HNIC973

R.I.P Bandana P
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Brick City,New Jerz
@Ermias show em what a real mobb do http://battlelog.battlefield.com/bf4/battlereport/show/64/436698955191077440/550099/
allhood-blood-walk-o.gif
 

Rekkapryde

GT, LWO, 49ERS, BRAVES, HAWKS, N4O...yeah UMAD!
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TYRONE GA!
Yall gonna be on tonight?

:myman:

They just relased another update brehs on the Quad. @Los! @Mr. Somebody @KushSkywalker @Jax
=========================

PS4 Game Update Feb 21-Fix for an issue where spawning into, or switching to, a gunner seat in an IFV/MBT sometimes could cause the game to crash
-Fix for missing sound in Team/Squad Deathmatch
-Fix for an issue in the Defuse game mode, where a bomb carrier would be permanently spotted
-Decreased the rate at which the kill card would incorrectly display 0 health, while the enemy was clearly alive :blessed:-Fix for an invisible wall that was incorrectly present in one of the fallen concrete pipes on Zavod 311
-Fix for an issue where bullet impact sounds weren’t properly matching the actual number of impacts, causing the players to feel that they died too quickly. :blessed:
-Fix for an issue where the “Draw” message would not display on-screen once a Conquest round ended with both teams having the same amount of tickets
-Fix for an issue where long IDs wouldn’t scroll on dog tags
-Fix for missing grass physics in terrain
-Fix for an issue where the player camera would be positioned inside of the soldier when parachute spawning
-Fix for a MAV exploit that let players reach various out-of-map locations :blessed:
 

KushSkywalker

Walker Lexus Ranger
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:myman:

They just relased another update brehs on the Quad. @Los! @Mr. Somebody @KushSkywalker @Jax

-Fix for missing sound in Team/Squad Deathmatch
-Decreased the rate at which the kill card would incorrectly display 0 health, while the enemy was clearly alive :blessed:
-Fix for an invisible wall that was incorrectly present in one of the fallen concrete pipes on Zavod 311
-Fix for an issue where bullet impact sounds weren’t properly matching the actual number of impacts, causing the players to feel that they died too quickly. :blessed:


:blessed::blessed::blessed::blessed::blessed::blessed::blessed:
 
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