Spotlight "DualSense" a feature rich controller that is a Revolution and Evolution

backbreaker65

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throughout the generation , the DS4's touch-pad barely got any use besides first party.
Sony has already gave all devs a library of sound wave files as part of the development environment, they were developed by the japan studio which shows off those features in the astro bot video. Devs don't really have to do much more than tweak those sound wave profiles.
 

backbreaker65

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Feeling your surroundings with the DualSense for PS5
At its heart, Heavenly Bodies is a game about tactility, physicality and motion. In this way, it’s important to us that your cosmonaut body and your environmental surroundings feel as well as they move. With the shiny new features coming in PS5’s DualSense controller, we’re exploring all sorts of ways you’ll be able to experience the weight, texture, density, energy and vibration of every tool, device and surface you come into contact with.

For example, with adaptive triggers you can feel:

  • Objects slip from your grip, such as ropes, or your partner’s desperate fingertips
  • The density of the object you’re gripping. For example, metal scaffolding will feel cold and hard, whilst a space-suit will feel soft and squishy
And with haptic feedback you’ll learn to understand that, in space, your sense of touch means everything, as you…

  • Feel the ship rattle through your bones as it passes through coarse space debris
  • Feel a lever snap from its base as you try to close the pod bay doors
  • Feel the dreadful loss of all sensation as your body is swept into the endless void
Heavenly Bodies is coming to PS5 and PS4
 

backbreaker65

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Whether the aesthetics of DualSense controllers speak to you or not, their technical capabilities are exactly what you'd expect from a next-gen Sony device.

Reviewing usage statistics prompted them to ditch the touch controls, focusing instead on haptic feedback and adaptive L2/R2 triggers to improve immersion and user experience.

Quantum Error will be taking full advantage of those, as the dev said, "We are going to make every gunshot vibrate the side of the hand that would be holding the handle of the gun, vibrate the controller dynamically according to where the enemy hits you. We are going to have the player go to doors that have the possibility of backdraught explosions and the character will place his left hand on the door and if it's hot the controller will vibrate on the left side of the controller to warn the player of an explosion if that door is opened."

Quantum Error uses DualSense vibration to tell you where you're shot
 

Hey_zeus

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This is great to hear. I was just looking at comparison videos between the two next gen controllers and PS5 seems to have a nod. Getting more hyped by the day for launch.
 

old pig

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I don’t think I’ll ever really get what this controller can do until I use it and play that astrobot “tutorial”
 

DaSk8D00D

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Should be interesting to see in action :ehh:

I love the Xbox controller and don’t really think there’s much to improve there but the haptic feedback is one feature I think will add to the overall controller experience
 
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