Street Fighter ruleset integration in Tekken 7: Retribution

videogamestashbox.com

Hotep
Supporter
Joined
Dec 18, 2015
Messages
7,482
Reputation
3,512
Daps
22,418
Reppin
When I win I bring we with me


Bandai Namco Doesn’t Want Players to Eat Akuma’s Fireballs in Tekken 7 Fated Retribution

Tekken 7 Fated Retribution is looking pretty promising so far. In addition to visual and gameplay upgrades, Street Fighter’s Akuma will be making a high-profile cameo in the playable cast with an arsenal of fireballs behind him.

Because he’s drastically different than the rest of the Tekken cast, Bandai Namco Entertainment recently put together a quick guide showing players the various ways in which they can deal with Akuma’s projectiles. In general, there are three options: sidestepping, jumping, or countering with character-specific attacks.


Bandai Namco Doesn’t Want Players to Eat Akuma’s Fireballs in Tekken 7 Fated Retribution

Though there have always been non-projectle characters in street fighter and a projectile boss has been in Tekken ...that side step is damning :huhldup::snoop:
 

videogamestashbox.com

Hotep
Supporter
Joined
Dec 18, 2015
Messages
7,482
Reputation
3,512
Daps
22,418
Reppin
When I win I bring we with me
boarder line? :dahell:

Anyway, that's the way it should be. You should be able to sidestep a ball of energy coming at you in a straight line.

Hey no disagreements from me :whoa: ...that said I'm a gameplay mechanics fiend :wtf: if the end result is a useless mechanic then it should be pointed out and addressed. :whoo:

Not only should you be able to side step the fireball ...sidesteps have always been apart of tekken. The question then becomes...

How do we incorporate this mechanic into the Tekken universe in a way that is useful?

Possible answers: (
not all of these, simply an arrangement that fits)
  • Allow combos into fireballs(looks like that's in there)
  • Decent chip damage on block
  • Minor tracking - if the opponent is walking sideways the initial throw(not mid air) of the fireball accounts for position. Only way to "dodge" is to actually "step dodge" the fireball not "8 way walk" it.
  • Add knock down on fireball hits
  • Add recovery frames on fireball block
  • Lower recovery time on fireball throw(rush in while opponent is stepping)
 
Last edited:

videogamestashbox.com

Hotep
Supporter
Joined
Dec 18, 2015
Messages
7,482
Reputation
3,512
Daps
22,418
Reppin
When I win I bring we with me
:what: it's Tekken did you think they were going to be a huge part of the game or something

The point of contention is utility not the extent to which fireballs play apart. I.E. if akuma could only throw 4 fireballs per match but they were useful I be like :ehh: "interesting"
That said, while interested from a gameplay mechanics perspective. I'm not invested one way or another, just making an observation ...take it, leave it, or discuss it. :yeshrug: I'm good either way
 

videogamestashbox.com

Hotep
Supporter
Joined
Dec 18, 2015
Messages
7,482
Reputation
3,512
Daps
22,418
Reppin
When I win I bring we with me
I rarely sidestep so it should be a problem for me:mjcry:

giphy.gif
 
Top