I wanted to elaborate on something thats been irking me for alittle bit, as a backdrop im an old Socom/CounterStrike head but i thoroughly enjoy duty(have bought them all save WaW since CoD4
after CoD brought in killstreaks, the tactical nature of "realistic" shooters has slowly gone down down down. And now people equate skill with these twitch usain bolt style of play where folks run like duke nukem with steroids back and forth across the map. When duty first dropped it wasnt really like that, and honestly it didnt hit the point it is now until BO2 which leads me to this
MW2's broken kill streaks have caused this nonsense, before then tactics were still king and theres still a good 30-40% of players who really pay attention to the map quirks and firing lines etc
What i wanna know is who are these fakkits who think hardpoint is remotely competitive or tactical. Its like halo style gameplay if you ask me which i can only take in small doses. I still dont understand why people disliked Ghosts given how deep most of the maps were designed(bigger but there was much more attention to detail) even the kill streaks werent that bad.
If you compare killstreaks in Ghosts to BO2 ill tell you right now id much rather deal with a helo pilot than them shytty dogs.
I know im in the minority with this but please tell me im not the only one feeling like this when i hear people talk about skills when they run around with twin pdws with extra speed, stalker etc
Black Ops 2 was the most casual friendly of all the call of duty's that game is NOT that great. all small maps with very little tactics
Ghosts actually got it right, it actually was the first to remind me of BO1. AW is really the most different
MW2 was broken due to how easy the good people would end games with a nuke, and MW3 was par. I hate how many people say BO2 is "competitive" and what not its the same type argument losers try to convince themselves that Super Smash Brothers should be compared to a game like Street Fighter or MvC.
BO2 was good but its not the best in the series
after CoD brought in killstreaks, the tactical nature of "realistic" shooters has slowly gone down down down. And now people equate skill with these twitch usain bolt style of play where folks run like duke nukem with steroids back and forth across the map. When duty first dropped it wasnt really like that, and honestly it didnt hit the point it is now until BO2 which leads me to this
MW2's broken kill streaks have caused this nonsense, before then tactics were still king and theres still a good 30-40% of players who really pay attention to the map quirks and firing lines etc
What i wanna know is who are these fakkits who think hardpoint is remotely competitive or tactical. Its like halo style gameplay if you ask me which i can only take in small doses. I still dont understand why people disliked Ghosts given how deep most of the maps were designed(bigger but there was much more attention to detail) even the kill streaks werent that bad.
If you compare killstreaks in Ghosts to BO2 ill tell you right now id much rather deal with a helo pilot than them shytty dogs.
I know im in the minority with this but please tell me im not the only one feeling like this when i hear people talk about skills when they run around with twin pdws with extra speed, stalker etc
Black Ops 2 was the most casual friendly of all the call of duty's that game is NOT that great. all small maps with very little tactics
i am the minority
my boys talking about they wanna play something objective and tactical i tell them well if you wanted tactical play battlefield. cod feels like a arena shooter now and i guess thats why i like it. its something to fall back on thats quick and easy to get into. and not so serious. its just fun.
you will not find shyt like that anymore in games and its saddening
Its hard enough to get two people to attempt to take out a helicopter crew on battlefield. Too many people dont PTFO and you want to make more objectives