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Chill

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A bit of a rant, this is why I'm so critical of the gaming industry now and what is being released.

I see where you're coming from but you are voicing what others here have tried to say. But here's the deal:

  • Adding a game mode is not new content.
  • Adding score modifier to existing missions is not new content.
  • Adding accomplishments/feats (a.k.a. checklists) for existing actions in the game is not new content.
You and others are giving this announcement way too much liberal interpretation on the term content. These items that we're getting as "expansions" or "DLC" are typical items that developers launch in-between major content drops. in-between real DLCs/Expansions.

We're getting game modes or modifiers being passed off as expansions to the game, and that's just not what it is. Expansion expands the story. Expands the area of the game. Expands the number of things to do, places to go, people to meet.

One of the most troubling statements for me was the announcement of no new area expansions like Queens or Brooklyn. Some in the community are standing up saying that they didn't say that they wouldn't expand the current playable area. Sure, but if you're responsible for the perception of the community and you knew there would be, this would be a massive qualifier that you would put out there. Say no new area like queens, but we're still planning expanding the current LZ. See? Community would be very pacified.

So far we've had 1 expansion. The DZ expansion. If you were talking about a DLC, it would contain something like this:

  • New DZ 07-09 area
  • New gear
  • New weapons
  • New enemy faction
  • A couple of missions for you to do things in the DZ
  • Some story narrative around the DZ expansion area.
How many of those were included in Last Stand? Very few.

Look at Destiny's Rise of Iron, for example. Paid DLC:

  • New raid
  • New strike (2)
  • New weapons
  • New gear
  • New faction (Splicers)
  • New playable area (Plaguelands)
  • New PvP game mode
Then Christmas Time, they launched the Dawning. It was a free update that included some permanent activities and some limited activities. But even then, it was for EVERYONE in the game. Here's what it included:

  • New gear
  • New vanity items
  • Strike scoring
  • Limited time events Sparrow Racing
  • Quests/Missions around SRL, Bounties for Strike scoring activity
  • New record book (Achievements)
  • Revamped 3 old strikes (Similar to Massive updating missions for Legendary, but Destiny's were fun, not just INSANELY HARD)
See the difference?

  • Bungie did it right. DLCs is actual big and new content expansion.
  • Free update, seasonal is small, vanity, and achievement type of additions.
Massive's "DLC"s have been not even a fraction of what Bungie's FREE seasonal updates have been, and that hurts as fans of the game.

Please don't start with "But they said it was FREE DLC!" because it's not really DLC. It's normally free updates that games generally add periodically. Look at No Man's Sky that launched a FREE 1.2 update and added ACTUAL DRIVABLE ROVERS ON PLANET, online sharing of bases you build, tons of base customization, space fleet creation, and made a bunch more Quality of Life changes to the game. In a free random update, NOT A DLC.

And when you say "Massive didn't say this was EVERYTHING we'd be getting in Year 2". True, but said they that what they announced were the MAJOR FEATURES. If these are the major features, then the game is done.

That's the frustration you're seeing in the community. That's why people are upset. Massive just announced the game is done. Sure, the servers will be on for a long while, but they're doing to add some elements to players to continue repeating the same activities or go out and try to do certain actions a bunch of times to check a box and get some vanity item, but The Division journey is over for now.

As someone who has followed this game (The Division) from the start, this infuriates me. As someone who has pre-ordered the game with high hopes, played the beta and still plays the game yet to only see the same issues in the game a year later that was in the game during it's beta release. Why is this discussion even needed? Why do we need to actually have to distinct what is real content when back in previous generations you got this as DLC with no questions asked or better yet, it actually shipping with the game itself?

This isn't just a singular case in my experience. Like what about Capcom and Epic Games locking DLC content for Street Fighter 4 and Gears of War 3 on the CD's just to charge us again to "unlock" it from the disc?

What about when Bungie released The Master Chief collection completely broken?

Why are beta's for games these days simply marketing and not actually test periods where the bugs people report are fixed in due time?

