definition of a Stan. He's the neogaf versions of yourself. He even lost his responsibilities of a mod for his hardcore stanning. But you knew that already

Lol I knew you'd call it a bunch of bullshyt.
If it smells like a pile of shyt........:manny:

In this regards is Driveclub really all that similar to Forza Horizon 2?? The quote I posted was in response to a specific review, not the overall reviews period which are not 4/10's
Back to what I was saying about is it similar to FH2, is it?? One set out to be an open world racer with lots of flashiness whilst the other from the start was always known to be a "simcade" circuit racer focused on skill based driving and challenging yourself and others in a tight knit driving club. Again how are they remarkably similar?? When FH2 wasn't even announced, DC was pitted against Forza 5, a pure simulation racer which still isn't what Driveclub was said to be. They(Evolution) was very transparent on what the game would be like and the proof is in the pudding with the numerous previews, hands on and even trailers made detailing what certain aspects of the game will be like. If the game is set out to be one way, why review it wishing it was something entirely different?? Would a reviewer bashing COD for not being like Battlefield be fair?? COD isn't BF and DC isn't Forza or FH2. That was the the guys issue with that one review in particular.
I never mentioned FH2, neither did the guy in the review mention a comparison to FH2 as a criticism or the reason he scored it low.

He criticized what was there, and what isn't there compared to the racing game genre period. Even comparing driveclub to PGR or some of the older Need for speed games, its lacking a bunch of shyt.

This isn't a new iphone we're talking about. Apples and oranges. An iPhone coming out missing key features that the previous iPhone had isn't any way comparable to what's "missing" in DC. In DC the so called missing features are already being worked on (Dynamic weather, photo mode, replay) and there's new content set out to be delivered to the game for the next 12 months. That's already been clarified with a chart detailing this.
So reviewers should wait till all the DLC is out before they review a game? And even with those features its still lacking compared to other arcade racers.


It can be considered barebones but how do you know what would work for the style of the game when you're not the one who's making it?? What is it missing that would make it somehow better than what the devs intended it to have besides the things already outlined for the future??
Again comparing it to the games the devs claimed are the inspirations, its lacking a bunch of shyt.

What features besides the ones I already explained is coming shortly is it really missing?? If it's some padded out feature list that games tend to check off and implement these days just to pass for "next gen" then miss me wtih that.
More race modes, more vehicle variety, more customization options, less invisible walls,

You say games were built with simple handling and closed off courses due to technical limitations of the time?? If that's true, then explain how games like Burnout Paradise were made?? Or Midnight Club L.A.?? Or GTA IV/V? Those games were very open and had lots of things in them didn't they so how were they held back by technology?? What you can a "limitation" is intentional because that's what it was set out to be.
All those games came after games like need for speed. They were no longer bound by those limitations and pushed the genre forward, which is why people have come to expect racing games to at least meet those standards.

Gameplay limitations of older games?? :what:
Invisible walls were not a design choice in the need for speed days, but a technical limitation.
 

Fatboi1

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No dude is the definition of a Stan. He's the neogaf versions of yourself. He even lost his responsibilities of a mod for his hardcore stanning. But you knew that already
Nice ad hominem you got going on there. But you knew that already.

If it smells like a pile of shyt........:manny:
What you mean to say here is "Anything that isn't apart of my agenda automatically reeks of shyt."


I never mentioned FH2, neither did the guy in the review mention a comparison to FH2 as a criticism or the reason he scored it low.
I'm not talking about you mentioning FH2 but again the reviewer doesn't have to explicitly state the name "Forza Horizon 2" in the review to see that he's talking about that game or anything else similar to it.

He criticized what was there, and what isn't there compared to the racing game genre period. Even comparing driveclub to PGR or some of the older Need for speed games, its lacking a bunch of shyt.
He criticized some things and then went on to say the game seems almost "unfinished" because the things he "thinks" should be in there aren't there such as "upgrades, tuning etc." Now going back to what I was saying earlier, what is it about tuning a car in a game tailored to being the better driver good for?? This is the problem with some devs today, they add shyt to titles that reward those who put more hours in unlocking and getting things to make their player or w/e better than the other over simply being good. The game is about who can drive better period. Car tuning and other superficial gameplay elements dilute that competitiveness. It's partly responsible to why some people are so opposed to multiplayer games these days focusing on perks and other attachments to existing gameplay elements. Just let me race for crying out loud.


So reviewers should wait till all the DLC is out before they review a game? And even with those features its still lacking compared to other arcade racers.
No, they shouldn't have to wait, I didn't say that. "And even with those features its still lacking.." stop right there. Is more always better?? You don't even know what new features are being added to the game but you're already here trying to compare it tit for tat with other games because why?? Because it's nice to be on a message board touting feature lists for your preferred console exclusive. Simply having more features isn't inherently better. That's why some of the best titles out these days keep things simple then again "features" and how it is defined is debatable. it's all semantics to me.


Again comparing it to the games the devs claimed are the inspirations, its lacking a bunch of shyt.
I already explained this.

