Champion
#RxLife #UCF #FAMU
Larry Chief collection
Larry Chief collection
Yup which is why you're always refering to halo aseven thought its your most anticipated game.
Expose your own stanary by making unsubstantiated claims like @ChrisDorner brehs![]()
at this nikka I just exposed for making unsubstantiated claims Tryna call me out again.turn based combat is archaic yet goldeneye style FPS' isnt?
Why cant we have turn based in HD in 2014
We gon act like Bravely Default didnt have a piff battle system now?


speculate final combat mechanics based off pre-alpha footage brehs
this is like basing FF 7 off the N64 demo that dropped around 96
You talking about this breh? It's FFVI tech demo
Actually it was kinda meh and made the game rather easy. The game was average as hell too. Sorry if you guys prefer the old ways but the genre is evolving.turn based combat is archaic yet goldeneye style FPS' isnt?
Why cant we have turn based in HD in 2014
We gon act like Bravely Default didnt have a piff battle system now?
The game is supposedly 50-60% done so what you saw is more or less what we're going to get outside of a few tweaks unless they put the game back in development hell.speculate final combat mechanics based off pre-alpha footage brehs
this is like basing FF 7 off the N64 demo that dropped around 96
Actually it was kinda meh and made the game rather easy. The game was average as hell too. Sorry if you guys prefer the old ways but the genre is evolving.


The game is supposedly 50-60% done so what you saw is more or less what we're going to get outside of a few tweaks unless they put the game back in development hell.
Battle systems have nothing to do with niche games seeing diminishing returns as hardware evolves. And Atlus said SMT4 didn't meet sales expectationsThe game wasnt that easy breh. It was only easy if you mastered your strategies and over-leveled. The genre isnt evolving, the genre is DYING. Meanwhile if you look at JRPG's that are succeeding, like Shin Megami Tensei IV and Persona 4, they are turn based.

Battle systems have nothing to do with niche games seeing diminishing returns as hardware evolves. And Atlus said SMT4 didn't meet sales expectations![]()

Why would you want to line up your characters and see which side falls first like its the civil War when they're offering a system where you can actually interact with the huge world that they're offering? It kills the flow of the game.And the battle mechanics are something that is worked on just as much as the graphical fidelity. A part of me wanted turn based as well but then i though about how fun FXIII was in battle (shytty everywhere else, but still), and I think this can work. Thinking there will be only one spell or one weapon, would be murder on the RPG elements. I think to not assume that there will be weapons and various spells and strategies to kill different enemies would be silly and not giving enough credit to the company.
Also remember this is a company that almost went kaput because XIII and XIV 1.0 were so shytty. Now that they done recouped some of the money from that (and then some, because XIV 2.0 is SLAPPING) i think you'll see the dev speed up alot more. I also think that the game is closer to being finished than they are letting on, I see a September-Novemeber drop.
Why would you want to line up your characters and see which side falls first like its the civil War when they're offering a system where you can actually interact with the huge world that they're offering? It kills the flow of the game.
