Sohh Final Fantasy XV will control nothing like KH...Automated gameplay :snoop:

Camammal

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Stolen from some other site :birdman:

- Attack, defend, switch weapon mechanic, magic and teleportation. Two face buttons, three shoulder buttons. Access to one spell, Fire.

- No real point of comparison with the battle system. No jump button in demo. No idea if available in final. Press attack to hit, and hold to string attacks. Defense operates the same. Hold defense to take defensive stance and evade enemies. Can also hold defense and move using the analog. Potential for timed defenses in more cluttered battles maybe. Movement entirely in player's control.

- Switching mechanic can be implemented before an attack or in the midst of an attack. Start heavy and strong, go light and fast etc.

- Teleportation works by holding the trigger to target, then releasing which implements the ability. Able to string teleportation and attacks together, with switching mechanic also. Can target enemies or certain points/objects for teleportation. Teleportation available outside of battle. Can't just teleport anywhere.

- Magic similar to teleportation. Hold to charge, target, cast. You can switch targets like teleportation.

- Battle system is based on movement and offense. You move and attack, move and defend. Constantly alternate between attacking, defending, switching mechanic, mixed with teleportation and magic for added flair. Attacks become more varied by switching mechanic. Example: Press Attack, Hold Attack, Switch, Press Attack, Switch, Press Attack, Teleport, Hold Attack, Switch, Teleport etc. Feels cinematic/flashy and plays well. Good potential here for combinations in big battles with more spells/abilities and teleportation.

- Missing meters for abilities and magic as well as UI. Not final. Must be in the final game in some form as no limitations in demo, constantly teleporting and abusing magic.

- Not indicative of the final product. A lot of work yet to be done. More customisation for magic and abilities, and they're still tinkering with the controls for the best overall feeling.

- Combat has a certain weight to it, but it's not slow at all. Feels good, responsive, quick. Game goes into battle mode when threat is detected. Seamless transition.

- Only controlled Noctis, but final game will allow control of characters other than Noctis. No demonstration of this.




So basically it will be more like FFXII but more action animations, Hold buttons to attack and defend and no jump button....So basically fukk SquareEnix, this game will fukking suck because they cannot seem to make sensible design choices.

:mjcry:

 

Camammal

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Sounds like you wanted it to play like KH.

:dahell: why wouldnt i? the fukk i want game where it looks like devil may cry but plays like world of warcraft? Hell you can jump in world of warcraft :dead: The first trailers showed the guy double jumping and shyt but now you can't do none of that :wtf: ohh i can teleport wooptie freakin doo.

Kingdom hearts had perfect battle system for the type of game it was, imagine if they took away the jump button and told you to hold x to attack and hold o to defend? who wants that in a action game that it clearly leads itself to be
 

Camammal

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Honestly I see nothing wrong with the gameplay mechanics so far, it is waaaaaaaaaay to early to be disappointed.

This is FINAL FANTASY, not Kingdom Hearts

:scust: fukk outta my thread b, ole sausage mcmuffin lookin dude. You say FINAL FANTASY like they got a good thing going on..the last 4 FF games played like shyt and if anyone of them played like KH would have been a blessing




:camby:
 

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:scust: fukk outta my thread b, ole sausage mcmuffin lookin dude.

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Turn based combat feels archaic and button mashing seen in Kingdom Hearts isn't going to be implemented in a lot of RPGs, especially JRPGs. This sounds similar to Xenoblade Chronicles without the hub which isnt ideal but it is serviceable and playable if done right. It really depends on how fast you can move from one action to the other.
 
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