Why is the moment a game is released it needs a damn patch?

What about there not being ranked multiplayer lobbies in Gears of War 4, they finally released it with their most recent patch. This was a STANDARD feature not only in Gears 2 and 3, but in just about every.other.multiplayer game that exists.

Can't forget the clusterfukk that was the SF5 release.

I have not problems with remasters but along with that remaster, give us a new way of playing the game, or some new content on that same wavelength. Like expand on the concept art that got scrapped and couldn't make the final cut and that could be added with a remaster. Instead we get the same damn game with upscaled graphics.

Why are games being released with less quality of life improvements, less content which is forcing us to pay, only to be added with less stability or integrity of the game itself?
 

全能の神

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Why are games being released with less quality of life improvements, less content which is forcing us to pay, only to be added with less stability or integrity of the game itself?
Yup. Ive been noticing this for a while. The gaming industry has become way too money hungry and less consumer friendly.
 

Tenchi Ryu

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A bit of a rant, this is why I'm so critical of the gaming industry now and what is being released.


As someone who has followed this game (The Division) from the start, this infuriates me. As someone who has pre-ordered the game with high hopes, played the beta and still plays the game yet to only see the same issues in the game a year later that was in the game during it's beta release. Why is this discussion even needed? Why do we need to actually have to distinct what is real content when back in previous generations you got this as DLC with no questions asked or better yet, it actually shipping with the game itself?

This isn't just a singular case in my experience. Like what about Capcom and Epic Games locking DLC content for Street Fighter 4 and Gears of War 3 on the CD's just to charge us again to "unlock" it from the disc?

What about when Bungie released The Master Chief collection completely broken?

Why are beta's for games these days simply marketing and not actually test periods where the bugs people report are fixed in due time?

Why is the moment a game is released it needs a damn patch?

What about there not being ranked multiplayer lobbies in Gears of War 4, they finally released it with their most recent patch. This was a STANDARD feature not only in Gears 2 and 3, but in just about every.other.multiplayer game that exists.

Can't forget the clusterfukk that was the SF5 release.

I have not problems with remasters but along with that remaster, give us a new way of playing the game, or some new content on that same wavelength. Like expand on the concept art that got scrapped and couldn't make the final cut and that could be added with a remaster. Instead we get the same damn game with upscaled graphics.

Why are games being released with less quality of life improvements, less content which is forcing us to pay, only to be added with less stability or integrity of the game itself?
:lawd:
 

Lo-Co

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A bit of a rant, this is why I'm so critical of the gaming industry now and what is being released.


As someone who has followed this game (The Division) from the start, this infuriates me. As someone who has pre-ordered the game with high hopes, played the beta and still plays the game yet to only see the same issues in the game a year later that was in the game during it's beta release. Why is this discussion even needed? Why do we need to actually have to distinct what is real content when back in previous generations you got this as DLC with no questions asked or better yet, it actually shipping with the game itself?

This isn't just a singular case in my experience. Like what about Capcom and Epic Games locking DLC content for Street Fighter 4 and Gears of War 3 on the CD's just to charge us again to "unlock" it from the disc?

What about when Bungie released The Master Chief collection completely broken?

Why are beta's for games these days simply marketing and not actually test periods where the bugs people report are fixed in due time?

Why is the moment a game is released it needs a damn patch?

What about there not being ranked multiplayer lobbies in Gears of War 4, they finally released it with their most recent patch. This was a STANDARD feature not only in Gears 2 and 3, but in just about every.other.multiplayer game that exists.

Can't forget the clusterfukk that was the SF5 release.

I have not problems with remasters but along with that remaster, give us a new way of playing the game, or some new content on that same wavelength. Like expand on the concept art that got scrapped and couldn't make the final cut and that could be added with a remaster. Instead we get the same damn game with upscaled graphics.

Why are games being released with less quality of life improvements, less content which is forcing us to pay, only to be added with less stability or integrity of the game itself?
 
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