The point isn't if those studios will make VR games, it's just that there's other devs like 2nd and 3rd party devs that can make games for VR. You said yourself it's not smart for them to invest millions of dollars into a game that may flop and end up hurting them so why would they then try and spend time investing 50M on a AAA game especially for VR?? Smaller side teams/ outsourced teams can still make games.
Edit: Studios Sony has making PSVR games: Manchester London, Media Molecule and Japan. They've also got parnterships with indies and 3rd parties. It hardly breaks the VR front.
Yeah
So then, it makes sense in a way to not keep a studio around that's not really going to make profit open right? At the end of the day, Sony is a business, not charity. I know they may come out on stage and say "For the Players!" and whatnot but if the players spending habits are changing and certain things aren't the same as they were back then on PS3/2/1 then

seems like you see
why they'd close em but then you want them to not close them because they just should take losses regardless.
I guess that's why they're starting small and building up like for example VR in games like GT Sport was said to be a separate mode, probably something not as exhaustive as the main game but something that wouldn't take too much out of making the base PS4 game. From how I see it, Sony isn't worried in the VR market because no one else has a console and VR setup. They've still got a few 'big' titles for VR coming out like RE7, Ace Combat, Farpoint, Dreams etc. Notice how these titles, barring Farpoint are regular games that have a VR mode too. They're banking on keeping costs down while bring more titles to the platform.
Yeah my mistake on that one. It brings me to my point not every studio is making huge AAA games with enormous dev costs. So we don't even know how much Dreams costs to make so saying if Dreams flop then it's over is kind of premature in that we don't know the investment/profit ratio.
See my last point. You're assuming Dreams dev time/investment is some expensive
How is it bizarre? Sony
still has a diverse collection of studios. We gave Microsoft shyt because they in fact don't have a diverse array of studios and we have actual proof for that.
Sony currently has
12 studios making
non mobile games. PS3 gen from 2006-2013 they had 16. 4 studio difference isn't the end of the world and current studios have expanded compared to the PS3 era.
We have yesteryear to see what's been happening on this front while we can also look at what Sony has dropped and what they're dropping in the relative future. The day when we can point to Sony Santa Monica, Japan Studio, Media Molecule, Polyphonal Digital and perhaps Sony Bend all have been closed and the exclusives for the 1st parties end up being a rotation of 2-3 franchises is when we can actually worry. Right now it's a bit cynical to say they're heading in the same direction as Microsoft especially at this point when there's still so much to come on the Horizon.
You're extrapolating Sony's "strength" dwindling because of closure of a small european studio for niche platforms is a bit of a reach. I don't think it's that serious
yet.