The DBZ fighting games are deeper than most conventional fighters (SF, MK, SC)

AntiHero

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Burst Limit would've been the best next gen DBZ series if they kept the same fighting style and speed.

Idk wtf were they thinking when they made raging blast :why:.
 
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Depth of Tenkaichi (Trailer)



Dragonball Z Budokai Tenkaichi 2 "Evolution"

Greetings everyone,

I'm sure a lot of you are asking yourselves, "What exactly is this?". Good question. For those of you who are just now tuning in, there have been ongoing questions regarding the depth of Tenkaichi and its place within the fight-game community.

Is there a "depth" to the game?
Is it even a fighting game?
Is it worthy?

This project will provide the answers.

Many of you will enjoy the project, others may detest my attempts in fear of what answers may come to the surface. Either way, I feel it is my responsibility as an authority on Tenkaichi game-play to ensure that such answers be realized.

It is time to change.
It is time to grow.
It is time to EVOLVE.
 

Anti-Anime

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B3 and IW were the pinnacle of competitive gameplay.but anyone with half a brain or knows proper ki management would never let you pull off combos and cancels like that on them.
 

Killigraphy

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I'm assuming OP is just talking about combos, if that's the case, UMVC3 is "deeper", and Guilty Gear is the crater of all combos. Truth is however, every game with ridiculous combos (excluding UMVC3) had "combo breakers", so ultimately, the "deepness" is dropped immediately. The most technical fighter I've played as of recent, was Person 4, but again, its technical, not deep. Combos don't equal deep in my book. Mugens have 300+ hit combos and are the most shallow fighters on the planet.
 

Anti-Anime

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I'm assuming OP is just talking about combos, if that's the case, UMVC3 is "deeper", and Guilty Gear is the crater of all combos. Truth is however, every game with ridiculous combos (excluding UMVC3) had "combo breakers", so ultimately, the "deepness" is dropped immediately. The most technical fighter I've played as of recent, was Person 4, but again, its technical, not deep. Combos don't equal deep in my book. Mugens have 300+ hit combos and are the most shallow fighters on the planet.

Real shyt. Counter play options and balance == depth
 
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