More race modes, more vehicle variety, more customization options
Those are coming though.
We’re determined to build up a lively community of millions of connected racers around you, so our post-launch development will be influenced by what you do in the game and the feedback you share with us. New content, improvements, and updates will all be shaped by you and everyone you play with. And of course, we’re going to do our best to keep surprising you with our own creativity, too!
But then when they come you'll still be talking about how X feature is in Y game and that DC needs it right? Titanfall doesn't even have all the modes regular shooters have already :troll:.


All those games came after games like need for speed. They were no lojger bound by those limitations and pushed the genre forward, which is why people have come to expect racing games to at least meet those standards.
This is moving the goal post. You said these games were limited for technical reasons and now you're claiming that those games came later and yaddah yaddah.
Again you're just simply coasting off Jeff's review at this point with nothing else to say. Standards are wishy washy these days. Titanfall obviously didn't meet "shooter" standards in terms of a broad variety of content and whatnot and it was judged for what it would be. People didn't review Titanfall for it's standards it obviously didn't meet compared to Call of Duty so why the strictness suddenly?


Invisible walls were not a design choice in the need for speed days, but a technical limitation.
So that concludes that the invisible walls in Driveclub are there because "PS4 isn't that powerful :yeshrug" as would be said by you right?? :snooze:

Anyway I'm off to play that "garbage" title that you seem to have some sort of smear campaign going on against. :laugh: Have fun convincing others to buy an Xbox man. :salute:

I'm not going to bother responding as you'll just never stop.
 
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MeachTheMonster

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Nice ad hominem you got going on there. But you knew that already.
An ad hominem would be me dismissing his argument due to his status as a Stan. I did no such thing, I called him a Stan and gave a sound rebuttal to his argument that did not depend on any claims about his personal preferences.

What you mean to say here is "Anything that isn't apart of my agenda automatically reeks of shyt."
Sounds like this is what you and your Stan homies are doing to reviewers :ufdup:


I'm not talking about you mentioning FH2 but again the reviewer doesn't have to explicitly state the name "Forza Horizon 2" in the review to see that he's talking about that game or anything else similar to it.
The giant bomb guy say the racing just isn't fun to him. That's his biggest criticism. Some design choice make the game not fun. Y'all are reaching for everything else to try to discredit his opinion. Y'all do this with evey Sony exclusive game any one who disagrees y'all try to pick him apart and call foul. Ironically polygon has been a victim of this in the past, and they scored driveclub higher than FH2, which they scored much lower than the average score for FH2. We don't see any forza fans furious at polygon or typing up dissertations to try to discredit them.

You Sony nikkas are a mess :heh:

He criticized some things and then went on to say the game seems almost "unfinished" because the things he "thinks" should be in there aren't there such as "upgrades, tuning etc." Now going back to what I was saying earlier, what is it about tuning a car in a game tailored to being the better driver good for?? This is the problem with some devs today, they add shyt to titles that reward those who put more hours in unlocking and getting things to make their player or w/e better than the other over simply being good. The game is about who can drive better period. Car tuning and other superficial gameplay elements dilute that competitiveness. It's partly responsible to why some people are so opposed to multiplayer games these days focusing on perks and other attachments to existing gameplay elements. Just let me race for crying out loud.
Tuning adds competitiveness and has become an expectation of people who enjoy car games. Its been a long time since I've played a racer that doesn't offer some form of tuning. That's not to say that it has to be there, but it is something that is missed. In fact the original forza horizon was criticized for having limited tuning options. I agreed with the criticism and was elated to learn that FH2 would have full tuning options.


No, they shouldn't have to wait, I didn't say that. "And even with those features its still lacking.." stop right there. Is more always better?? You don't even know what new features are being added to the game but you're already here trying to compare it tit for tat with other games because why?? Because it's nice to be on a message board touting feature lists for your preferred console exclusive. Simply having more features don't make anything inherently better. That's why some of the best titles out these days keep things simple then again "features" and what defines is debatable. it's all semantics to me.
The problem with this is that other games offer what driveclub had AND more.

I already explained this.

Those are coming though.

But then when they come you'll still be talking about how X feature is in Y game and that DC needs it right?
You're crying about a review of a game as is. If more things are added to improve the game great. But they want $60 now, so its fair to criticize what's on offer.

It's ironic to see you make this argument after this




This is moving the goal post. You said these games were limited for technical reasons and now you're claiming that those games came later and yaddah yaddah.
I never mentioned those game, you did. Only game I ever compared it to was the older need for speed games.

Again you're just simply coasting off Jeff's review at this point with nothing else to say. Standards are wishy washy these days. Titanfall obviously didn't meet "shooter" standards in terms of a broad variety of content and whatnot and it was judged for what it would be. People didn't review Titanfall for it's standards it obviously didn't meet compared to Call of Duty so why the strictness suddenly?
Yes they did, it lost plenty I points for missing things that other shooters have.


So that concludes that the invisible walls in Driveclub are there because "PS4 isn't that powerful :yeshrug" as would be said by you right?? :snooze:

Never said that. It was a design choice. A lazy one IMO :manny:
 

Fatboi1

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:childplease: youre not gonna convince anyone. Have even played the game today? :sas1:
The whole premise of my previous post was about something I felt that the poster I quoted elaborated on damn near perfectly. What does that have to do with convincing anyone?? I couldn't care less what you think. I'm not making money convincing people about games breh, do I look like wakupnow? You got a Xbox avatar, you're the last person I need to talk to about a PS game.
 
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